namespace Craftimizer.Simulator.Actions; internal class TrainedFinesse : BaseAction { public override ActionCategory Category => ActionCategory.Quality; public override int Level => 90; public override uint ActionId => 100435; public override int CPCost => 32; public override float Efficiency => 1.00f; public override bool IncreasesQuality => true; public override int DurabilityCost => 0; public override bool CanUse => Simulation.GetEffectStrength(EffectType.InnerQuiet) == 10 && base.CanUse; }