namespace Craftimizer.Simulator.Actions; internal class Manipulation : BaseBuffAction { public override ActionCategory Category => ActionCategory.Durability; public override int Level => 65; public override uint ActionId => 4574; public override int CPCost => 96; public override EffectType Effect => EffectType.Manipulation; public override byte Duration => 8; public override void Use() { if (Simulation.HasEffect(EffectType.Manipulation)) Simulation.RestoreDurability(5); Simulation.ReduceCP(CPCost); Simulation.ReduceDurability(DurabilityCost); UseSuccess(); Simulation.IncreaseStepCount(); } }