namespace Craftimizer.Simulator.Actions; // Observe -> Focused Synthesis internal sealed class FocusedSynthesisCombo : BaseAction { public override ActionCategory Category => ActionCategory.Combo; public override int Level => 67; public override uint ActionId => 100235; public override bool IncreasesProgress => true; public override int CPCost(Simulator s) => 7 + 5; public override bool CanUse(Simulator s) => // Observe.DurabilityCost v base.CanUse(s) && StandardTouchCombo.VerifyDurability2(s, 0); private static readonly Observe ActionA = new(); private static readonly FocusedSynthesis ActionB = new(); public override void Use(Simulator s) { s.ExecuteForced(ActionType.Observe, ActionA); ActionB.Use(s); } public override string GetTooltip(Simulator s, bool addUsability) => $"{ActionA.GetTooltip(s, addUsability)}\n{ActionB.GetTooltip(s, addUsability)}"; }