namespace Craftimizer.Simulator.Actions; internal sealed class TrainedFinesse() : BaseAction( ActionCategory.Quality, 90, 100435, increasesQuality: true, durabilityCost: 0, defaultCPCost: 32, defaultEfficiency: 100 ) { public override bool CouldUse(Simulator s) => s.GetEffectStrength(EffectType.InnerQuiet) == 10 && base.CouldUse(s); }