namespace Craftimizer.Simulator.Actions; internal sealed class PrudentTouch : BaseAction { public override ActionCategory Category => ActionCategory.Quality; public override int Level => 66; public override uint ActionId => 100227; public override bool IncreasesQuality => true; public override int DurabilityCost => base.DurabilityCost / 2; public override int CPCost(Simulator s) => 25; public override float Efficiency(Simulator s) => 1.00f; public override bool CanUse(Simulator s) => !(s.HasEffect(EffectType.WasteNot) || s.HasEffect(EffectType.WasteNot2)) && base.CanUse(s); }