namespace Craftimizer.Simulator.Actions; internal sealed class PrudentTouch() : BaseAction( ActionCategory.Quality, 66, 100227, increasesQuality: true, durabilityCost: 5, defaultCPCost: 25, defaultEfficiency: 100 ) { public override bool CouldUse(Simulator s) => !(s.HasEffect(EffectType.WasteNot) || s.HasEffect(EffectType.WasteNot2)) && base.CouldUse(s); }