namespace Craftimizer.Simulator.Actions; internal sealed class DaringTouch() : BaseAction( ActionCategory.Quality, 96, 100451, increasesQuality: true, defaultCPCost: 0, defaultEfficiency: 150, defaultSuccessRate: 60 ) { public override bool CouldUse(Simulator s) => s.HasEffect(EffectType.Expedience) && base.CouldUse(s); }