namespace Craftimizer.Simulator.Actions; internal sealed class HeartAndSoul() : BaseBuffAction( ActionCategory.Other, 86, 100419, EffectType.HeartAndSoul, duration: 1, macroWaitTime: 3, increasesStepCount: false ) { public override bool IsPossible(Simulator s) => base.IsPossible(s) && s.Input.Stats.IsSpecialist && !s.ActionStates.UsedHeartAndSoul; public override bool CouldUse(Simulator s) => !s.ActionStates.UsedHeartAndSoul; public override string GetTooltip(Simulator s, bool addUsability) => $"{GetBaseTooltip(s, addUsability)}Specialist Only\n"; }