using Craftimizer.Simulator.Actions; namespace Craftimizer.Simulator; public readonly record struct SimulationState { public SimulationInput Input { get; init; } public int ActionCount => ActionHistory.Count; public int StepCount { get; init; } public int Progress { get; init; } public int Quality { get; init; } public int Durability { get; init; } public int CP { get; init; } public Condition Condition { get; init; } public Effects ActiveEffects { get; init; } public List ActionHistory { get; init; } // https://github.com/ffxiv-teamcraft/simulator/blob/0682dfa76043ff4ccb38832c184d046ceaff0733/src/model/tables.ts#L2 private static readonly int[] HQPercentTable = { 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 15, 15, 15, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 20, 20, 21, 22, 23, 24, 26, 28, 31, 34, 38, 42, 47, 52, 58, 64, 68, 71, 74, 76, 78, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 94, 96, 98, 100 }; public int HQPercent => HQPercentTable[(int)Math.Clamp((float)Quality / Input.Recipe.MaxQuality * 100, 0, 100)]; public bool IsFirstStep => StepCount == 0; public SimulationState(SimulationInput input) { Input = input; StepCount = 0; Progress = 0; Quality = 0; Durability = Input.Recipe.MaxDurability; CP = Input.Stats.CP; Condition = Condition.Normal; ActiveEffects = new(); ActionHistory = new(); } }