using Craftimizer.Simulator.Actions; using System.Diagnostics.Contracts; using System.Numerics; using System.Runtime.CompilerServices; namespace Craftimizer.Solver; public struct ActionSet { private uint bits; public static readonly ActionType[] AcceptedActions = new[] { ActionType.StandardTouchCombo, ActionType.AdvancedTouchCombo, ActionType.FocusedTouchCombo, ActionType.FocusedSynthesisCombo, ActionType.TrainedFinesse, ActionType.PrudentSynthesis, ActionType.Groundwork, ActionType.AdvancedTouch, ActionType.CarefulSynthesis, ActionType.TrainedEye, ActionType.DelicateSynthesis, ActionType.PreparatoryTouch, ActionType.Reflect, ActionType.FocusedTouch, ActionType.FocusedSynthesis, ActionType.PrudentTouch, ActionType.Manipulation, ActionType.MuscleMemory, ActionType.ByregotsBlessing, ActionType.WasteNot2, ActionType.BasicSynthesis, ActionType.Innovation, ActionType.GreatStrides, ActionType.StandardTouch, ActionType.Veneration, ActionType.WasteNot, ActionType.Observe, ActionType.MastersMend, ActionType.BasicTouch, }; public static readonly int[] AcceptedActionsLUT; static ActionSet() { AcceptedActionsLUT = new int[Enum.GetValues().Length]; for (var i = 0; i < AcceptedActionsLUT.Length; i++) AcceptedActionsLUT[i] = -1; for (var i = 0; i < AcceptedActions.Length; i++) AcceptedActionsLUT[(byte)AcceptedActions[i]] = i; } [Pure] [MethodImpl(MethodImplOptions.AggressiveInlining)] private static int FromAction(ActionType action) { var ret = AcceptedActionsLUT[(byte)action]; if (ret == -1) throw new ArgumentOutOfRangeException(nameof(action), action, $"Action {action} is unsupported in {nameof(ActionSet)}."); return ret; } [Pure] [MethodImpl(MethodImplOptions.AggressiveInlining)] private static ActionType ToAction(int index) { if (index < 0 || index >= AcceptedActions.Length) throw new ArgumentOutOfRangeException(nameof(index), index, $"Index {index} is out of range for {nameof(ActionSet)}."); return AcceptedActions[index]; } [Pure] [MethodImpl(MethodImplOptions.AggressiveInlining)] private static uint ToMask(ActionType action) => 1u << (FromAction(action) + 1); // Return true if action was newly added and not there before. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool AddAction(ActionType action) { var mask = ToMask(action); var old = bits; bits |= mask; return (old & mask) == 0; } // Return true if action was newly removed and not already gone. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool RemoveAction(ActionType action) { var mask = ToMask(action); var old = bits; bits &= ~mask; return (old & mask) != 0; } [Pure] [MethodImpl(MethodImplOptions.AggressiveInlining)] public readonly bool HasAction(ActionType action) => (bits & ToMask(action)) != 0; [Pure] [MethodImpl(MethodImplOptions.AggressiveInlining)] public readonly ActionType ElementAt(int index) => ToAction(Intrinsics.NthBitSet(bits, index) - 1); [Pure] public readonly int Count => BitOperations.PopCount(bits); [Pure] public readonly bool IsEmpty => bits == 0; [MethodImpl(MethodImplOptions.AggressiveInlining)] public readonly ActionType SelectRandom(Random random) { #if IS_DETERMINISTIC return First(); #else return ElementAt(random.Next(Count)); #endif } [MethodImpl(MethodImplOptions.AggressiveInlining)] public ActionType PopRandom(Random random) { #if IS_DETERMINISTIC return PopFirst(); #else var action = ElementAt(random.Next(Count)); RemoveAction(action); return action; #endif } #if IS_DETERMINISTIC [MethodImpl(MethodImplOptions.AggressiveInlining)] private ActionType PopFirst() { var action = First(); RemoveAction(action); return action; } [Pure] [MethodImpl(MethodImplOptions.AggressiveInlining)] private readonly ActionType First() => ElementAt(0); #endif }