namespace Craftimizer.Simulator.Actions; internal sealed class BasicSynthesis : BaseAction { public override ActionCategory Category => ActionCategory.Synthesis; public override int Level => 1; public override uint ActionId => 100001; public override bool IncreasesProgress => true; public override int CPCost(Simulator s) => 0; // Basic Synthesis Mastery Trait public override int Efficiency(Simulator s) => s.Input.Stats.Level >= 31 ? 120 : 100; }