namespace Craftimizer.Simulator.Actions; internal class FocusedSynthesis : BaseAction { public override ActionCategory Category => ActionCategory.Synthesis; public override int Level => 67; public override uint ActionId => 100235; public override int CPCost => 5; public override float Efficiency => 2.00f; public override bool IncreasesProgress => true; public override float SuccessRate => Simulation.IsPreviousAction(ActionType.Observe) ? 1.00f : 0.50f; }