namespace Craftimizer.Simulator.Actions; internal class HeartAndSoul : BaseBuffAction { public override ActionCategory Category => ActionCategory.Other; public override int Level => 86; public override uint ActionId => 100419; public override int CPCost => 0; public override bool IncreasesStepCount => false; public override EffectType Effect => EffectType.HeartAndSoul; public override bool CanUse => Simulation.Input.Stats.IsSpecialist && Simulation.CountPreviousAction(ActionType.HeartAndSoul) == 0; }