namespace Craftimizer.Simulator.Actions; internal class WasteNot : BaseAction { public WasteNot(Simulation simulation) : base(simulation) { } public override ActionCategory Category => ActionCategory.Durability; public override int Level => 15; public override int ActionId => 4631; public override int CPCost => 56; public override float Efficiency => 0f; public override int DurabilityCost => 0; public override void UseSuccess() { Simulation.RemoveEffect(Effect.WasteNot2); Simulation.AddEffect(Effect.WasteNot, 4); } }