# Notice ## Acknowledgements Forgeimizer is built on [Craftimizer](https://github.com/WorkingRobot/Craftimizer) by **[Asriel Camora](https://github.com/WorkingRobot)**, who built and maintained the plugin for years. The entire architecture, the crafting simulator, the macro solver, the recipe data layer, the synthesis helper, and every UI window come from Asriel's work. Without Craftimizer, Forgeimizer would not exist. If Forgeimizer is useful to you, the credit for that belongs in large part to Asriel. ## A direct word to Asriel Hi. I am Jon. I forked Craftimizer because the upstream `main` branch had not received an update past FFXIV 7.4, and I wanted a working crafting plugin for personal use that still loads on the current Dalamud API. This is not a "do it better" fork. The opposite is true. I would have happily kept using upstream if it had stayed current. What this fork adds is purely: 1. A Dalamud SDK 14 → 15 migration cycle. Three changes in `FFXIVClientStructs` and Dalamud's `ImRaii` namespace were renamed or removed; this fork ports the affected call sites to the new symbol names and adds a local `IEndObject` interface to replace the nested one Dalamud removed. 2. A user-facing rename to **Forgeimizer** so the plugin installs into its own Dalamud slot and does not collide with your build in the plugin list. A conflict detector hard-blocks the load if your upstream `Craftimizer` plugin is active. Internal namespaces stay as `Craftimizer.*`, the source tree structure is identical, and the only renamed strings are the assembly name, the manifest, the window system name, the about-tab title, the MacroMate default name, and a `/forgeimizer` slash-command alias next to your `/craftimizer`. No new features, no design departures, no rebranding of internal namespaces. Where I had to modify your sources I kept the edits minimal, isolated to the lines the SDK 15 compiler refused, and revertible. If you pick Craftimizer back up and ship an upstream SDK 15 update, Forgeimizer folds back into a pure mirror and the recommendation will be to switch back to your build. If anything in this fork ever steps on something you would not be okay with — attribution, the `Forgeimizer` naming, the conflict detector language, anything else — please reach out and I will fix it. Genuinely. ## Why this fork exists The upstream `main` last commit is "Update for 7.4" from late 2025. The plugin is otherwise dormant: no SDK 15 branch, no public roadmap, no recent issue activity from the maintainer. FFXIV 7.5 brought the Dalamud API jump from level 14 to 15 in early 2026, and Craftimizer stopped loading from then on. My personal crafting workflow depends on it, so I took the maintenance burden on for a while. Forgeimizer is maintained for personal and friend-circle use under Hellion Forge. It is not a competing project and does not target the broader Craftimizer user base. The rename to Forgeimizer exists so users who install through the Hellion Forge custom repo can run it side-by-side with the upstream Craftimizer install in the Dalamud plugin list without one silently shadowing the other. ## Why this fork is not upstreamed I did not open a pull request because the upstream repository has been quiet for months and there is no signal that maintenance bandwidth is available on Asriel's side. A drive-by SDK-15-bump PR with no maintainer to land it would sit open indefinitely and create the wrong impression that the change has been reviewed. If upstream becomes active again and wants the migration, the change set is small enough (the SDK 15 patch is +23 / −19 lines across seven files; the rebrand is roughly a dozen lines on top) to merge by hand in minutes. ## Maintainer contact If something in Forgeimizer causes problems, especially if it relates back to upstream Craftimizer or to attribution: - **Gitea Issues:** [JonKazama-Hellion/Craftimizer/issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/Craftimizer/issues) - **Discord:** `@j.j_kazama` - **Email (business):** I respond on weekdays during European business hours. For attribution or takedown questions, email is the fastest path. ## Trademarks and naming "Craftimizer" is the name Asriel chose for the upstream plugin. The Forgeimizer rebrand keeps Craftimizer prominently named in the manifest description, the about-tab attribution, this NOTICE, and the COPYRIGHT block, so the fork relationship is unambiguous. The Hellion brand is mine. --- Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)