namespace Craftimizer.Simulator.Actions; internal sealed class FinalAppraisal : BaseBuffAction { public override ActionCategory Category => ActionCategory.Synthesis; public override int Level => 42; public override uint ActionId => 19012; public override bool IncreasesStepCount => false; public override EffectType Effect => EffectType.FinalAppraisal; // This is set to 4 since IncreaseStepCount is false. // Usually it adds 1 extra duration and then it would tick it down, but IncreaseStepCount prevents that. public override byte Duration => 4; public override int CPCost(Simulator s) => 1; }