namespace Craftimizer.Simulator.Actions; internal sealed class FocusedSynthesis : BaseAction { public override ActionCategory Category => ActionCategory.Synthesis; public override int Level => 67; public override uint ActionId => 100235; public override bool IncreasesProgress => true; public override int CPCost(Simulator s) => 5; public override int Efficiency(Simulator s) => 200; public override float SuccessRate(Simulator s) => s.ActionStates.Observed ? 1.00f : 0.50f; }