namespace Craftimizer.Simulator.Actions; internal sealed class TrainedFinesse : BaseAction { public override ActionCategory Category => ActionCategory.Quality; public override int Level => 90; public override uint ActionId => 100435; public override bool IncreasesQuality => true; public override int DurabilityCost => 0; public override int CPCost(Simulator s) => 32; public override int Efficiency(Simulator s) => 100; public override bool CouldUse(Simulator s) => s.GetEffectStrength(EffectType.InnerQuiet) == 10 && base.CouldUse(s); }