namespace Craftimizer.Simulator.Actions; internal sealed class PrudentSynthesis : BaseAction { public override ActionCategory Category => ActionCategory.Synthesis; public override int Level => 88; public override uint ActionId => 100427; public override int CPCost => 18; public override float Efficiency => 1.80f; public override bool IncreasesProgress => true; public override int DurabilityCost => base.DurabilityCost / 2; public override bool CanUse => !(Simulation.HasEffect(EffectType.WasteNot) || Simulation.HasEffect(EffectType.WasteNot2)) && base.CanUse; }