namespace Craftimizer.Simulator.Actions; internal sealed class TricksOfTheTrade : BaseAction { public override ActionCategory Category => ActionCategory.Other; public override int Level => 13; public override uint ActionId => 100371; public override int CPCost => 0; public override int DurabilityCost => 0; public override bool IsGuaranteedAction => false; public override bool CanUse => (Simulation.Condition == Condition.Good || Simulation.Condition == Condition.Excellent || Simulation.HasEffect(EffectType.HeartAndSoul)) && base.CanUse; public override void UseSuccess() { Simulation.RestoreCP(20); if (Simulation.Condition != Condition.Good && Simulation.Condition != Condition.Excellent) Simulation.RemoveEffect(EffectType.HeartAndSoul); } }