namespace Craftimizer.Simulator.Actions; internal sealed class RefinedTouch() : BaseAction( ActionCategory.Quality, 92, 100443, increasesQuality: true, defaultCPCost: 24, defaultEfficiency: 100 ) { public override void UseSuccess(Simulator s) { base.UseSuccess(s); if (s.ActionStates.Combo == ActionProc.UsedBasicTouch) s.StrengthenEffect(EffectType.InnerQuiet); } }