Files
2024-03-16 13:24:26 -07:00

15 lines
382 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class TrainedFinesse() : BaseAction(
ActionCategory.Quality, 90, 100435,
increasesQuality: true,
durabilityCost: 0,
defaultCPCost: 32,
defaultEfficiency: 100
)
{
public override bool CouldUse(Simulator s) =>
s.GetEffectStrength(EffectType.InnerQuiet) == 10
&& base.CouldUse(s);
}