Files
Craftimizer/Simulator/Actions/PrudentSynthesis.cs
T
2023-06-19 10:03:57 -07:00

18 lines
617 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class PrudentSynthesis : BaseAction
{
public override ActionCategory Category => ActionCategory.Synthesis;
public override int Level => 88;
public override uint ActionId => 100427;
public override int CPCost => 18;
public override float Efficiency => 1.80f;
public override bool IncreasesProgress => true;
public override int DurabilityCost => base.DurabilityCost / 2;
public override bool CanUse =>
!(Simulation.HasEffect(EffectType.WasteNot) || Simulation.HasEffect(EffectType.WasteNot2))
&& base.CanUse;
}