Initial Hellion Forge documentation for the Craftimizer fork. - Replace stub README with full project page (badges, fork scope table, tech stack, build instructions, project status, license block, FFXIV disclaimer, Hellion Forge footer) - Add NOTICE.md with acknowledgement to Asriel Camora as the upstream author, direct word on fork intent, scope of changes, contact path, and explicit non-upstreaming rationale - Add COPYRIGHT with dual-holder source code block (Asriel 2023 + Hellion Online Media 2026 for the SDK 15 maintenance), visual asset block (Hellion Forge logo by Florian Eck, all-rights-reserved), and bundled binary attribution (Raphael solver) - Drop in the Hellion Forge logo under docs/images/ LICENSE remains unchanged — Asriel Camora's original MIT notice is mandatory under MIT clause 3.
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Notice
Acknowledgements
This Craftimizer fork is built on Craftimizer by Asriel Camora, who built and maintained the plugin for years. The entire architecture, the crafting simulator, the macro solver, the recipe data layer, the synthesis helper, and every UI window come from Asriel's work. Without Craftimizer, this fork would not exist.
If this fork is useful to you, the credit for that belongs in large part to Asriel.
A direct word to Asriel
Hi. I am Jon. I forked Craftimizer because the upstream main branch
had not received an update past FFXIV 7.4, and I wanted a working
crafting plugin for personal use that still loads on the current Dalamud
API. This is not a "do it better" fork. The opposite is true. I would
have happily kept using upstream if it had stayed current.
What this fork adds is purely a Dalamud SDK 14 → 15 migration cycle.
Concretely, three changes in FFXIVClientStructs and Dalamud's ImRaii
namespace were renamed or removed; this fork ports the affected call
sites to the new symbol names and adds a local IEndObject interface to
replace the nested one Dalamud removed. No new features, no design
departures, no rebranding of internal namespaces. Where I had to modify
your sources I kept the edits minimal, isolated to the lines the SDK 15
compiler refused, and revertible.
If you pick Craftimizer back up and ship an upstream SDK 15 update, this fork folds back into a pure mirror and the recommendation will be to switch back to your build.
If anything in this fork ever steps on something you would not be okay with — attribution, naming, anything else — please reach out and I will fix it. Genuinely.
Why this fork exists
The upstream main last commit is "Update for 7.4" from late 2025. The
plugin is otherwise dormant: no SDK 15 branch, no public roadmap, no
recent issue activity from the maintainer. FFXIV 7.5 brought the Dalamud
API jump from level 14 to 15 in early 2026, and Craftimizer stopped
loading from then on. My personal crafting workflow depends on it, so I
took the maintenance burden on for a while.
This fork is maintained for personal and friend-circle use under Hellion Forge. It is not a competing project and does not target the broader Craftimizer user base.
Why this fork is not upstreamed
I did not open a pull request because the upstream repository has been quiet for months and there is no signal that maintenance bandwidth is available on Asriel's side. A drive-by SDK-15-bump PR with no maintainer to land it would sit open indefinitely and create the wrong impression that the change has been reviewed. If upstream becomes active again and wants the migration, the change set is small enough (+23 / -19 lines, seven files) to merge by hand in minutes.
Maintainer contact
If something in this fork causes problems, especially if it relates back to upstream Craftimizer or to attribution:
- Gitea Issues: JonKazama-Hellion/Craftimizer/issues
- Discord:
@j.j_kazama - Email (business): kontakt@hellion-media.de
I respond on weekdays during European business hours. For attribution or takedown questions, email is the fastest path.
Trademarks and naming
"Craftimizer" is the name Asriel chose for the upstream plugin. This fork keeps the name as a reference to the origin and does not rebrand the user-facing identity. The Hellion brand is mine.
Maintained under Hellion Forge, the modding and plugin line of Hellion Online Media | Bad Harzburg | hellion-media.de