Files
Craftimizer/Test/Simulator/Simulator.cs
T
2024-06-28 16:24:56 -07:00

227 lines
6.5 KiB
C#

namespace Craftimizer.Test.Simulator;
[TestClass]
public class SimulatorTests
{
// https://craftingway.app/rotation/loud-namazu-jVe9Y
// Chondrite Saw
private static SimulationInput Input1 { get; } =
new(new()
{
Craftsmanship = 3304,
Control = 3374,
CP = 575,
Level = 90,
CanUseManipulation = true,
HasSplendorousBuff = false,
IsSpecialist = false,
CLvl = 560,
},
new()
{
IsExpert = false,
ClassJobLevel = 90,
RLvl = 560,
ConditionsFlag = 0b1111,
MaxDurability = 80,
MaxQuality = 7200,
MaxProgress = 3500,
QualityModifier = 80,
QualityDivider = 115,
ProgressModifier = 90,
ProgressDivider = 130
});
// https://craftingway.app/rotation/sandy-fafnir-doVCs
// Classical Longsword
private static SimulationInput Input2 { get; } =
new(new()
{
Craftsmanship = 3290,
Control = 3541,
CP = 649,
Level = 90,
CanUseManipulation = true,
HasSplendorousBuff = false,
IsSpecialist = false,
CLvl = 560,
},
new()
{
IsExpert = false,
ClassJobLevel = 90,
RLvl = 580,
ConditionsFlag = 0b1111,
MaxDurability = 70,
MaxQuality = 10920,
MaxProgress = 3900,
QualityModifier = 70,
QualityDivider = 115,
ProgressModifier = 80,
ProgressDivider = 130
});
private static SimulationState AssertCraft(SimulationInput input, IEnumerable<ActionType> actions,
int progress, int quality,
int durability, int cp)
{
var simulator = new SimulatorNoRandom();
var (_, state, _) = simulator.ExecuteMultiple(new(input), actions);
Assert.AreEqual(progress, state.Progress);
Assert.AreEqual(quality, state.Quality);
Assert.AreEqual(durability, state.Durability);
Assert.AreEqual(cp, state.CP);
return state;
}
[TestMethod]
public void BasicActions()
{
AssertCraft(
Input1,
new[] {
ActionType.BasicTouch,
ActionType.BasicSynthesis,
ActionType.MastersMend
},
276, 262, 80, 469);
}
[TestMethod]
public void BasicTouchCombo()
{
AssertCraft(
Input1,
new[] {
ActionType.Innovation,
ActionType.BasicTouch,
ActionType.StandardTouch,
ActionType.AdvancedTouch,
ActionType.StandardTouch,
ActionType.AdvancedTouch
},
0, 2828, 30, 425);
}
[TestMethod]
public void WithBuffs1()
{
AssertCraft(
Input1,
new[] {
ActionType.Reflect,
ActionType.Manipulation,
ActionType.PreparatoryTouch,
ActionType.WasteNot2
},
0, 1414, 60, 335);
}
[TestMethod]
public void WithBuffs2()
{
AssertCraft(
Input1,
new[] {
ActionType.MuscleMemory,
ActionType.GreatStrides,
ActionType.PrudentTouch,
ActionType.DelicateSynthesis
},
1150, 812, 55, 480);
}
[TestMethod]
public void WithBuffs3()
{
AssertCraft(
Input1,
new[] {
ActionType.MuscleMemory,
ActionType.Manipulation,
ActionType.MastersMend,
ActionType.WasteNot2,
ActionType.Innovation,
ActionType.DelicateSynthesis,
ActionType.BasicTouch,
ActionType.GreatStrides,
ActionType.ByregotsBlessing
},
1150, 1925, 80, 163);
}
[TestMethod]
public void TrainedFinesseProcs()
{
var state = AssertCraft(
Input1,
new[] {
ActionType.Reflect,
ActionType.WasteNot,
ActionType.PreparatoryTouch,
ActionType.PreparatoryTouch,
ActionType.BasicTouch,
ActionType.StandardTouch,
ActionType.PrudentTouch,
ActionType.PreparatoryTouch
},
0, 4588, 15, 332);
Assert.AreEqual(10, state.ActiveEffects.InnerQuiet);
Assert.IsTrue(ActionType.TrainedFinesse.Base().CanUse(new SimulatorNoRandom() { State = state }));
}
[TestMethod]
public void TestCompletedCraft1()
{
AssertCraft(
Input1,
new[] {
ActionType.Reflect,
ActionType.Manipulation,
ActionType.PreparatoryTouch,
ActionType.WasteNot2,
ActionType.PreparatoryTouch,
ActionType.Innovation,
ActionType.PreparatoryTouch,
ActionType.PreparatoryTouch,
ActionType.GreatStrides,
ActionType.ByregotsBlessing,
ActionType.Veneration,
ActionType.Groundwork,
ActionType.Groundwork,
ActionType.Groundwork,
},
3726, 8748, 5, 69);
}
[TestMethod]
public void TestCompletedCraft2()
{
AssertCraft(
Input2,
new[] {
ActionType.MuscleMemory,
ActionType.Manipulation,
ActionType.Veneration,
ActionType.WasteNot2,
ActionType.Groundwork,
ActionType.Groundwork,
ActionType.StandardTouch,
ActionType.Innovation,
ActionType.PreparatoryTouch,
ActionType.PreparatoryTouch,
ActionType.PreparatoryTouch,
ActionType.PreparatoryTouch,
ActionType.GreatStrides,
ActionType.Innovation,
ActionType.PreparatoryTouch,
ActionType.TrainedFinesse,
ActionType.GreatStrides,
ActionType.ByregotsBlessing
},
// TC https://ffxivteamcraft.com/simulator/35020/34800/4PTlwTV6w1aGCUdO2BRl
// Craftingway https://craftingway.app/rotation/sandy-fafnir-doVCs
3549, 10932, 5, 7);
}
}