Files
Craftimizer/Simulator/Actions/PreciseTouch.cs
T
2024-03-03 19:11:48 -08:00

26 lines
880 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class PreciseTouch : BaseAction
{
public override ActionCategory Category => ActionCategory.Quality;
public override int Level => 53;
public override uint ActionId => 100128;
public override bool IncreasesQuality => true;
public override int CPCost(Simulator s) => 18;
public override int Efficiency(Simulator s) => 150;
public override bool CouldUse(Simulator s) =>
(s.Condition == Condition.Good || s.Condition == Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
&& base.CouldUse(s);
public override void UseSuccess(Simulator s)
{
base.UseSuccess(s);
s.StrengthenEffect(EffectType.InnerQuiet);
if (s.Condition != Condition.Good && s.Condition != Condition.Excellent)
s.RemoveEffect(EffectType.HeartAndSoul);
}
}