Files
Craftimizer/Simulator/Actions/ByregotsBlessing.cs
T
2024-03-15 10:31:05 -07:00

33 lines
815 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class ByregotsBlessing : BaseAction
{
public int CP = 24;
public ByregotsBlessing()
{
Category = ActionCategory.Quality;
Level = 50;
ActionId = 100339;
IncreasesQuality = true;
}
public override void CPCost(Simulator s, ref int cost)
{
cost = CP;
}
public override void Efficiency(Simulator s, ref int eff)
{
eff = 100 + (20 * s.GetEffectStrength(EffectType.InnerQuiet));
}
public override bool CouldUse(Simulator s, ref int cost) => s.HasEffect(EffectType.InnerQuiet) && base.CouldUse(s, ref cost);
public override void UseSuccess(Simulator s, ref int eff)
{
base.UseSuccess(s, ref eff);
s.RemoveEffect(EffectType.InnerQuiet);
}
}