Files
Craftimizer/Simulator/Actions/IntensiveSynthesis.cs
T
2024-03-15 10:31:05 -07:00

34 lines
922 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class IntensiveSynthesis : BaseAction
{
public IntensiveSynthesis()
{
Category = ActionCategory.Synthesis;
Level = 78;
ActionId = 100315;
IncreasesProgress = true;
}
public override void CPCost(Simulator s, ref int cost)
{
cost = 6;
}
public override void Efficiency(Simulator s, ref int eff)
{
eff = 400;
}
public override bool CouldUse(Simulator s, ref int cost) =>
(s.Condition == Condition.Good || s.Condition == Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
&& base.CouldUse(s, ref cost);
public override void UseSuccess(Simulator s, ref int eff)
{
base.UseSuccess(s, ref eff);
if (s.Condition != Condition.Good && s.Condition != Condition.Excellent)
s.RemoveEffect(EffectType.HeartAndSoul);
}
}