Files
Craftimizer/Simulator/ActionStates.cs
T
2023-06-29 01:47:01 -07:00

35 lines
1.0 KiB
C#

using Craftimizer.Simulator.Actions;
using System.Runtime.InteropServices;
namespace Craftimizer.Simulator;
[StructLayout(LayoutKind.Auto)]
public struct ActionStates
{
public byte TouchComboIdx;
public byte CarefulObservationCount;
public bool UsedHeartAndSoul;
public bool Observed;
public void MutateState(ActionType action)
{
if (action == ActionType.BasicTouch)
TouchComboIdx = 1;
else if (TouchComboIdx == 1 && action == ActionType.StandardTouch)
TouchComboIdx = 2;
else
TouchComboIdx = 0;
if (action == ActionType.CarefulObservation)
CarefulObservationCount++;
if (action == ActionType.HeartAndSoul)
UsedHeartAndSoul = true;
Observed = action == ActionType.Observe;
}
public override readonly string ToString() =>
$"ActionStates {{ TouchComboIdx = {TouchComboIdx}, CarefulObservationCount = {CarefulObservationCount}, UsedHeartAndSoul = {UsedHeartAndSoul}, Observed = {Observed} }}";
}