Files
Craftimizer/Simulator/Actions/Manipulation.cs
T
2023-06-21 13:20:05 -07:00

27 lines
684 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class Manipulation : BaseBuffAction
{
public override ActionCategory Category => ActionCategory.Durability;
public override int Level => 65;
public override uint ActionId => 4574;
public override EffectType Effect => EffectType.Manipulation;
public override byte Duration => 8;
public override int CPCost(Simulator s) => 96;
public override void Use(Simulator s)
{
if (s.HasEffect(EffectType.Manipulation))
s.RestoreDurability(5);
s.ReduceCP(CPCost(s));
s.ReduceDurability(DurabilityCost);
UseSuccess(s);
s.IncreaseStepCount();
}
}