Files
Craftimizer/Solver/Crafty/ActionSet.cs
T
Asriel Camora 636501ab86 Remove all concurrency code
Muddled the code too much, and only gave a marginal performance improvement in the grand scheme of things. Other ways to parallelize MCTS will be nicer to implement and could yield better results.
2023-07-07 20:17:35 +02:00

86 lines
2.5 KiB
C#

using Craftimizer.Simulator.Actions;
using System.Diagnostics.Contracts;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Craftimizer.Solver.Crafty;
public struct ActionSet
{
private const bool IsDeterministic = true;
private uint bits;
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int FromAction(ActionType action) => Simulator.AcceptedActionsLUT[(byte)action];
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ActionType ToAction(int index) => Simulator.AcceptedActions[index];
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static uint ToMask(ActionType action) => 1u << FromAction(action) + 1;
// Return true if action was newly added and not there before.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool AddAction(ActionType action)
{
var mask = ToMask(action);
var old = bits;
bits |= mask;
return (old & mask) == 0;
}
// Return true if action was newly removed and not already gone.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool RemoveAction(ActionType action)
{
var mask = ToMask(action);
var old = bits;
bits &= ~mask;
return (old & mask) != 0;
}
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool HasAction(ActionType action) => (bits & ToMask(action)) != 0;
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ActionType ElementAt(int index) => ToAction(Intrinsics.NthBitSet(bits, index) - 1);
[Pure]
public readonly int Count => BitOperations.PopCount(bits);
[Pure]
public readonly bool IsEmpty => bits == 0;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ActionType SelectRandom(Random random) =>
IsDeterministic ?
First() :
ElementAt(random.Next(Count));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ActionType PopRandom(Random random)
{
if (IsDeterministic)
return PopFirst();
var action = ElementAt(random.Next(Count));
RemoveAction(action);
return action;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ActionType PopFirst()
{
var action = First();
RemoveAction(action);
return action;
}
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly ActionType First() => ElementAt(0);
}