Files
Craftimizer/Solver/Crafty/ActionSet.cs
T
Asriel Camora 6d61e022b6 Fixed ActionSet behavior
IndexOf might be killing the performance though..
2023-06-19 08:52:25 -07:00

60 lines
1.9 KiB
C#

using Craftimizer.Simulator.Actions;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics.X86;
namespace Craftimizer.Solver.Crafty;
public sealed class ActionSet
{
private uint Bits { get; set; } = 0;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int NthBitSet(uint value, int n)
{
if (Bmi2.IsSupported)
return BitOperations.TrailingZeroCount(Bmi2.ParallelBitDeposit(1u << n, value));
var mask = 0x0000FFFFu;
var size = 16;
var _base = 0;
if (n++ >= BitOperations.PopCount(value))
return 32;
while (size > 0)
{
var count = BitOperations.PopCount(value & mask);
if (n > count)
{
_base += size;
size >>= 1;
mask |= mask << size;
}
else
{
size >>= 1;
mask >>= size;
}
}
return _base;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int FromAction(ActionType action) => Array.IndexOf(Simulator.AcceptedActions, action);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ActionType ToAction(int index) => Simulator.AcceptedActions[index];
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool HasAction(ActionType action) => (Bits & (1u << (FromAction(action) + 1))) != 0;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddAction(ActionType action) => Bits |= 1u << (FromAction(action) + 1);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void RemoveAction(ActionType action) => Bits &= ~(1u << (FromAction(action) + 1));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ActionType ElementAt(int index) => ToAction(NthBitSet(Bits, index) - 1);
public int Count => BitOperations.PopCount(Bits);
}