Files
Craftimizer/Simulator/Actions/FocusedSynthesisCombo.cs
T
2023-07-13 12:27:45 +02:00

29 lines
954 B
C#

namespace Craftimizer.Simulator.Actions;
// Observe -> Focused Synthesis
internal sealed class FocusedSynthesisCombo : BaseAction
{
public override ActionCategory Category => ActionCategory.Combo;
public override int Level => 67;
public override uint ActionId => 100235;
public override bool IncreasesProgress => true;
public override int CPCost(Simulator s) => 7 + 5;
public override bool CanUse(Simulator s) =>
// Observe.DurabilityCost v
base.CanUse(s) && VerifyDurability2(s, 0);
private static readonly Observe ActionA = new();
private static readonly FocusedSynthesis ActionB = new();
public override void Use(Simulator s)
{
s.ExecuteForced(ActionType.Observe, ActionA);
ActionB.Use(s);
}
public override string GetTooltip(Simulator s, bool addUsability) =>
$"{ActionA.GetTooltip(s, addUsability)}\n{ActionB.GetTooltip(s, addUsability)}";
}