Files
Craftimizer/Simulator/ActionStates.cs
T
2024-06-28 16:24:56 -07:00

42 lines
1.1 KiB
C#

using Craftimizer.Simulator.Actions;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Craftimizer.Simulator;
[StructLayout(LayoutKind.Auto)]
public record struct ActionStates
{
public byte TouchComboIdx;
public byte CarefulObservationCount;
public bool UsedHeartAndSoul;
public bool UsedQuickInnovation;
public bool UsedTrainedPerfection;
public bool ObserveCombo;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MutateState(BaseAction baseAction)
{
if (baseAction is BasicTouch)
TouchComboIdx = 1;
else if (TouchComboIdx == 1 && baseAction is StandardTouch)
TouchComboIdx = 2;
else
TouchComboIdx = 0;
if (baseAction is CarefulObservation)
CarefulObservationCount++;
if (baseAction is HeartAndSoul)
UsedHeartAndSoul = true;
if (baseAction is QuickInnovation)
UsedQuickInnovation = true;
if (baseAction is TrainedPerfection)
UsedTrainedPerfection = true;
ObserveCombo = baseAction is Observe;
}
}