Files
Craftimizer/Solver/Crafty/ArenaNode.cs
T
2023-07-07 15:45:42 +02:00

44 lines
1.1 KiB
C#

using System.Runtime.CompilerServices;
namespace Craftimizer.Solver.Crafty;
public sealed class ArenaNode<T> where T : struct
{
public T State;
public ArenaBuffer<T> Children;
public NodeScoresBuffer ChildScores;
public (int arrayIdx, int subIdx) ChildIdx;
public readonly ArenaNode<T>? Parent;
public NodeScoresBuffer? ParentScores => Parent?.ChildScores;
public ArenaNode(T state, ArenaNode<T>? parent = null)
{
State = state;
Children = new();
ChildScores = new();
Parent = parent;
}
public ArenaNode<T> ChildAt((int arrayIdx, int subIdx) at) =>
Children.Data[at.arrayIdx][at.subIdx];
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ArenaNode<T> AddConcurrent(T state)
{
var node = new ArenaNode<T>(state, this);
Children.AddConcurrent(node);
ChildScores.AddConcurrent();
return node;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ArenaNode<T> Add(T state)
{
var node = new ArenaNode<T>(state, this);
Children.Add(node);
ChildScores.Add();
return node;
}
}