User-facing rebrand of the Hellion Forge maintenance fork so it installs as a separate Dalamud plugin slot named Forgeimizer and refuses to load in parallel with upstream Craftimizer. Internal namespaces stay as Craftimizer.* — this is a deliberate light-rename so a future upstream merge stays straightforward. Manifest and build: - csproj AssemblyName = Forgeimizer (DLL is now Forgeimizer.dll) - csproj PackageProjectUrl points at the Hellion Gitea - csproj Authors dual-credits Asriel Camora and Hellion Forge - Craftimizer.json renamed to Forgeimizer.json with Name/InternalName/ Punchline/Description/RepoUrl/IconUrl/ImageUrls/Tags updated to Forgeimizer + Hellion-hosted URLs Conflict detector: - New Utils/CraftimizerConflictDetector.cs checks pluginInterface.InstalledPlugins for an active InternalName=="Craftimizer" and throws InvalidOperationException with /xlplugins guidance if found - Plugin.cs constructor calls the detector before Service.Initialize so no Dalamud state is touched on conflict Other user-facing strings: - WindowSystem name "Craftimizer" -> "Forgeimizer" - Settings about-tab header "Craftimizer" -> "Forgeimizer", hyperlink retargeted to the Hellion Gitea repo (upstream attribution stays on the WorkingRobot author line below) - Configuration.MacroMateName default "Craftimizer" -> "Forgeimizer" - /craftimizer slash command gains a /forgeimizer alias (all other upstream commands stay unchanged for muscle-memory compatibility) Docs: - README rewritten with Forgeimizer title, install section, conflict notice, slash command table, dual-holder license footer - COPYRIGHT title and source-code block updated to call out both the rebrand and the SDK 15 migration as Hellion Forge fork maintenance - NOTICE.md direct-word-to-Asriel section now also covers the rebrand scope and the conflict detector language, with explicit invitation to flag anything that does not sit right LICENSE remains unchanged — Asriel Camora's MIT notice is mandatory. Plugin Version stays at 2.9.1.1; this is a rebrand cycle, not a version bump.
4.6 KiB
Notice
Acknowledgements
Forgeimizer is built on Craftimizer by Asriel Camora, who built and maintained the plugin for years. The entire architecture, the crafting simulator, the macro solver, the recipe data layer, the synthesis helper, and every UI window come from Asriel's work. Without Craftimizer, Forgeimizer would not exist.
If Forgeimizer is useful to you, the credit for that belongs in large part to Asriel.
A direct word to Asriel
Hi. I am Jon. I forked Craftimizer because the upstream main branch had
not received an update past FFXIV 7.4, and I wanted a working crafting
plugin for personal use that still loads on the current Dalamud API. This
is not a "do it better" fork. The opposite is true. I would have happily
kept using upstream if it had stayed current.
What this fork adds is purely:
- A Dalamud SDK 14 → 15 migration cycle. Three changes in
FFXIVClientStructsand Dalamud'sImRaiinamespace were renamed or removed; this fork ports the affected call sites to the new symbol names and adds a localIEndObjectinterface to replace the nested one Dalamud removed. - A user-facing rename to Forgeimizer so the plugin installs into
its own Dalamud slot and does not collide with your build in the
plugin list. A conflict detector hard-blocks the load if your
upstream
Craftimizerplugin is active. Internal namespaces stay asCraftimizer.*, the source tree structure is identical, and the only renamed strings are the assembly name, the manifest, the window system name, the about-tab title, the MacroMate default name, and a/forgeimizerslash-command alias next to your/craftimizer.
No new features, no design departures, no rebranding of internal namespaces. Where I had to modify your sources I kept the edits minimal, isolated to the lines the SDK 15 compiler refused, and revertible.
If you pick Craftimizer back up and ship an upstream SDK 15 update, Forgeimizer folds back into a pure mirror and the recommendation will be to switch back to your build.
If anything in this fork ever steps on something you would not be okay
with — attribution, the Forgeimizer naming, the conflict detector
language, anything else — please reach out and I will fix it. Genuinely.
Why this fork exists
The upstream main last commit is "Update for 7.4" from late 2025. The
plugin is otherwise dormant: no SDK 15 branch, no public roadmap, no
recent issue activity from the maintainer. FFXIV 7.5 brought the Dalamud
API jump from level 14 to 15 in early 2026, and Craftimizer stopped
loading from then on. My personal crafting workflow depends on it, so I
took the maintenance burden on for a while.
Forgeimizer is maintained for personal and friend-circle use under Hellion Forge. It is not a competing project and does not target the broader Craftimizer user base. The rename to Forgeimizer exists so users who install through the Hellion Forge custom repo can run it side-by-side with the upstream Craftimizer install in the Dalamud plugin list without one silently shadowing the other.
Why this fork is not upstreamed
I did not open a pull request because the upstream repository has been quiet for months and there is no signal that maintenance bandwidth is available on Asriel's side. A drive-by SDK-15-bump PR with no maintainer to land it would sit open indefinitely and create the wrong impression that the change has been reviewed. If upstream becomes active again and wants the migration, the change set is small enough (the SDK 15 patch is +23 / −19 lines across seven files; the rebrand is roughly a dozen lines on top) to merge by hand in minutes.
Maintainer contact
If something in Forgeimizer causes problems, especially if it relates back to upstream Craftimizer or to attribution:
- Gitea Issues: JonKazama-Hellion/Craftimizer/issues
- Discord:
@j.j_kazama - Email (business): kontakt@hellion-media.de
I respond on weekdays during European business hours. For attribution or takedown questions, email is the fastest path.
Trademarks and naming
"Craftimizer" is the name Asriel chose for the upstream plugin. The Forgeimizer rebrand keeps Craftimizer prominently named in the manifest description, the about-tab attribution, this NOTICE, and the COPYRIGHT block, so the fork relationship is unambiguous. The Hellion brand is mine.
Maintained under Hellion Forge, the modding and plugin line of Hellion Online Media | Bad Harzburg | hellion-media.de