b598c03e9e
Reformats the entire Craftimizer source tree with dotnet csharpier 1.2.6 to match the Hellion Forge house style (matches what HellionChat enforces in its pre-push pipeline). Pure whitespace + using-block sorting; no semantic changes. This is a one-time noisy commit. Future code edits in this fork should land csharpier-clean because the pre-push hook (introduced in the next commit) runs `dotnet csharpier check Craftimizer/` as Block C of the preflight gate. Trade-off acknowledged: this widens the merge gap with upstream Craftimizer should Asriel ever resume maintenance. Given the upstream has been dormant since FFXIV 7.4 and the fork is light-rename only (internal namespaces unchanged), the marginal cost is acceptable.
68 lines
2.4 KiB
C#
68 lines
2.4 KiB
C#
using System;
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using System.Numerics;
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using Craftimizer.Plugin;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Interface.Colors;
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namespace Craftimizer.Utils;
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public static class Colors
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{
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public static readonly Vector4 Progress = new(0.44f, 0.65f, 0.18f, 1f);
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public static readonly Vector4 Quality = new(0.26f, 0.71f, 0.69f, 1f);
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public static readonly Vector4 Durability = new(0.13f, 0.52f, 0.93f, 1f);
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public static readonly Vector4 HQ = new(0.592f, 0.863f, 0.376f, 1f);
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public static readonly Vector4 Collectability = new(0.99f, 0.56f, 0.57f, 1f);
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public static readonly Vector4 CP = new(0.63f, 0.37f, 0.75f, 1f);
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private static Vector4 SolverProgressBg =>
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ImGui.ColorConvertU32ToFloat4(ImGui.GetColorU32(ImGuiCol.TableBorderLight));
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private static Vector4 SolverProgressFgBland => ImGuiColors.DalamudWhite2;
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private static readonly Vector4[] SolverProgressFgColorful =
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[
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new(0.87f, 0.19f, 0.30f, 1f),
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new(0.96f, 0.62f, 0.12f, 1f),
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new(0.97f, 0.84f, 0.00f, 1f),
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new(0.37f, 0.69f, 0.35f, 1f),
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new(0.21f, 0.30f, 0.98f, 1f),
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new(0.26f, 0.62f, 0.94f, 1f),
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new(0.70f, 0.49f, 0.88f, 1f),
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];
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private static readonly Vector4[] SolverProgressFgMonochromatic =
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[
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new(0.33f, 0.33f, 0.33f, 1f),
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new(0.44f, 0.44f, 0.44f, 1f),
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new(0.56f, 0.56f, 0.56f, 1f),
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new(0.68f, 0.68f, 0.68f, 1f),
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new(0.81f, 0.81f, 0.81f, 1f),
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new(0.93f, 0.93f, 0.93f, 1f),
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];
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public static readonly Vector4[] CollectabilityThreshold =
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[
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new(0.47f, 0.78f, 0.93f, 1f), // Blue
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new(0.99f, 0.79f, 0f, 1f), // Yellow
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new(0.75f, 1f, 0.75f, 1f), // Green
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];
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public static (Vector4 Background, Vector4 Foreground) GetSolverProgressColors(int? stageValue)
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{
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var fg = Service.Configuration.ProgressType switch
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{
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Configuration.ProgressBarType.Colorful => SolverProgressFgColorful,
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Configuration.ProgressBarType.Simple => SolverProgressFgMonochromatic,
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_ => throw new InvalidOperationException("No progress bar should be visible"),
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};
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if (stageValue is not { } stage)
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return (SolverProgressBg, SolverProgressFgBland);
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if (stage == 0)
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return (SolverProgressBg, fg[0]);
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return (fg[(stage - 1) % fg.Length], fg[stage % fg.Length]);
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}
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}
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