Files
Craftimizer/Solver/Crafty/SolverConfig.cs
T

69 lines
2.0 KiB
C#

using System.Runtime.InteropServices;
namespace Craftimizer.Solver.Crafty;
public enum SolverAlgorithm
{
Oneshot,
OneshotForked,
Stepwise,
StepwiseForked,
StepwiseFurcated,
}
[StructLayout(LayoutKind.Auto)]
public readonly record struct SolverConfig
{
public int Iterations { get; init; }
public float ScoreStorageThreshold { get; init; }
public float MaxScoreWeightingConstant { get; init; }
public float ExplorationConstant { get; init; }
public int MaxStepCount { get; init; }
public int MaxRolloutStepCount { get; init; }
public int ForkCount { get; init; }
public int FurcatedActionCount { get; init; }
public bool StrictActions { get; init; }
public float ScoreProgressBonus { get; init; }
public float ScoreQualityBonus { get; init; }
public float ScoreDurabilityBonus { get; init; }
public float ScoreCPBonus { get; init; }
public float ScoreFewerStepsBonus { get; init; }
public SolverAlgorithm Algorithm { get; init; }
public SolverConfig()
{
Iterations = 100000;
ScoreStorageThreshold = 1f;
MaxScoreWeightingConstant = 0.1f;
ExplorationConstant = 4;
MaxStepCount = 30;
MaxRolloutStepCount = 99;
ForkCount = Math.Max(Environment.ProcessorCount, 32);
FurcatedActionCount = ForkCount / 2;
StrictActions = true;
ScoreProgressBonus = .20f;
ScoreQualityBonus = .65f;
ScoreDurabilityBonus = .05f;
ScoreCPBonus = .05f;
ScoreFewerStepsBonus = .05f;
Algorithm = SolverAlgorithm.StepwiseFurcated;
}
public static readonly SolverConfig SimulatorDefault = new SolverConfig() with
{
};
public static readonly SolverConfig SynthHelperDefault = new SolverConfig() with
{
Iterations = 300000,
ForkCount = Environment.ProcessorCount - 1, // Keep one for the game thread
FurcatedActionCount = Environment.ProcessorCount / 2,
Algorithm = SolverAlgorithm.StepwiseForked
};
}