Files
Craftimizer/Craftimizer/Utils/Gearsets.cs
T
2025-08-19 00:07:53 -07:00

188 lines
7.5 KiB
C#

using Craftimizer.Simulator;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using Lumina.Excel.Sheets;
using System;
using System.Linq;
using Craftimizer.Plugin;
namespace Craftimizer.Utils;
public static unsafe class Gearsets
{
public record struct GearsetStats(int CP, int Craftsmanship, int Control);
public record struct GearsetMateria(ushort Type, ushort Grade);
public record struct GearsetItem(uint ItemId, bool IsHq, GearsetMateria[] Materia);
private static readonly GearsetStats BaseStats = new(180, 0, 0);
public const int ParamCP = 11;
public const int ParamCraftsmanship = 70;
public const int ParamControl = 71;
public static GearsetItem[] GetGearsetItems(InventoryContainer* container)
{
var items = new GearsetItem[(int)container->Size];
for (var i = 0; i < container->Size; ++i)
{
var item = container->Items[i];
items[i] = new(item.ItemId, item.Flags.HasFlag(InventoryItem.ItemFlags.HighQuality), GetMaterias(item.Materia, item.MateriaGrades));
}
return items;
}
public static GearsetItem[] GetGearsetItems(RaptureGearsetModule.GearsetEntry* entry)
{
var gearsetItems = entry->Items;
var items = new GearsetItem[14];
for (var i = 0; i < 14; ++i)
{
var item = gearsetItems[i];
items[i] = new(item.ItemId % 1000000, item.ItemId > 1000000, GetMaterias(item.Materia, item.MateriaGrades));
}
return items;
}
public static GearsetStats CalculateGearsetItemStats(GearsetItem gearsetItem)
{
var item = LuminaSheets.ItemSheet.GetRow(gearsetItem.ItemId)!;
int cp = 0, craftsmanship = 0, control = 0;
void IncreaseStat(uint baseParam, int amount)
{
if (baseParam == ParamCP)
cp += amount;
else if (baseParam == ParamCraftsmanship)
craftsmanship += amount;
else if (baseParam == ParamControl)
control += amount;
}
foreach (var statIncrease in item.BaseParam.Zip(item.BaseParamValue))
IncreaseStat(statIncrease.First.RowId, statIncrease.Second);
if (gearsetItem.IsHq)
foreach (var statIncrease in item.BaseParamSpecial.Zip(item.BaseParamValueSpecial))
IncreaseStat(statIncrease.First.RowId, statIncrease.Second);
foreach (var gearsetMateria in gearsetItem.Materia)
{
if (gearsetMateria.Type == 0)
continue;
var materia = LuminaSheets.MateriaSheet.GetRow(gearsetMateria.Type)!;
IncreaseStat(materia.BaseParam.RowId, materia.Value[gearsetMateria.Grade]);
}
cp = Math.Min(cp, CalculateParamCap(item, ParamCP));
craftsmanship = Math.Min(craftsmanship, CalculateParamCap(item, ParamCraftsmanship));
control = Math.Min(control, CalculateParamCap(item, ParamControl));
return new(cp, craftsmanship, control);
}
public static GearsetStats CalculateGearsetStats(GearsetItem[] gearsetItems) =>
gearsetItems.Select(CalculateGearsetItemStats).Aggregate(BaseStats, (a, b) => new(a.CP + b.CP, a.Craftsmanship + b.Craftsmanship, a.Control + b.Control));
public static GearsetStats CalculateGearsetCurrentStats()
{
var attributes = UIState.Instance()->PlayerState.Attributes;
return new()
{
CP = attributes[ParamCP],
Craftsmanship = attributes[ParamCraftsmanship],
Control = attributes[ParamControl],
};
}
public static CharacterStats CalculateCharacterStats(GearsetItem[] gearsetItems, int characterLevel, bool canUseManipulation) =>
CalculateCharacterStats(CalculateGearsetStats(gearsetItems), gearsetItems, characterLevel, canUseManipulation);
public static CharacterStats CalculateCharacterStats(GearsetStats gearsetStats, GearsetItem[] gearsetItems, int characterLevel, bool canUseManipulation) =>
new()
{
CP = gearsetStats.CP,
Craftsmanship = gearsetStats.Craftsmanship,
Control = gearsetStats.Control,
Level = characterLevel,
CanUseManipulation = canUseManipulation,
HasSplendorousBuff = gearsetItems.Any(IsSplendorousTool),
IsSpecialist = gearsetItems.Any(IsSpecialistSoulCrystal),
};
public static bool HasDelineations() =>
InventoryManager.Instance()->GetInventoryItemCount(28724) > 0;
public static bool IsItem(GearsetItem item, uint itemId) =>
item.ItemId == itemId;
public static bool IsSpecialistSoulCrystal(GearsetItem item)
{
if (item.ItemId == 0)
return false;
var luminaItem = LuminaSheets.ItemSheet.GetRow(item.ItemId)!;
// Soul Crystal ItemUICategory DoH Category
return luminaItem.ItemUICategory.RowId == 62 && luminaItem.ClassJobUse.Value.ClassJobCategory.RowId == 33;
}
public static bool IsSplendorousTool(GearsetItem item) =>
LuminaSheets.ItemSheetEnglish.GetRow(item.ItemId).Description.ToString().Contains("Increases to quality are 1.75 times higher than normal when material condition is Good.", StringComparison.Ordinal);
// https://github.com/ffxiv-teamcraft/ffxiv-teamcraft/blob/24d0db2d9676f264edf53651b21005305267c84c/apps/client/src/app/modules/gearsets/materia.service.ts#L265
private static int CalculateParamCap(Item item, uint paramId)
{
var ilvl = item.LevelItem.Value;
var param = LuminaSheets.BaseParamSheet.GetRow(paramId)!;
var baseValue = paramId switch
{
ParamCP => ilvl.CP,
ParamCraftsmanship => ilvl.Craftsmanship,
ParamControl => ilvl.Control,
_ => 0
};
// https://github.com/ffxiv-teamcraft/ffxiv-teamcraft/blob/24d0db2d9676f264edf53651b21005305267c84c/apps/data-extraction/src/extractors/items.extractor.ts#L6
var slotMod = item.EquipSlotCategory.RowId switch
{
1 => param.OneHandWeaponPercent, // column 4
2 => param.OffHandPercent, // column 5
3 => param.HeadPercent, // ...
4 => param.ChestPercent,
5 => param.HandsPercent,
6 => param.WaistPercent,
7 => param.LegsPercent,
8 => param.FeetPercent,
9 => param.EarringPercent,
10 => param.NecklacePercent,
11 => param.BraceletPercent,
12 => param.RingPercent,
13 => param.TwoHandWeaponPercent,
14 => param.OneHandWeaponPercent,
15 => param.ChestHeadPercent,
16 => param.ChestHeadLegsFeetPercent,
17 => 0,
18 => param.LegsFeetPercent,
19 => param.HeadChestHandsLegsFeetPercent,
20 => param.ChestLegsGlovesPercent,
21 => param.ChestLegsFeetPercent,
_ => 0
};
var roleMod = param.MeldParam[item.BaseParamModifier];
// https://github.com/Caraxi/SimpleTweaksPlugin/pull/595
var cap = (int)Math.Round((float)baseValue * slotMod / (roleMod * 10f), MidpointRounding.AwayFromZero);
return cap == 0 ? int.MaxValue : cap;
}
private static GearsetMateria[] GetMaterias(ReadOnlySpan<ushort> types, ReadOnlySpan<byte> grades)
{
var materia = new GearsetMateria[5];
for (var i = 0; i < 5; ++i)
materia[i] = new(types[i], grades[i]);
return materia;
}
}