diff --git a/newtab.html b/newtab.html
index dd0bd02..c6bc824 100644
--- a/newtab.html
+++ b/newtab.html
@@ -510,6 +510,7 @@
+
diff --git a/src/js/calc-factorio.js b/src/js/calc-factorio.js
new file mode 100644
index 0000000..d08085b
--- /dev/null
+++ b/src/js/calc-factorio.js
@@ -0,0 +1,247 @@
+/* =============================================
+ HELLION NEWTAB — calc-factorio.js
+ Factorio Calculator Modus
+ ============================================= */
+
+(function() {
+ 'use strict';
+
+ const ASSEMBLERS = [
+ { key: 'asm1', speed: 0.5 },
+ { key: 'asm2', speed: 0.75 },
+ { key: 'asm3', speed: 1.25 }
+ ];
+
+ const BELTS = [
+ { key: 'yellow', throughput: 15, perSide: 7.5 },
+ { key: 'red', throughput: 30, perSide: 15 },
+ { key: 'blue', throughput: 45, perSide: 22.5 }
+ ];
+
+ const SUB_MODES = ['ratio', 'belt', 'machines'];
+ let _activeSubMode = 'ratio';
+
+ function createAssemblerSelect(selectedKey) {
+ const row = document.createElement('div');
+ row.className = 'calc-game-field';
+ const label = document.createElement('label');
+ label.textContent = t('calculator.fac.assembler');
+ const select = document.createElement('select');
+ select.className = 'calc-game-input';
+ ASSEMBLERS.forEach(asm => {
+ const opt = document.createElement('option');
+ opt.value = asm.key;
+ opt.textContent = t('calculator.fac.asm.' + asm.key) + ' (' + asm.speed + 'x)';
+ if (asm.key === selectedKey) opt.selected = true;
+ select.appendChild(opt);
+ });
+ row.append(label, select);
+ return { row, select };
+ }
+
+ function createBeltSelect(selectedKey) {
+ const row = document.createElement('div');
+ row.className = 'calc-game-field';
+ const label = document.createElement('label');
+ label.textContent = t('calculator.fac.belt');
+ const select = document.createElement('select');
+ select.className = 'calc-game-input';
+ BELTS.forEach(belt => {
+ const opt = document.createElement('option');
+ opt.value = belt.key;
+ opt.textContent = t('calculator.fac.belt.' + belt.key) + ' (' + belt.throughput + '/s)';
+ if (belt.key === selectedKey) opt.selected = true;
+ select.appendChild(opt);
+ });
+ row.append(label, select);
+ return { row, select };
+ }
+
+ function getAssemblerSpeed(key) {
+ const asm = ASSEMBLERS.find(a => a.key === key);
+ return asm ? asm.speed : 1;
+ }
+
+ function getBelt(key) {
+ return BELTS.find(b => b.key === key) || BELTS[0];
+ }
+
+ function findSmallestBelt(throughput) {
+ for (const belt of BELTS) {
+ if (belt.throughput >= throughput) return belt;
+ }
+ return null;
+ }
+
+ function createField(labelKey, defaultVal, opts) {
+ opts = opts || {};
+ const row = document.createElement('div');
+ row.className = 'calc-game-field';
+ const label = document.createElement('label');
+ label.textContent = t(labelKey);
+ const input = document.createElement('input');
+ input.type = 'number';
+ input.className = 'calc-game-input';
+ input.value = defaultVal;
+ if (opts.step) input.step = opts.step;
+ if (opts.min !== undefined) input.min = opts.min;
+ row.append(label, input);
+ return { row, input };
+ }
+
+ function createOutput(labelKey) {
+ const row = document.createElement('div');
+ row.className = 'calc-game-output';
+ const label = document.createElement('span');
+ label.textContent = t(labelKey);
+ const value = document.createElement('span');
+ value.className = 'calc-game-value';
+ row.append(label, value);
+ return { row, value };
+ }
+
+ function renderRatio(container) {
+ const asmSelect = createAssemblerSelect('asm3');
+ const outputField = createField('calculator.fac.recipe_output', 1, { step: 1, min: 1 });
+ const timeField = createField('calculator.fac.recipe_time', 1, { step: 0.1, min: 0.1 });
+ const perSecOutput = createOutput('calculator.fac.items_per_sec');
+ const perMinOutput = createOutput('calculator.fac.items_per_min');
+
+ function calc() {
+ const speed = getAssemblerSpeed(asmSelect.select.value);
+ const output = parseFloat(outputField.input.value) || 0;
+ const time = parseFloat(timeField.input.value) || 1;
+ const perSec = output * speed / time;
+ const perMin = perSec * 60;
+ perSecOutput.value.textContent = Calculator._formatResult(perSec) + ' /s';
+ perMinOutput.value.textContent = Calculator._formatResult(perMin) + ' /min';
+ }
+
+ [outputField, timeField].forEach(f => f.input.addEventListener('input', calc));
+ asmSelect.select.addEventListener('change', calc);
+ container.append(asmSelect.row, outputField.row, timeField.row, perSecOutput.row, perMinOutput.row);
+ calc();
+ }
+
+ function renderBelt(container) {
+ const beltSelect = createBeltSelect('yellow');
+ const consumeField = createField('calculator.fac.consume_per_sec', 1, { step: 0.1, min: 0.1 });
+ const machinesOutput = createOutput('calculator.fac.machines_per_belt');
+ const utilOutput = createOutput('calculator.fac.belt_utilization');
+
+ function calc() {
+ const belt = getBelt(beltSelect.select.value);
+ const consume = parseFloat(consumeField.input.value) || 1;
+ const machines = Math.floor(belt.throughput / consume);
+ const util = (consume * machines) / belt.throughput * 100;
+ machinesOutput.value.textContent = machines;
+ utilOutput.value.textContent = Calculator._formatResult(util) + '%';
+ }
+
+ consumeField.input.addEventListener('input', calc);
+ beltSelect.select.addEventListener('change', calc);
+ container.append(beltSelect.row, consumeField.row, machinesOutput.row, utilOutput.row);
+ calc();
+ }
+
+ function renderMachines(container) {
+ const asmSelect = createAssemblerSelect('asm3');
+ const targetField = createField('calculator.fac.target_output_sec', 10, { step: 0.1, min: 0.1 });
+ const outputField = createField('calculator.fac.recipe_output', 1, { step: 1, min: 1 });
+ const timeField = createField('calculator.fac.recipe_time', 1, { step: 0.1, min: 0.1 });
+ const machinesOutput = createOutput('calculator.fac.machines_needed');
+ const beltOutput = createOutput('calculator.fac.belt_needed');
+
+ function calc() {
+ const speed = getAssemblerSpeed(asmSelect.select.value);
+ const target = parseFloat(targetField.input.value) || 0;
+ const output = parseFloat(outputField.input.value) || 1;
+ const time = parseFloat(timeField.input.value) || 1;
+ const perMachine = output * speed / time;
+ const machines = perMachine > 0 ? Math.ceil(target / perMachine) : 0;
+ const totalThroughput = machines * perMachine;
+ const belt = findSmallestBelt(totalThroughput);
+
+ machinesOutput.value.textContent = machines;
+ if (belt) {
+ const util = (totalThroughput / belt.throughput) * 100;
+ beltOutput.value.textContent = t('calculator.fac.belt.' + belt.key) + ' (' + Calculator._formatResult(util) + '%)';
+ } else {
+ beltOutput.value.textContent = t('calculator.fac.exceeds_belt');
+ }
+ }
+
+ [targetField, outputField, timeField].forEach(f => f.input.addEventListener('input', calc));
+ asmSelect.select.addEventListener('change', calc);
+ container.append(asmSelect.row, targetField.row, outputField.row, timeField.row, machinesOutput.row, beltOutput.row);
+ calc();
+ }
+
+ async function loadState() {
+ const data = await Store.get(Calculator.STORAGE_KEY);
+ if (data && data.calculator && data.calculator.factorio) {
+ const s = data.calculator.factorio;
+ if (s.lastSubMode && SUB_MODES.includes(s.lastSubMode)) _activeSubMode = s.lastSubMode;
+ }
+ }
+
+ async function saveState() {
+ const data = await Store.get(Calculator.STORAGE_KEY) || {};
+ if (!data.calculator) data.calculator = {};
+ data.calculator.factorio = { lastSubMode: _activeSubMode };
+ await Store.set(Calculator.STORAGE_KEY, data);
+ }
+
+ function renderSubMode(container) {
+ container.textContent = '';
+ switch (_activeSubMode) {
+ case 'ratio': renderRatio(container); break;
+ case 'belt': renderBelt(container); break;
+ case 'machines': renderMachines(container); break;
+ }
+ }
+
+ Calculator.registerMode('factorio', {
+ label: '🏭',
+ shortName: 'FAC',
+ titleKey: 'calculator.tab.factorio',
+
+ render(bodyEl) {
+ bodyEl.style.padding = '8px';
+ bodyEl.style.display = 'flex';
+ bodyEl.style.flexDirection = 'column';
+ bodyEl.style.gap = '8px';
+
+ loadState().then(() => {
+ const subContent = document.createElement('div');
+ subContent.className = 'calc-game-content';
+
+ const bar = document.createElement('div');
+ bar.className = 'calc-game-subtabs';
+
+ SUB_MODES.forEach(mode => {
+ const btn = document.createElement('button');
+ btn.type = 'button';
+ btn.className = 'calc-game-subtab' + (mode === _activeSubMode ? ' active' : '');
+ btn.textContent = t('calculator.fac.tab.' + mode);
+ btn.dataset.mode = mode;
+ btn.addEventListener('click', () => {
+ bar.querySelectorAll('.calc-game-subtab').forEach(b => b.classList.remove('active'));
+ btn.classList.add('active');
+ _activeSubMode = mode;
+ renderSubMode(subContent);
+ saveState();
+ });
+ bar.appendChild(btn);
+ });
+
+ bodyEl.append(bar, subContent);
+ renderSubMode(subContent);
+ });
+ },
+
+ destroy() {
+ saveState();
+ }
+ });
+})();
diff --git a/src/js/i18n.js b/src/js/i18n.js
index 5bfc326..ca0722d 100644
--- a/src/js/i18n.js
+++ b/src/js/i18n.js
@@ -123,6 +123,31 @@ const STRINGS = {
'calculator.sat.machines_needed': 'Maschinen benötigt',
'calculator.sat.total_power': 'Gesamtleistung',
+ // Factorio Calculator
+ 'calculator.tab.factorio': 'Factorio',
+ 'calculator.fac.tab.ratio': 'Ratio',
+ 'calculator.fac.tab.belt': 'Belt',
+ 'calculator.fac.tab.machines': 'Maschinen',
+ 'calculator.fac.assembler': 'Assembler',
+ 'calculator.fac.asm.asm1': 'Assembler 1',
+ 'calculator.fac.asm.asm2': 'Assembler 2',
+ 'calculator.fac.asm.asm3': 'Assembler 3',
+ 'calculator.fac.belt': 'Belt-Typ',
+ 'calculator.fac.belt.yellow': 'Gelb',
+ 'calculator.fac.belt.red': 'Rot',
+ 'calculator.fac.belt.blue': 'Blau',
+ 'calculator.fac.recipe_output': 'Rezept-Output',
+ 'calculator.fac.recipe_time': 'Rezeptzeit (s)',
+ 'calculator.fac.consume_per_sec': 'Verbrauch/s',
+ 'calculator.fac.target_output_sec': 'Ziel Output/s',
+ 'calculator.fac.items_per_sec': 'Items/s',
+ 'calculator.fac.items_per_min': 'Items/min',
+ 'calculator.fac.machines_per_belt': 'Maschinen/Belt',
+ 'calculator.fac.belt_utilization': 'Belt-Auslastung',
+ 'calculator.fac.machines_needed': 'Maschinen benötigt',
+ 'calculator.fac.belt_needed': 'Belt benötigt',
+ 'calculator.fac.exceeds_belt': 'Übersteigt max. Belt',
+
// Timer
'timer.title': 'Timer',
'timer.start': 'Start',
@@ -470,6 +495,31 @@ const STRINGS = {
'calculator.sat.machines_needed': 'Machines needed',
'calculator.sat.total_power': 'Total Power',
+ // Factorio Calculator
+ 'calculator.tab.factorio': 'Factorio',
+ 'calculator.fac.tab.ratio': 'Ratio',
+ 'calculator.fac.tab.belt': 'Belt',
+ 'calculator.fac.tab.machines': 'Machines',
+ 'calculator.fac.assembler': 'Assembler',
+ 'calculator.fac.asm.asm1': 'Assembler 1',
+ 'calculator.fac.asm.asm2': 'Assembler 2',
+ 'calculator.fac.asm.asm3': 'Assembler 3',
+ 'calculator.fac.belt': 'Belt Type',
+ 'calculator.fac.belt.yellow': 'Yellow',
+ 'calculator.fac.belt.red': 'Red',
+ 'calculator.fac.belt.blue': 'Blue',
+ 'calculator.fac.recipe_output': 'Recipe Output',
+ 'calculator.fac.recipe_time': 'Recipe Time (s)',
+ 'calculator.fac.consume_per_sec': 'Consume/s',
+ 'calculator.fac.target_output_sec': 'Target Output/s',
+ 'calculator.fac.items_per_sec': 'Items/s',
+ 'calculator.fac.items_per_min': 'Items/min',
+ 'calculator.fac.machines_per_belt': 'Machines/Belt',
+ 'calculator.fac.belt_utilization': 'Belt Utilization',
+ 'calculator.fac.machines_needed': 'Machines needed',
+ 'calculator.fac.belt_needed': 'Belt needed',
+ 'calculator.fac.exceeds_belt': 'Exceeds max belt',
+
// Timer
'timer.title': 'Timer',
'timer.start': 'Start',