docs(spec): Calculator Upgrade v2.1.0 Design-Spec
6 Modi: Standard, Scientific, Unit-Converter, Satisfactory, Factorio, Stationeers. Tab-basierte Architektur, Registrierungs-Pattern, erweiteter Shunting-Yard Parser. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Hellion NewTab — Calculator Upgrade Design
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**Datum:** 2026-04-16
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**Autor:** Florian Wathling / Claude Code
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**Status:** Approved
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**Scope:** Calculator erweitern um Scientific, Unit-Converter und Game-Rechner (Satisfactory, Factorio, Stationeers)
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**Ziel-Version:** v2.1.0
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---
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## Kontext
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Der Calculator ist aktuell ein reiner Grundrechenarten-Taschenrechner (720 Zeilen, Shunting-Yard Parser, 4x5 Button-Grid, History). Das Upgrade macht ihn zum zentralen Tool-Widget mit 6 Modi:
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1. **Standard** (bestehend)
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2. **Scientific** (Wurzel, Potenz, Pi, Formel-Helfer)
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3. **Unit-Converter** (Länge, Gewicht, Temperatur, Volumen, Geschwindigkeit, Fläche)
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4. **Satisfactory** (Items/Min, Overclock-Power, Maschinen-Rechner)
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5. **Factorio** (Assembler-Ratios, Belt-Throughput, Maschinen-Rechner)
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6. **Stationeers** (Idealgas, Furnace/Verbrennung, Solar/Batterie, Atmosphäre)
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---
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## Sektion 1: Architektur und Dateistruktur
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### Datei-Aufteilung
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```
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src/js/
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├── calculator.js # Core: Tab-System, Standard-Modus, erweiterter Shunting-Yard Parser
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├── calc-scientific.js # Scientific-Modus
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├── calc-converter.js # Unit-Converter
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├── calc-satisfactory.js # Satisfactory Calculator
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├── calc-factorio.js # Factorio Calculator
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└── calc-stationeers.js # Stationeers Calculator
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```
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### Load-Order in newtab.html
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```
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... → widgets.js → notes.js → calculator.js → calc-scientific.js → calc-converter.js →
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calc-satisfactory.js → calc-factorio.js → calc-stationeers.js → timer.js → ...
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```
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Alle Mode-Dateien laden nach `calculator.js` und vor `timer.js`. Kein zirkulärer Dependency-Konflikt.
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### Registrierungs-Pattern
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Jede Mode-Datei registriert sich beim Calculator-Objekt:
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```javascript
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Calculator.registerMode('scientific', {
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label: '\uD83D\uDCD0', // Icon
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shortName: 'Sci', // Tab-Label (3 Zeichen)
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titleKey: 'calculator.tab.scientific', // i18n-Key
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render(bodyEl) { /* UI aufbauen */ },
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destroy() { /* Cleanup, Event-Listener entfernen */ }
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});
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```
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`calculator.js` bekommt:
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```javascript
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_modes: new Map(),
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_activeMode: 'standard',
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registerMode(name, config) {
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this._modes.set(name, config);
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},
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```
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Die Tab-Leiste wird dynamisch aus `_modes` gebaut. Standard-Modus ist immer registriert (intern, nicht per externer Datei). Die anderen Modi kommen dazu wenn ihre Script-Datei geladen ist.
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### Tab-Wechsel
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```javascript
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switchMode(name) {
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const mode = this._modes.get(name);
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if (!mode) return;
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this._activeMode = name;
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const body = WidgetManager.getBody(this.WIDGET_ID);
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if (!body) return;
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// Alten Modus aufräumen
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const oldMode = this._modes.get(this._previousMode);
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if (oldMode && oldMode.destroy) oldMode.destroy();
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// Neuen Modus rendern
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body.textContent = '';
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mode.render(body);
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// Tab-UI aktualisieren
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this._updateTabBar();
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// State speichern
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this.save();
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}
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```
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### Storage
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Jeder Modus speichert seinen State als Sub-Key unter `calculator` im bestehenden `widgetStates`:
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```javascript
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{
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calculator: {
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x: 400, y: 120, width: 320, height: 480,
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open: true,
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activeMode: 'standard',
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history: [{ expr: '42 × 7', result: '294' }],
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converter: { lastCategory: 'length', fromUnit: 'cm', toUnit: 'in' },
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satisfactory: { lastSubMode: 'itemsPerMin' },
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factorio: { lastSubMode: 'ratio', lastAssembler: 'asm3' },
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stationeers: { lastSubMode: 'gas' }
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}
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}
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```
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Read-before-write Pattern bleibt: `const data = await Store.get(this.STORAGE_KEY) || {};`
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---
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## Sektion 2: Standard-Modus (Änderungen)
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### Parser-Erweiterung
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Der Shunting-Yard Parser wird um zwei Operationen erweitert:
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**Potenz-Operator `^`:**
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- Binärer Operator mit höchster Precedence (über `*` und `/`)
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- Rechts-assoziativ: `2^3^2` = `2^(3^2)` = 512
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- Tokenizer erkennt `^` als `{ type: 'op', value: '^' }`
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- parseFactor() → parsePower() → parseFactor() (neue Precedence-Stufe)
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**Wurzel-Funktion `sqrt`:**
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- Wird vom Scientific-Modus als `sqrt(` in die Expression eingefügt
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- Tokenizer erkennt `sqrt` als `{ type: 'func', value: 'sqrt' }`
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- parseFactor() prüft auf Functions vor Numbers
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Die bestehende Operator-Hierarchie wird:
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```
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parseExpr: + -
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parseTerm: * / %
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parsePower: ^ ← NEU
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parseFactor: number | (expr) | func(expr) ← func NEU
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```
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### Keine Änderungen am Standard-UI
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Das 4x5 Button-Grid, History-Panel und Keyboard-Support bleiben identisch. Die Parser-Erweiterung ist rückwärtskompatibel (keine bestehende Expression bricht).
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---
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## Sektion 3: Scientific-Modus
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### Zusätzliche Buttons
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2 neue Reihen über dem Standard-Grid:
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| Button | Wert | Aktion |
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|---|---|---|
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| √ | `sqrt(` | Unäre Funktion, öffnet Klammer |
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| x² | `^2` | Hängt `^2` an Expression |
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| xⁿ | `^` | Fügt Potenz-Operator ein |
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| π | `3.14159265359` | Konstante einfügen |
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| e | `2.71828182846` | Konstante einfügen |
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| ± | toggle | Vorzeichen des letzten Werts wechseln |
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Darunter das Standard 4x5-Grid (C, Klammern, %, ÷, 0-9, Operatoren, =). Der Scientific-Modus nutzt den gleichen `_handleKey()`/`_calculate()`-Flow.
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### Formel-Helfer
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Ein Dropdown unter dem Button-Grid mit vorgefertigten Formeln:
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| Formel | Eingabefelder | Berechnung |
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|---|---|---|
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| Kreis-Fläche | Radius (r) | `π × r²` |
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| Kreis-Umfang | Radius (r) | `2 × π × r` |
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| °C → °F | Temperatur | `(C × 9/5) + 32` |
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| °F → °C | Temperatur | `(F - 32) × 5/9` |
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| Pythagoras | a, b | `√(a² + b²)` |
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| Prozent-Wert | Wert, Prozent | `Wert × Prozent / 100` |
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Jede Formel öffnet inline Eingabefelder + Live-Ergebnis. Nutzt `_formatResult()` für einheitliche Zahlenformatierung.
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### Keyboard
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Gleicher Keyboard-Support wie Standard-Modus, plus:
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- `p` → Pi einfügen
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- `e` → Euler einfügen (kein Konflikt: `e` ist im Standard nicht belegt, nur `c`/`C` und `Escape` sind Clear)
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---
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## Sektion 4: Unit-Converter
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### UI-Aufbau
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```
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┌──────────────────────────┐
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│ [Kategorie-Dropdown ▼]│
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│ │
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│ [123.45 ] [cm ▼] │
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│ ⇅ (Swap-Button) │
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│ [48.622 ] [in ▼] │
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│ │
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│ Schnellreferenz: │
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│ 1 cm = 0.3937 in │
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│ 1 in = 2.54 cm │
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└──────────────────────────┘
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```
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### Kategorien und Einheiten
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| Kategorie | Einheiten | Basis-Einheit |
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|---|---|---|
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| Länge | mm, cm, m, km, in, ft, yd, mi | m |
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| Gewicht | mg, g, kg, t, oz, lb | g |
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| Temperatur | °C, °F, K | (Spezialfunktionen) |
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| Volumen | ml, L, m³, gal(US), gal(UK), ft³ | ml |
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| Geschwindigkeit | m/s, km/h, mph, kn | m/s |
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| Fläche | mm², cm², m², km², ha, acre, ft², in² | m² |
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### Konvertierungs-Logik
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Jede Einheit hat `toBase(value)` und `fromBase(value)`:
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```javascript
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const LENGTH_UNITS = {
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mm: { toBase: v => v / 1000, fromBase: v => v * 1000 },
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cm: { toBase: v => v / 100, fromBase: v => v * 100 },
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m: { toBase: v => v, fromBase: v => v },
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km: { toBase: v => v * 1000, fromBase: v => v / 1000 },
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in: { toBase: v => v * 0.0254, fromBase: v => v / 0.0254 },
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ft: { toBase: v => v * 0.3048, fromBase: v => v / 0.3048 },
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yd: { toBase: v => v * 0.9144, fromBase: v => v / 0.9144 },
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mi: { toBase: v => v * 1609.344, fromBase: v => v / 1609.344 }
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};
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```
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Temperatur bekommt eigene Funktionen (nicht linear):
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```javascript
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const TEMP_CONVERSIONS = {
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'C_F': v => (v * 9/5) + 32,
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'C_K': v => v + 273.15,
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'F_C': v => (v - 32) * 5/9,
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'F_K': v => (v - 32) * 5/9 + 273.15,
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'K_C': v => v - 273.15,
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'K_F': v => (v - 273.15) * 9/5 + 32
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};
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```
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### Verhalten
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- Live-Update bei Eingabe (kein "Berechnen"-Button)
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- Swap-Button (⇅) tauscht Quell- und Ziel-Einheit
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- Schnellreferenz zeigt `1 [from] = x [to]` und umgekehrt
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- Kein Keyboard-Override (native `<input>` Felder)
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### Storage
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```javascript
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converter: { lastCategory: 'length', fromUnit: 'cm', toUnit: 'in' }
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```
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---
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## Sektion 5: Satisfactory Calculator
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### Sub-Modi
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Drei Buttons oben wählen den aktiven Rechner:
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#### 5a: Items/Min
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**Eingabefelder:**
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- Items per Craft (default: 1)
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- Craft Time in Sekunden (default: 4)
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- Clock Speed in % (default: 100)
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**Formel:**
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```
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Output = (ItemsPerCraft × 60) / CraftTime × (ClockSpeed / 100)
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```
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**Ausgabe:** `X.XX items/min`
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#### 5b: Overclock Power
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**Eingabefelder:**
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- Base Power in MW (default: 30)
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- Clock Speed in % (default: 100)
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**Formeln:**
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```
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PowerUsage = BasePower × (ClockSpeed / 100) ^ 1.321928
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EnergyPerItem = (ClockSpeed / 100) ^ 0.321928
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```
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**Ausgabe:**
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- `Power Usage: X.X MW`
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- `Efficiency: ↓ X.X% per item` (nur bei ClockSpeed > 100)
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#### 5c: Maschinen
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**Eingabefelder:**
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- Target Output/Min (default: 60)
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- Items per Craft (default: 1)
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- Craft Time in Sekunden (default: 4)
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- Clock Speed in % (default: 100)
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- Base Power in MW (default: 30)
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**Formeln:**
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```
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ItemsPerMin = (ItemsPerCraft × 60) / CraftTime × (ClockSpeed / 100)
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Machines = ceil(TargetOutput / ItemsPerMin)
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TotalPower = Machines × BasePower × (ClockSpeed / 100) ^ 1.321928
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```
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**Ausgabe:**
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- `Machines needed: X`
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- `Total Power: X.X MW`
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### Verhalten
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Alle Felder berechnen live. `<input type="number">` mit `step`-Attribut für sinnvolle Schrittweiten.
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---
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## Sektion 6: Factorio Calculator
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### Sub-Modi
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#### 6a: Assembler-Ratio
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**Eingabefelder:**
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- Assembler-Dropdown: Assembler 1 (0.5), Assembler 2 (0.75), Assembler 3 (1.25)
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- Recipe Output Count (default: 1)
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- Recipe Time in Sekunden (default: 1)
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**Formel:**
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```
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OutputPerSecond = RecipeOutput × CraftingSpeed / RecipeTime
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OutputPerMinute = OutputPerSecond × 60
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```
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**Ausgabe:**
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- `X.XX items/s`
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- `X.XX items/min`
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#### 6b: Belt-Throughput
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**Eingabefelder:**
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- Belt-Dropdown: Yellow (15/s), Red (30/s), Blue (45/s)
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- Items consumed per second per machine (default: 1)
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**Feste Werte:**
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| Belt | Total (items/s) | Per Side (items/s) |
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|---|---|---|
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| Yellow | 15 | 7.5 |
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| Red | 30 | 15 |
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| Blue | 45 | 22.5 |
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**Formel:**
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```
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MachinesPerBelt = floor(BeltThroughput / ItemsConsumedPerSec)
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Utilization = (ItemsConsumedPerSec × MachinesPerBelt) / BeltThroughput × 100
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```
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**Ausgabe:**
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- `Machines per belt: X`
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- `Belt utilization: X%`
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#### 6c: Maschinen
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**Eingabefelder:**
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- Assembler-Dropdown
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- Target Output/s (default: 10)
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- Recipe Output Count (default: 1)
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- Recipe Time in Sekunden (default: 1)
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**Formel:**
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```
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OutputPerMachine = RecipeOutput × CraftingSpeed / RecipeTime
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Machines = ceil(TargetOutput / OutputPerMachine)
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TotalThroughput = Machines × OutputPerMachine
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BeltNeeded = kleinster Belt der TotalThroughput schafft
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```
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**Ausgabe:**
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- `Machines needed: X`
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- `Belt needed: [Color] (X% utilization)`
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---
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## Sektion 7: Stationeers Calculator
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### Sub-Modi
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Vier Buttons oben (statt drei wie bei den anderen Game-Rechnern).
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#### 7a: Gas (Idealgas PV=nRT)
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**Eingabefelder:**
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- Dropdown: Gesucht = P, V, n oder T
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- Die drei anderen Variablen als Eingabefelder
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**Konstante:** R = 8314.46261815324 (Stationeers-spezifisch, Einheit: L·Pa / mol·K)
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**Formeln:**
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```
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P = nRT / V
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V = nRT / P
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n = PV / RT
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T = PV / nR
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```
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**Eingabe-Einheiten:**
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- P in kPa (wird intern × 1000 zu Pa)
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- V in Litern
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- T in Kelvin (Hilfstext zeigt °C-Äquivalent)
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- n in mol
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#### 7b: Furnace / Verbrennung
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**Eingabefelder:**
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- Fuel Ratio (0 bis 1, Anteil Brennstoff am Gesamtgas)
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- Start-Temperatur in Kelvin
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- Start-Druck in kPa
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**Formeln:**
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```
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T_nach = (T_vor × specificHeat + fuel × 563452) / (specificHeat + fuel × 172.615)
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P_nach = P_vor × T_nach × (1 + 5.7 × fuel) / T_vor
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```
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Wobei:
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- `fuel = min(ratioO2, ratioVolatile / 2)`
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- `specificHeat` = gewichtete Summe der Gas-Wärmekapazitäten
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- Vereinfachung: Fuel Ratio als einzelner Wert (0-1), `specificHeat(before)` wird aus reinem Fuel berechnet (61.9 J/mol·K für 1:2 O₂:H₂ Mischung)
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- 563452 = Energie pro Mol bei 95% Effizienz
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- 172.615 = 0.95 × (243.6 - 61.9)
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|
||||
**Validierung:**
|
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- Warnung wenn Fuel < 0.05 (unter 5% Minimum)
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- Warnung wenn Start-Druck < 10 kPa
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||||
|
||||
**Ausgabe:**
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- `T after ignition: X K (X °C)`
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- `P after ignition: X kPa`
|
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|
||||
#### 7c: Solar / Batterie
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|
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**Eingabefelder:**
|
||||
- Anzahl Panels (default: 12)
|
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- Watt pro Panel (default: 500, Mond-Wert)
|
||||
- Tag-Länge in Sekunden (default: 600)
|
||||
- Nacht-Länge in Sekunden (default: 600)
|
||||
- Verbrauch in Watt (default: 2000)
|
||||
|
||||
**Formeln:**
|
||||
```
|
||||
Generation = Panels × WattsPerPanel
|
||||
Surplus = Generation - Consumption
|
||||
NightEnergy = Consumption × NightLength (in Watt-Sekunden)
|
||||
BatteriesNeeded = ceil(NightEnergy / 50000) (Station Battery = 50.000 Ws)
|
||||
```
|
||||
|
||||
**Ausgabe:**
|
||||
- `Generation: X W`
|
||||
- `Surplus: X W` (rot wenn negativ)
|
||||
- `Night Energy: X Ws`
|
||||
- `Batteries needed: X`
|
||||
|
||||
#### 7d: Atmosphäre / Gas-Mischer
|
||||
|
||||
**Eingabefelder:**
|
||||
- Target Temperatur in Kelvin
|
||||
- Gas 1 Temperatur in Kelvin
|
||||
- Gas 2 Temperatur in Kelvin
|
||||
|
||||
**Formel:**
|
||||
```
|
||||
M1 = |T2 - T0| / (|T1 - T0| + |T2 - T0|)
|
||||
M2 = 1 - M1
|
||||
```
|
||||
|
||||
**Ausgabe:**
|
||||
- `Mixer Input 1: X.X%`
|
||||
- `Mixer Input 2: X.X%`
|
||||
|
||||
**Aufklappbare Wärmekapazität-Referenz:**
|
||||
|
||||
| Gas | Cp (J/mol·K) |
|
||||
|---|---|
|
||||
| O₂ | 21.1 |
|
||||
| H₂ | 20.4 |
|
||||
| CO₂ | 28.2 |
|
||||
| N₂ | 20.6 |
|
||||
| H₂O | 72.0 |
|
||||
| N₂O | 23.0 |
|
||||
| Pollutant | 24.8 |
|
||||
|
||||
---
|
||||
|
||||
## Sektion 8: UI, i18n und Widget-Sizing
|
||||
|
||||
### Tab-Leiste
|
||||
|
||||
Horizontale Leiste direkt unter dem Widget-Header. Immer sichtbar (kein Scrollen).
|
||||
|
||||
| Tab | Icon | Label |
|
||||
|---|---|---|
|
||||
| Standard | 🔢 | Std |
|
||||
| Scientific | 📐 | Sci |
|
||||
| Converter | ⚖️ | Unit |
|
||||
| Satisfactory | ⚙️ | SAT |
|
||||
| Factorio | 🏭 | FAC |
|
||||
| Stationeers | 🚀 | STA |
|
||||
|
||||
Aktiver Tab: `border-bottom: 2px solid var(--accent)`, Text in `var(--accent)`.
|
||||
Inaktive Tabs: `color: rgba(255,255,255,0.5)`.
|
||||
CSS-Klasse: `.calc-tab-bar` und `.calc-tab`.
|
||||
|
||||
### Widget-Sizing
|
||||
|
||||
- Standard-Modus Minimum: 280 × 400 px
|
||||
- Komplexe Modi (Scientific, Game-Rechner): Auto-Resize auf 320 × 480 px (falls aktuell kleiner)
|
||||
- User-Resize überschreibt Auto-Resize
|
||||
- Widget-System-Minimum bleibt 200 × 150 px
|
||||
|
||||
### i18n
|
||||
|
||||
Geschätzt ~100 neue Keys in `STRINGS.de` und `STRINGS.en`:
|
||||
|
||||
- 6 Tab-Labels
|
||||
- 6 Kategorie-Namen (Converter)
|
||||
- ~48 Einheiten-Langformen (Converter)
|
||||
- ~30 Feld-Labels (Game-Rechner)
|
||||
- ~10 Ergebnis-Labels
|
||||
|
||||
Einheiten-Abkürzungen (cm, kg, °C, kPa) werden nicht übersetzt.
|
||||
|
||||
### Keyboard
|
||||
|
||||
- Standard-Modus: Bestehender Keyboard-Support (0-9, +, -, *, /, Enter, Backspace, Escape)
|
||||
- Scientific-Modus: Gleicher Support + `p` (Pi), `^` (Potenz)
|
||||
- Converter und Game-Modi: Kein Custom-Keyboard (native `<input>` Felder)
|
||||
|
||||
---
|
||||
|
||||
## Betroffene Dateien (Gesamt)
|
||||
|
||||
| Datei | Änderung |
|
||||
|---|---|
|
||||
| `src/js/calculator.js` | Tab-System, registerMode(), switchMode(), Parser-Erweiterung (^, sqrt) |
|
||||
| `src/js/calc-scientific.js` | NEU: Scientific-Modus |
|
||||
| `src/js/calc-converter.js` | NEU: Unit-Converter |
|
||||
| `src/js/calc-satisfactory.js` | NEU: Satisfactory Calculator |
|
||||
| `src/js/calc-factorio.js` | NEU: Factorio Calculator |
|
||||
| `src/js/calc-stationeers.js` | NEU: Stationeers Calculator |
|
||||
| `src/css/main.css` | Tab-Bar Styles, Mode-spezifische Styles |
|
||||
| `src/js/i18n.js` | ~100 neue Keys (DE + EN) |
|
||||
| `newtab.html` | 5 neue `<script>` Tags in Load-Order |
|
||||
| `manifest.json` | Version → 2.1.0 |
|
||||
| `manifest.firefox.json` | Version → 2.1.0 |
|
||||
| `manifest.opera.json` | Version → 2.1.0 |
|
||||
| `CHANGELOG.md` | v2.1.0 Eintrag |
|
||||
|
||||
## Implementierungsreihenfolge
|
||||
|
||||
1. **Calculator Core** — Tab-System, registerMode(), switchMode(), Tab-Bar CSS
|
||||
2. **Parser-Erweiterung** — `^` Operator und `sqrt` Funktion
|
||||
3. **Scientific-Modus** — Buttons, Formel-Helfer, Registrierung
|
||||
4. **Unit-Converter** — Kategorien, Einheiten, Konvertierungs-Logik, UI
|
||||
5. **Satisfactory Calculator** — 3 Sub-Modi, Formeln, UI
|
||||
6. **Factorio Calculator** — 3 Sub-Modi, Formeln, UI
|
||||
7. **Stationeers Calculator** — 4 Sub-Modi, Formeln, UI
|
||||
8. **i18n** — Alle neuen Keys (DE + EN)
|
||||
9. **Version Bump** — Manifests, CHANGELOG
|
||||
Reference in New Issue
Block a user