Load up to 1000 emotes
This commit is contained in:
+17
-6
@@ -15,6 +15,9 @@ public static class EmoteCache
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{
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[JsonPropertyName("emote")]
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public Emote Emote { get; set; }
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[JsonPropertyName("id")]
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public string Id { get; set; }
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}
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public struct Emote
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@@ -29,7 +32,7 @@ public static class EmoteCache
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public bool Animated { get; set; }
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};
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private enum LoadingState
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public enum LoadingState
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{
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Unloaded,
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Loading,
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@@ -39,12 +42,13 @@ public static class EmoteCache
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private const string BetterTTV = "https://api.betterttv.net/3";
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private const string GlobalEmotes = $"{BetterTTV}/cached/emotes/global";
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private const string Top100Emotes = $"{BetterTTV}/emotes/shared/top?limit=100";
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private const string Top100BeforeEmotes = "{0}/emotes/shared/top?before={1}&limit=100";
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private const string EmotePath = "https://cdn.betterttv.net/emote/{0}/3x";
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private static readonly HttpClient Client = new();
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// All of this data is uninitalized while State is not `LoadingState.Done`
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private static LoadingState State = LoadingState.Unloaded;
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public static LoadingState State = LoadingState.Unloaded;
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private static Dictionary<string, IEmote> EmoteImages = new();
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private static Dictionary<string, Emote> Cache = new();
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@@ -65,11 +69,18 @@ public static class EmoteCache
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foreach (var emote in JsonSerializer.Deserialize<Emote[]>(globalList)!)
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Cache.TryAdd(emote.Code, emote);
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var top = await Client.GetAsync(Top100Emotes);
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var topList = await top.Content.ReadAsStringAsync();
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var lastId = string.Empty;
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for (var i = 0; i < 10; i++)
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{
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var top = await Client.GetAsync(lastId == string.Empty ? Top100Emotes : Top100BeforeEmotes.Format(BetterTTV, lastId));
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var topList = await top.Content.ReadAsStringAsync();
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foreach (var emote in JsonSerializer.Deserialize<List<Top100>>(topList)!)
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Cache.TryAdd(emote.Emote.Code, emote.Emote);
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var jsonList = JsonSerializer.Deserialize<List<Top100>>(topList)!;
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foreach (var emote in jsonList)
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Cache.TryAdd(emote.Emote.Code, emote.Emote);
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lastId = jsonList.Last().Id;
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}
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EmoteCodeArray = Cache.Keys.ToArray();
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State = LoadingState.Done;
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