Apply Hellion theme plugin-wide with multi-accent palette

Move from a local color stack inside Hellion-only surfaces to a
single push wrapping Plugin.Draw, so chat log, settings,
viewers, the file dialog and the wizard all render under the same
palette. The local Push() helper stays for explicit use, but the
two existing call sites (Privacy tab, FirstRunWizard) now drop
their local pushes — the global stack already covers them and
double-pushing would shift colors on every frame.

Palette grew from a single cyan accent into a three-tone HUD set:

  Primary cyan-teal (#00B8D4)  → buttons, checkboxes, slider grabs,
                                 separator hover/active.
  Secondary industrial amber   → scrollbar grab and resize-grip
  (#FFB300)                      hover/active highlights.
  Tertiary slate violet         → active title bars and active tabs
  (#7B61FF)                      so identity beats out the cyan
                                 accent without competing with it on
                                 action controls.

Surfaces are deep slate (#0E1A20 windows, #102027 children, #162831
frames) with steel borders (#37474F). Style variables flatten the
default Dalamud rounding into something more geometric: 4 px window
rounding, 2 px frame/grab/tab/scrollbar, 1 px borders.

A new Configuration.HellionThemeEnabled (default true) and a
matching Appearance section at the top of the Privacy tab let users
turn the whole thing off and fall back to the Dalamud default look.
The flag is checked once per frame in Plugin.Draw — `using
IDisposable? _ = ... ? PushGlobal() : null` — so disabling has zero
overhead beyond a bool check.
This commit is contained in:
2026-05-01 21:13:58 +02:00
parent 39bd3edcd7
commit 07470f527e
8 changed files with 216 additions and 42 deletions
+6
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@@ -66,6 +66,11 @@ public class Configuration : IPluginConfiguration
// ChatTwo users skip it because the v6→v7 migration sets the flag.
public bool FirstRunCompleted;
// Hellion Chat global ImGui theme — applied to every plugin window in
// Plugin.Draw. Default ON; users who prefer the upstream Dalamud look
// can flip this off in the Privacy tab.
public bool HellionThemeEnabled = true;
public int GetRetentionDays(ChatType type)
{
if (RetentionPerChannelDays.TryGetValue(type, out var userOverride))
@@ -244,6 +249,7 @@ public class Configuration : IPluginConfiguration
RetentionLastRunAt = other.RetentionLastRunAt;
FirstRunCompleted = other.FirstRunCompleted;
HellionThemeEnabled = other.HellionThemeEnabled;
}
}
+6
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@@ -385,6 +385,12 @@ public sealed class Plugin : IDalamudPlugin
private void Draw()
{
// Hellion theme is pushed once per frame here so every plugin window
// (chat log, settings, viewers, wizard, file dialog) renders with
// the same palette. Skipping the push leaves the upstream Dalamud
// look untouched for users who flipped the toggle off.
using IDisposable? _style = Config.HellionThemeEnabled ? HellionStyle.PushGlobal() : null;
ChatLogWindow.BeginFrame();
if (Config.HideInLoadingScreens && Condition[ConditionFlag.BetweenAreas])
+4
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@@ -130,4 +130,8 @@ internal class HellionStrings
internal static string Export_Success => Get(nameof(Export_Success));
internal static string Export_Empty => Get(nameof(Export_Empty));
internal static string Export_Error => Get(nameof(Export_Error));
internal static string Theme_Heading => Get(nameof(Theme_Heading));
internal static string Theme_Enabled_Name => Get(nameof(Theme_Enabled_Name));
internal static string Theme_Enabled_Description => Get(nameof(Theme_Enabled_Description));
}
+9
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@@ -264,4 +264,13 @@
<data name="Export_Error" xml:space="preserve">
<value>Export fehlgeschlagen, siehe /xllog</value>
</data>
<data name="Theme_Heading" xml:space="preserve">
<value>Erscheinungsbild</value>
</data>
<data name="Theme_Enabled_Name" xml:space="preserve">
<value>Hellion-Theme für alle Plugin-Fenster verwenden</value>
</data>
<data name="Theme_Enabled_Description" xml:space="preserve">
<value>Industrielle HUD-Palette mit cyan-blauen Aktionsfarben, schiefer-violetten Tabs und Bernstein-Akzenten für aktive Zustände, global angewendet auf Chat-Fenster, Einstellungen, Viewer und Wizard. Deaktivieren, um das Standard-Dalamud-Erscheinungsbild zu nutzen.</value>
</data>
</root>
+9
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@@ -264,4 +264,13 @@
<data name="Export_Error" xml:space="preserve">
<value>Export failed, see /xllog</value>
</data>
<data name="Theme_Heading" xml:space="preserve">
<value>Appearance</value>
</data>
<data name="Theme_Enabled_Name" xml:space="preserve">
<value>Use the Hellion theme across all plugin windows</value>
</data>
<data name="Theme_Enabled_Description" xml:space="preserve">
<value>Industrial HUD palette with cyan-teal action accents, slate-violet tabs and amber active highlights, applied globally to chat log, settings, viewers and the wizard. Disable to fall back to the default Dalamud look.</value>
</data>
</root>
-2
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@@ -41,8 +41,6 @@ public sealed class FirstRunWizard : Window
public override void Draw()
{
using var _style = HellionStyle.Push();
ImGui.TextWrapped(HellionStrings.Wizard_Intro);
ImGui.Spacing();
ImGui.Separator();
+169 -38
View File
@@ -5,65 +5,196 @@ using Dalamud.Interface.Utility.Raii;
namespace ChatTwo.Ui;
/// <summary>
/// Local ImGui style override applied inside Hellion-owned settings surfaces
/// (Privacy tab, first-run wizard). Industrial HUD palette: deep slate
/// background with cyan-teal accents and sharper geometric framing. Scoped
/// via using-blocks so upstream Chat 2 tabs render in their original style.
/// ImGui style override for Hellion Chat. Industrial HUD palette with three
/// distinct accents — cyan-teal as the primary action color, industrial
/// amber for active state highlights, slate-violet for title bars and
/// active tabs — on a deep-slate frame background with steel borders.
///
/// Two entry points:
/// Push — local color stack, scoped via using-block. Use inside
/// Hellion-only surfaces (Privacy tab, first-run wizard).
/// PushGlobal — full color + style variable stack. Pushed once per frame
/// in Plugin.Draw so every Hellion-rendered window inherits
/// the look. Cheap to pop because ImGui keeps its own stack.
/// </summary>
internal static class HellionStyle
{
// Palette — kept central so a future theme switch only edits one file.
// Encoded as 0xRRGGBBAA, matching the convention ChatTwo uses elsewhere
// (see Settings.cs Ko-fi buttons). RgbaToAbgr handles the byte swap.
private const uint AccentRgba = 0x00B8D4FF; // cyan-teal accent
private const uint AccentHoverRgba = 0x26C6DAFF;
private const uint AccentActiveRgba = 0x00838FFF;
private const uint FrameBgRgba = 0x102027FF; // deep slate
private const uint FrameBgHoverRgba = 0x1B2C36FF;
private const uint FrameBgActiveRgba = 0x263A45FF;
private const uint BorderRgba = 0x37474FFF; // steel border
// Encoded as 0xRRGGBBAA, matching ChatTwo convention (see Settings.cs
// Ko-fi buttons). RgbaToAbgr handles the byte swap to the format ImGui
// expects.
// Primary — cyan-teal for actionable controls (buttons, checks, sliders).
private const uint PrimaryRgba = 0x00B8D4FF;
private const uint PrimaryHoverRgba = 0x26C6DAFF;
private const uint PrimaryActiveRgba = 0x00838FFF;
// Secondary — industrial amber, used as a warm highlight for active
// states (tab borders, resize grips, scrollbar grabs).
private const uint SecondaryRgba = 0xFFB300FF;
private const uint SecondaryHoverRgba = 0xFFC940FF;
private const uint SecondaryActiveRgba = 0xC68400FF;
// Tertiary — slate violet, reserved for title bars and the active tab
// background so identity beats out the cyan accent without competing
// with it on action controls.
private const uint TertiaryRgba = 0x7B61FFFF;
private const uint TertiaryHoverRgba = 0x9580FFFF;
private const uint TertiaryActiveRgba = 0x5E45D9FF;
// Surfaces — deep slate window/frame backgrounds, steel borders.
private const uint WindowBgRgba = 0x0E1A20FF;
private const uint ChildBgRgba = 0x102027FF;
private const uint PopupBgRgba = 0x102027FF;
private const uint FrameBgRgba = 0x162831FF;
private const uint FrameBgHoverRgba = 0x1F3540FF;
private const uint FrameBgActiveRgba = 0x274250FF;
private const uint BorderRgba = 0x37474FFF;
private const uint BorderShadowRgba = 0x00000000;
// Headers / collapsing-headers / tree nodes / selectables.
private const uint HeaderRgba = 0x1B2C36FF;
private const uint HeaderHoverRgba = 0x263A45FF;
private const uint HeaderActiveRgba = 0x324A57FF;
private const uint TitleBgActiveRgba = 0x00838FFF;
private const uint CheckMarkRgba = 0x00B8D4FF;
private const uint SliderGrabRgba = 0x00B8D4FF;
private const uint SliderGrabActiveRgba = 0x26C6DAFF;
// Title bars — tertiary identity for the active state.
private const uint TitleBgRgba = 0x0E1A20FF;
private const uint TitleBgActiveRgba = 0x5E45D9FF;
private const uint TitleBgCollapsedRgba = 0x0A1318FF;
// Tabs — tertiary tint, secondary highlight while hovered/unfocused.
private const uint TabRgba = 0x162831FF;
private const uint TabHoveredRgba = 0x9580FFFF;
private const uint TabActiveRgba = 0x7B61FFFF;
private const uint TabUnfocusedRgba = 0x12222AFF;
private const uint TabUnfocusedActiveRgba = 0x5E45D9FF;
// Scrollbar — slate base, secondary amber on grab.
private const uint ScrollbarBgRgba = 0x0E1A20FF;
private const uint ScrollbarGrabRgba = 0x37474FFF;
private const uint ScrollbarGrabHoveredRgba = 0xFFC940FF;
private const uint ScrollbarGrabActiveRgba = 0xFFB300FF;
// Resize grip — secondary amber for the active corner pull.
private const uint ResizeGripRgba = 0x37474FFF;
private const uint ResizeGripHoveredRgba = 0xFFC940FF;
private const uint ResizeGripActiveRgba = 0xFFB300FF;
// Separator and check mark / slider follow the primary cyan.
/// <summary>
/// Push the Hellion color stack. Returns a disposable bundle that pops
/// every color in reverse order on Dispose. Use inside a `using` block.
/// Local color stack for Hellion-only surfaces. Cheap. Use inside a
/// `using var _ = HellionStyle.Push();` block.
/// </summary>
internal static IDisposable Push()
{
var stack = new StackHandle();
// Order matters less than count: each PushColor needs a matching pop.
stack.Add(ImRaii.PushColor(ImGuiCol.Button, ColourUtil.RgbaToAbgr(AccentRgba)));
stack.Add(ImRaii.PushColor(ImGuiCol.ButtonHovered, ColourUtil.RgbaToAbgr(AccentHoverRgba)));
stack.Add(ImRaii.PushColor(ImGuiCol.ButtonActive, ColourUtil.RgbaToAbgr(AccentActiveRgba)));
stack.Add(ImRaii.PushColor(ImGuiCol.FrameBg, ColourUtil.RgbaToAbgr(FrameBgRgba)));
stack.Add(ImRaii.PushColor(ImGuiCol.FrameBgHovered, ColourUtil.RgbaToAbgr(FrameBgHoverRgba)));
stack.Add(ImRaii.PushColor(ImGuiCol.FrameBgActive, ColourUtil.RgbaToAbgr(FrameBgActiveRgba)));
stack.Add(ImRaii.PushColor(ImGuiCol.Border, ColourUtil.RgbaToAbgr(BorderRgba)));
stack.Add(ImRaii.PushColor(ImGuiCol.Header, ColourUtil.RgbaToAbgr(HeaderRgba)));
stack.Add(ImRaii.PushColor(ImGuiCol.HeaderHovered, ColourUtil.RgbaToAbgr(HeaderHoverRgba)));
stack.Add(ImRaii.PushColor(ImGuiCol.HeaderActive, ColourUtil.RgbaToAbgr(HeaderActiveRgba)));
stack.Add(ImRaii.PushColor(ImGuiCol.TitleBgActive, ColourUtil.RgbaToAbgr(TitleBgActiveRgba)));
stack.Add(ImRaii.PushColor(ImGuiCol.CheckMark, ColourUtil.RgbaToAbgr(CheckMarkRgba)));
stack.Add(ImRaii.PushColor(ImGuiCol.SliderGrab, ColourUtil.RgbaToAbgr(SliderGrabRgba)));
stack.Add(ImRaii.PushColor(ImGuiCol.SliderGrabActive, ColourUtil.RgbaToAbgr(SliderGrabActiveRgba)));
stack.PushColor(ImGuiCol.Button, PrimaryRgba);
stack.PushColor(ImGuiCol.ButtonHovered, PrimaryHoverRgba);
stack.PushColor(ImGuiCol.ButtonActive, PrimaryActiveRgba);
stack.PushColor(ImGuiCol.FrameBg, FrameBgRgba);
stack.PushColor(ImGuiCol.FrameBgHovered, FrameBgHoverRgba);
stack.PushColor(ImGuiCol.FrameBgActive, FrameBgActiveRgba);
stack.PushColor(ImGuiCol.Border, BorderRgba);
stack.PushColor(ImGuiCol.Header, HeaderRgba);
stack.PushColor(ImGuiCol.HeaderHovered, HeaderHoverRgba);
stack.PushColor(ImGuiCol.HeaderActive, HeaderActiveRgba);
stack.PushColor(ImGuiCol.CheckMark, PrimaryRgba);
stack.PushColor(ImGuiCol.SliderGrab, PrimaryRgba);
stack.PushColor(ImGuiCol.SliderGrabActive, PrimaryHoverRgba);
return stack;
}
/// <summary>
/// Global color and style-variable stack pushed once per frame in
/// Plugin.Draw. Covers every ImGui surface the plugin renders so the
/// Hellion look is consistent across upstream and Hellion tabs.
/// </summary>
internal static IDisposable PushGlobal()
{
var stack = new StackHandle();
// Layout — geometric edges, modest rounding, single-pixel borders.
stack.PushStyleVar(ImGuiStyleVar.WindowRounding, 4f);
stack.PushStyleVar(ImGuiStyleVar.ChildRounding, 3f);
stack.PushStyleVar(ImGuiStyleVar.PopupRounding, 3f);
stack.PushStyleVar(ImGuiStyleVar.FrameRounding, 2f);
stack.PushStyleVar(ImGuiStyleVar.GrabRounding, 2f);
stack.PushStyleVar(ImGuiStyleVar.TabRounding, 2f);
stack.PushStyleVar(ImGuiStyleVar.ScrollbarRounding, 2f);
stack.PushStyleVar(ImGuiStyleVar.WindowBorderSize, 1f);
stack.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 1f);
// Surfaces.
stack.PushColor(ImGuiCol.WindowBg, WindowBgRgba);
stack.PushColor(ImGuiCol.ChildBg, ChildBgRgba);
stack.PushColor(ImGuiCol.PopupBg, PopupBgRgba);
stack.PushColor(ImGuiCol.Border, BorderRgba);
stack.PushColor(ImGuiCol.BorderShadow, BorderShadowRgba);
// Frames (input fields, combos, sliders).
stack.PushColor(ImGuiCol.FrameBg, FrameBgRgba);
stack.PushColor(ImGuiCol.FrameBgHovered, FrameBgHoverRgba);
stack.PushColor(ImGuiCol.FrameBgActive, FrameBgActiveRgba);
// Title bars — tertiary identity on active.
stack.PushColor(ImGuiCol.TitleBg, TitleBgRgba);
stack.PushColor(ImGuiCol.TitleBgActive, TitleBgActiveRgba);
stack.PushColor(ImGuiCol.TitleBgCollapsed, TitleBgCollapsedRgba);
// Buttons — primary cyan.
stack.PushColor(ImGuiCol.Button, PrimaryRgba);
stack.PushColor(ImGuiCol.ButtonHovered, PrimaryHoverRgba);
stack.PushColor(ImGuiCol.ButtonActive, PrimaryActiveRgba);
// Headers / selectables — slate with subtle steps.
stack.PushColor(ImGuiCol.Header, HeaderRgba);
stack.PushColor(ImGuiCol.HeaderHovered, HeaderHoverRgba);
stack.PushColor(ImGuiCol.HeaderActive, HeaderActiveRgba);
// Tabs — tertiary identity for the active tab.
stack.PushColor(ImGuiCol.Tab, TabRgba);
stack.PushColor(ImGuiCol.TabHovered, TabHoveredRgba);
stack.PushColor(ImGuiCol.TabActive, TabActiveRgba);
stack.PushColor(ImGuiCol.TabUnfocused, TabUnfocusedRgba);
stack.PushColor(ImGuiCol.TabUnfocusedActive, TabUnfocusedActiveRgba);
// Scrollbar.
stack.PushColor(ImGuiCol.ScrollbarBg, ScrollbarBgRgba);
stack.PushColor(ImGuiCol.ScrollbarGrab, ScrollbarGrabRgba);
stack.PushColor(ImGuiCol.ScrollbarGrabHovered, ScrollbarGrabHoveredRgba);
stack.PushColor(ImGuiCol.ScrollbarGrabActive, ScrollbarGrabActiveRgba);
// Resize grip — secondary amber on active.
stack.PushColor(ImGuiCol.ResizeGrip, ResizeGripRgba);
stack.PushColor(ImGuiCol.ResizeGripHovered, ResizeGripHoveredRgba);
stack.PushColor(ImGuiCol.ResizeGripActive, ResizeGripActiveRgba);
// Check mark + slider grab — primary cyan.
stack.PushColor(ImGuiCol.CheckMark, PrimaryRgba);
stack.PushColor(ImGuiCol.SliderGrab, PrimaryRgba);
stack.PushColor(ImGuiCol.SliderGrabActive, PrimaryHoverRgba);
// Separator — primary cyan when hovered/active so the eye
// immediately sees that splitters are interactive.
stack.PushColor(ImGuiCol.Separator, BorderRgba);
stack.PushColor(ImGuiCol.SeparatorHovered, PrimaryHoverRgba);
stack.PushColor(ImGuiCol.SeparatorActive, PrimaryRgba);
return stack;
}
private sealed class StackHandle : IDisposable
{
private readonly List<IDisposable> _items = new(16);
private readonly List<IDisposable> _items = new(64);
internal void Add(IDisposable d) => _items.Add(d);
internal void PushColor(ImGuiCol slot, uint rgba)
=> _items.Add(ImRaii.PushColor(slot, ColourUtil.RgbaToAbgr(rgba)));
internal void PushStyleVar(ImGuiStyleVar var, float value)
=> _items.Add(ImRaii.PushStyle(var, value));
public void Dispose()
{
// Pop in reverse order so the ImGui stack unwinds cleanly.
for (var i = _items.Count - 1; i >= 0; i--)
_items[i].Dispose();
_items.Clear();
+13 -2
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@@ -66,12 +66,23 @@ internal sealed class Privacy : ISettingsTab
public void Draw(bool changed)
{
using var _style = HellionStyle.Push();
if (ImGui.Button(HellionStrings.Wizard_Reopen_Button))
Plugin.FirstRunWizard.IsOpen = true;
ImGui.Spacing();
ImGui.TextUnformatted(HellionStrings.Theme_Heading);
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGuiUtil.OptionCheckbox(
ref Mutable.HellionThemeEnabled,
HellionStrings.Theme_Enabled_Name,
HellionStrings.Theme_Enabled_Description);
}
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
ImGuiUtil.OptionCheckbox(
ref Mutable.PrivacyFilterEnabled,
HellionStrings.Privacy_FilterEnabled_Name,