merge: v1.1.0 Theme Foundation

First major UI cycle after the standalone v1.0.0 cut. Theme engine
with five built-in themes (Hellion Arctic, Chat 2 Klassik, Event
Horizon, Moonlit Bloom, Mint Grove), customisable JSON themes,
modernised settings layout (card-grid overview + breadcrumb detail
view), opt-in per-theme chat-channel colours, and the plugin icon
swap to the Hellion Forge hammer.

Configuration v13 → v14: all users land on Hellion Arctic. Pick
Chat 2 Klassik in Settings → Themes for the upstream look.

See HellionChat/HellionChat.yaml changelog and docs/CHANGELOG.md for
the full release notes; docs/THEME-AUTHORING.md is the new guide for
writing custom themes.
This commit is contained in:
2026-05-05 15:17:14 +02:00
44 changed files with 2015 additions and 285 deletions
+12
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@@ -0,0 +1,12 @@
---
subtitle: "Theme Foundation"
versionsnatur: "Major-UI-Cycle"
---
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC zurück zur Übersicht
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch abgelegt
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings → Themes
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
+25 -1
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@@ -34,10 +34,23 @@ public class ConfigKeyBind
[Serializable] [Serializable]
public class Configuration : IPluginConfiguration public class Configuration : IPluginConfiguration
{ {
private const int LatestVersion = 13; private const int LatestVersion = 14;
public int Version { get; set; } = LatestVersion; public int Version { get; set; } = LatestVersion;
// v1.1.0 — Theme-Engine. Slug-basiert; ThemeRegistry liefert das Objekt.
public string Theme = "hellion-arctic";
// v1.1.0 — Globale Window-Opacity, theme-übergreifend. Migration aus
// HellionThemeWindowOpacity beim Bump v13 → v14.
public float WindowOpacity = 0.85f;
// v1.1.0 — Felder für künftige UI-Toggles (v1.2.0 / v1.3.0). Werden
// vorab angelegt, damit später keine Migration nötig ist.
public bool ReduceMotion;
public bool UseCompactDensity;
public bool ShowThemeQuickPicker;
// Hellion Chat — Privacy filter (DSGVO Art. 25 Privacy by Default). // Hellion Chat — Privacy filter (DSGVO Art. 25 Privacy by Default).
// Master-switch defaults to true; set false to restore upstream behavior. // Master-switch defaults to true; set false to restore upstream behavior.
public bool PrivacyFilterEnabled = true; public bool PrivacyFilterEnabled = true;
@@ -70,12 +83,14 @@ public class Configuration : IPluginConfiguration
// Hellion Chat global ImGui theme — applied to every plugin window in // Hellion Chat global ImGui theme — applied to every plugin window in
// Plugin.Draw. Default ON; users who prefer the upstream Dalamud look // Plugin.Draw. Default ON; users who prefer the upstream Dalamud look
// can flip this off in the Privacy tab. // can flip this off in the Privacy tab.
[Obsolete("Replaced by Theme slug + WindowOpacity in v14")]
public bool HellionThemeEnabled = true; public bool HellionThemeEnabled = true;
// Window background opacity, 0.51.0. Lower values make the plugin // Window background opacity, 0.51.0. Lower values make the plugin
// panes more glass-like so the game shines through. Default 0.5 // panes more glass-like so the game shines through. Default 0.5
// matches the maintainer's daily-driver preference; users who want // matches the maintainer's daily-driver preference; users who want
// a less translucent look bump it up in Aussehen → Theme. // a less translucent look bump it up in Aussehen → Theme.
[Obsolete("Replaced by WindowOpacity in v14")]
public float HellionThemeWindowOpacity = 0.5f; public float HellionThemeWindowOpacity = 0.5f;
// Use the bundled Exo 2 font (OFL-1.1) for the regular plugin font // Use the bundled Exo 2 font (OFL-1.1) for the regular plugin font
@@ -321,10 +336,19 @@ public class Configuration : IPluginConfiguration
RetentionLastRunAt = other.RetentionLastRunAt; RetentionLastRunAt = other.RetentionLastRunAt;
FirstRunCompleted = other.FirstRunCompleted; FirstRunCompleted = other.FirstRunCompleted;
#pragma warning disable CS0612, CS0618 // Obsolete-Felder bleiben bis v1.2.0 als JSON-Safety-Net erhalten
HellionThemeEnabled = other.HellionThemeEnabled; HellionThemeEnabled = other.HellionThemeEnabled;
HellionThemeWindowOpacity = other.HellionThemeWindowOpacity; HellionThemeWindowOpacity = other.HellionThemeWindowOpacity;
#pragma warning restore CS0612, CS0618
UseHellionFont = other.UseHellionFont; UseHellionFont = other.UseHellionFont;
// v1.1.0 theme engine fields
Theme = other.Theme;
WindowOpacity = other.WindowOpacity;
ReduceMotion = other.ReduceMotion;
UseCompactDensity = other.UseCompactDensity;
ShowThemeQuickPicker = other.ShowThemeQuickPicker;
EnableAutoTellTabs = other.EnableAutoTellTabs; EnableAutoTellTabs = other.EnableAutoTellTabs;
AutoTellTabsLimit = other.AutoTellTabsLimit; AutoTellTabsLimit = other.AutoTellTabsLimit;
AutoTellTabsCompactDisplay = other.AutoTellTabsCompactDisplay; AutoTellTabsCompactDisplay = other.AutoTellTabsCompactDisplay;
+4 -1
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@@ -4,7 +4,7 @@
0.1.0 is our bootstrap release; the underlying Chat 2 base is 0.1.0 is our bootstrap release; the underlying Chat 2 base is
called out in the yaml changelog so users can see what it called out in the yaml changelog so users can see what it
derives from. --> derives from. -->
<Version>1.0.3</Version> <Version>1.1.0</Version>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<!-- Honor packages.lock.json on restore so floating version ranges <!-- Honor packages.lock.json on restore so floating version ranges
@@ -75,6 +75,9 @@
<EmbeddedResource Include="Resources\HellionFont-OFL.txt"> <EmbeddedResource Include="Resources\HellionFont-OFL.txt">
<LogicalName>HellionFont-OFL.txt</LogicalName> <LogicalName>HellionFont-OFL.txt</LogicalName>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Themes\Builtin\example-theme.json">
<LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName>
</EmbeddedResource>
</ItemGroup> </ItemGroup>
+65 -1
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@@ -31,6 +31,11 @@ description: |-
- Independent plugin state — own config file and database directory, - Independent plugin state — own config file and database directory,
so Hellion Chat does not share state with upstream Chat 2 so Hellion Chat does not share state with upstream Chat 2
v1.1.0 — Theme engine with five built-in themes (Hellion Arctic,
Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove) plus
JSON-based custom-theme authoring. Settings rebuilt around a card
grid with section detail views. See docs/THEME-AUTHORING.md.
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2. Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
Modding & support: join the Hellion Forge Discord at Modding & support: join the Hellion Forge Discord at
@@ -41,7 +46,8 @@ accepts_feedback: true
icon_url: https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png icon_url: https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png
image_urls: image_urls:
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/chatWindow.png - https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/chatWindow.png
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/withSimpleTweaks.png - https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/settingsOverview.png
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/themesPicker.png
tags: tags:
- Social - Social
- UI - UI
@@ -49,6 +55,64 @@ tags:
- Replacement - Replacement
- Privacy - Privacy
changelog: |- changelog: |-
**Hellion Chat 1.1.0 — Theme Foundation**
First major UI cycle after the standalone v1.0.0 cut. Theme engine,
five built-in themes, customisable JSON themes, modernised settings
layout.
New themes (Settings → Themes):
- **Hellion Arctic** — the brand default, Arctic Cyan + Ember Glow
on industrial slate.
- **Chat 2 Klassik** — Steel Blue on neutral grey, eckige Kanten.
The upstream Chat 2 look on the new engine.
- **Event Horizon** — Cosmic Purple on near-black. Deep-space mood.
- **Moonlit Bloom** — Bloom Magenta + Soft Sage on deep-violet
night.
- **Mint Grove** — Mint Green + Honey Amber on deep forest. First
member of the Grove family.
Theme engine highlights:
- Slug-based selection in Settings → Themes with mini-mockup
previews per theme.
- Click a theme card and the whole plugin (chat, settings,
pop-outs, viewer) repaints instantly.
- Custom themes via JSON in pluginConfigs/HellionChat/themes/.
Example template seeded on first launch.
- Optional per-theme chat-channel colours. When a theme proposes
its own chat colours and yours differ, a dezent banner offers
Apply / Keep — never auto-overwriting.
- Migration v13 → v14: existing users land on Hellion Arctic. Pick
Chat 2 Klassik to keep the upstream look.
Settings layout:
- New card-grid overview on Settings open. Click a card to drill
into the section.
- Breadcrumb back to overview, ESC also returns.
- Detail view drops the redundant tab list — section content uses
the full width.
Branding:
- Plugin icon swapped from the ChatTwo derivative to the Hellion
Forge hammer.
- New docs/THEME-AUTHORING.md walks you through writing your own
themes with the Forge logo on top.
Technical:
- HellionStyle.PushGlobal is now theme-driven. Configuration.
HellionThemeEnabled is deprecated and will be removed in v1.2.0.
- New ThemeRegistry singleton with LastWriteTime-cached custom-
theme loader.
- 51 local unit tests cover the data model, registry, JSON round-
trip and built-in sanity checks.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.0.3 — Polish patch** **Hellion Chat 1.0.3 — Polish patch**
- New: optionally hide chat (and every other plugin window) while the - New: optionally hide chat (and every other plugin window) while the
+66 -7
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@@ -63,6 +63,7 @@ public sealed class Plugin : IDalamudPlugin
internal ExtraChat ExtraChat { get; } internal ExtraChat ExtraChat { get; }
internal TypingIpc TypingIpc { get; } internal TypingIpc TypingIpc { get; }
internal FontManager FontManager { get; } internal FontManager FontManager { get; }
internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!;
internal int DeferredSaveFrames = -1; internal int DeferredSaveFrames = -1;
@@ -237,6 +238,27 @@ public sealed class Plugin : IDalamudPlugin
}); });
} }
// Hellion Chat v13 → v14 — theme-engine migration. Alle User landen
// auf "hellion-arctic" als neues Default-Theme; die alte
// HellionThemeEnabled-Flag wird deprecated und nur noch ein Release
// als Safety-Net im JSON behalten. Window-Opacity wandert von
// HellionThemeWindowOpacity in das neue WindowOpacity-Feld.
if (Config.Version < 14)
{
Config.Theme = "hellion-arctic";
#pragma warning disable CS0612, CS0618 // Obsolete: HellionThemeWindowOpacity bleibt readable bis v1.2.0
Config.WindowOpacity = Config.HellionThemeWindowOpacity;
#pragma warning restore CS0612, CS0618
Config.ReduceMotion = false;
Config.UseCompactDensity = false;
Config.ShowThemeQuickPicker = false;
Config.Version = 14;
SaveConfig();
Log.Information(
"Migrated config v13 → v14: theme engine introduced, all users land on hellion-arctic; " +
"pick chat2-classic in Settings → Themes for the upstream look");
}
// Hellion v1.0.0 default tab layout. Five thematically separated // Hellion v1.0.0 default tab layout. Five thematically separated
// tabs: General catches the immediate-surroundings public chat // tabs: General catches the immediate-surroundings public chat
// (Say/Yell/Shout) only; System absorbs the rest of the technical // (Say/Yell/Shout) only; System absorbs the rest of the technical
@@ -266,6 +288,14 @@ public sealed class Plugin : IDalamudPlugin
ExtraChat = new ExtraChat(); ExtraChat = new ExtraChat();
FontManager = new FontManager(); FontManager = new FontManager();
// v1.1.0 — Theme-Engine init. Custom-Themes liegen in
// pluginConfigs/HellionChat/themes/, lazy geladen beim ersten Get.
var customThemesDir = Path.Combine(Interface.ConfigDirectory.FullName, "themes");
Directory.CreateDirectory(customThemesDir);
SeedExampleThemeIfEmpty(customThemesDir);
ThemeRegistry = new Themes.ThemeRegistry(customThemesDir);
ThemeRegistry.Switch(Config.Theme);
MessageManager = new MessageManager(this); // Does it require UI? MessageManager = new MessageManager(this); // Does it require UI?
// Hellion Chat — Auto-Tell-Tabs service. Subscribes to the // Hellion Chat — Auto-Tell-Tabs service. Subscribes to the
@@ -559,13 +589,10 @@ public sealed class Plugin : IDalamudPlugin
private void Draw() private void Draw()
{ {
// Hellion theme is pushed once per frame here so every plugin window // Theme-Engine ist ab v14 immer aktiv; Klassik ist jetzt ein eigenes
// (chat log, settings, viewers, wizard, file dialog) renders with // Theme statt einem deaktivierten Hellion-Theme. Active wird einmal
// the same palette. Skipping the push leaves the upstream Dalamud // pro Frame aus der Registry gelesen.
// look untouched for users who flipped the toggle off. using IDisposable _style = HellionStyle.PushGlobal(ThemeRegistry.Active, Config.WindowOpacity);
using IDisposable? _style = Config.HellionThemeEnabled
? HellionStyle.PushGlobal(Config.HellionThemeWindowOpacity)
: null;
ChatLogWindow.BeginFrame(); ChatLogWindow.BeginFrame();
@@ -650,4 +677,36 @@ public sealed class Plugin : IDalamudPlugin
public static bool InBattle => Condition[ConditionFlag.InCombat]; public static bool InBattle => Condition[ConditionFlag.InCombat];
public static bool GposeActive => Condition[ConditionFlag.WatchingCutscene]; public static bool GposeActive => Condition[ConditionFlag.WatchingCutscene];
public static bool CutsceneActive => Condition[ConditionFlag.OccupiedInCutSceneEvent] || Condition[ConditionFlag.WatchingCutscene78]; public static bool CutsceneActive => Condition[ConditionFlag.OccupiedInCutSceneEvent] || Condition[ConditionFlag.WatchingCutscene78];
// v1.1.0 — wenn der themes/-Ordner leer ist, schreiben wir die embedded
// example-theme.json als Vorlage rein. Bestehende User-Customs werden
// nicht angefasst (existing JSONs lassen den Block überspringen).
private static void SeedExampleThemeIfEmpty(string dir)
{
if (Directory.EnumerateFiles(dir, "*.json").Any())
return;
var examplePath = Path.Combine(dir, "example-theme.json");
var resourceStream = typeof(Plugin).Assembly.GetManifestResourceStream("HellionChat.Themes.Builtin.example-theme.json");
if (resourceStream is null)
{
Log.Warning("Themes example template not found in assembly resources; skipping seed.");
return;
}
try
{
using var fileStream = File.Create(examplePath);
resourceStream.CopyTo(fileStream);
Log.Information($"Seeded example-theme.json into {dir}");
}
catch (IOException ex)
{
Log.Warning(ex, "Failed to seed example-theme.json; user can create custom themes manually.");
}
finally
{
resourceStream.Dispose();
}
}
} }
+31
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@@ -203,6 +203,37 @@ internal class HellionStrings
internal static string Settings_Tab_Database => Get(nameof(Settings_Tab_Database)); internal static string Settings_Tab_Database => Get(nameof(Settings_Tab_Database));
internal static string Settings_Tab_Information => Get(nameof(Settings_Tab_Information)); internal static string Settings_Tab_Information => Get(nameof(Settings_Tab_Information));
// v1.1.0 — Settings card-grid overview
internal static string Settings_Card_General_Title => Get(nameof(Settings_Card_General_Title));
internal static string Settings_Card_General_Subtext => Get(nameof(Settings_Card_General_Subtext));
internal static string Settings_Card_Appearance_Title => Get(nameof(Settings_Card_Appearance_Title));
internal static string Settings_Card_Appearance_Subtext => Get(nameof(Settings_Card_Appearance_Subtext));
internal static string Settings_Card_Themes_Title => Get(nameof(Settings_Card_Themes_Title));
internal static string Settings_Card_Themes_Subtext => Get(nameof(Settings_Card_Themes_Subtext));
internal static string Settings_Card_Window_Title => Get(nameof(Settings_Card_Window_Title));
internal static string Settings_Card_Window_Subtext => Get(nameof(Settings_Card_Window_Subtext));
internal static string Settings_Card_Chat_Title => Get(nameof(Settings_Card_Chat_Title));
internal static string Settings_Card_Chat_Subtext => Get(nameof(Settings_Card_Chat_Subtext));
internal static string Settings_Card_Tabs_Title => Get(nameof(Settings_Card_Tabs_Title));
internal static string Settings_Card_Tabs_Subtext => Get(nameof(Settings_Card_Tabs_Subtext));
internal static string Settings_Card_Privacy_Title => Get(nameof(Settings_Card_Privacy_Title));
internal static string Settings_Card_Privacy_Subtext => Get(nameof(Settings_Card_Privacy_Subtext));
internal static string Settings_Card_Database_Title => Get(nameof(Settings_Card_Database_Title));
internal static string Settings_Card_Database_Subtext => Get(nameof(Settings_Card_Database_Subtext));
internal static string Settings_Card_Information_Title => Get(nameof(Settings_Card_Information_Title));
internal static string Settings_Card_Information_Subtext => Get(nameof(Settings_Card_Information_Subtext));
// v1.1.0 — Themes-Settings-Tab
internal static string Settings_Tab_Themes => Get(nameof(Settings_Tab_Themes));
internal static string Settings_Themes_Active => Get(nameof(Settings_Themes_Active));
internal static string Settings_Themes_BuiltIns => Get(nameof(Settings_Themes_BuiltIns));
internal static string Settings_Themes_Custom => Get(nameof(Settings_Themes_Custom));
internal static string Settings_Themes_OpenFolder => Get(nameof(Settings_Themes_OpenFolder));
internal static string Settings_Themes_ExportActive => Get(nameof(Settings_Themes_ExportActive));
internal static string Settings_Themes_ApplyChatColors_Hint => Get(nameof(Settings_Themes_ApplyChatColors_Hint));
internal static string Settings_Themes_ApplyChatColors_Apply => Get(nameof(Settings_Themes_ApplyChatColors_Apply));
internal static string Settings_Themes_ApplyChatColors_Keep => Get(nameof(Settings_Themes_ApplyChatColors_Keep));
// Hellion Chat — General-Tab section headings // Hellion Chat — General-Tab section headings
internal static string Settings_General_Input_Heading => Get(nameof(Settings_General_Input_Heading)); internal static string Settings_General_Input_Heading => Get(nameof(Settings_General_Input_Heading));
internal static string Settings_General_Audio_Heading => Get(nameof(Settings_General_Audio_Heading)); internal static string Settings_General_Audio_Heading => Get(nameof(Settings_General_Audio_Heading));
@@ -624,4 +624,85 @@
<data name="ChatTwoConflictAction" xml:space="preserve"> <data name="ChatTwoConflictAction" xml:space="preserve">
<value>Chat 2 in /xlplugins deaktivieren, danach Hellion Chat erneut aktivieren.</value> <value>Chat 2 in /xlplugins deaktivieren, danach Hellion Chat erneut aktivieren.</value>
</data> </data>
<data name="Settings_Card_General_Title" xml:space="preserve">
<value>Allgemein</value>
</data>
<data name="Settings_Card_General_Subtext" xml:space="preserve">
<value>Sprache und grundlegendes Verhalten</value>
</data>
<data name="Settings_Card_Appearance_Title" xml:space="preserve">
<value>Erscheinungsbild</value>
</data>
<data name="Settings_Card_Appearance_Subtext" xml:space="preserve">
<value>Fensterdeckkraft, Schriften, Bewegung</value>
</data>
<data name="Settings_Card_Themes_Title" xml:space="preserve">
<value>Themes</value>
</data>
<data name="Settings_Card_Themes_Subtext" xml:space="preserve">
<value>Theme wählen oder eigenes importieren</value>
</data>
<data name="Settings_Card_Window_Title" xml:space="preserve">
<value>Fenster</value>
</data>
<data name="Settings_Card_Window_Subtext" xml:space="preserve">
<value>Fensterposition, Rahmen, Hide-Zustände</value>
</data>
<data name="Settings_Card_Chat_Title" xml:space="preserve">
<value>Chat</value>
</data>
<data name="Settings_Card_Chat_Subtext" xml:space="preserve">
<value>Chat-Verhalten, Emotes, Auto-Tells</value>
</data>
<data name="Settings_Card_Tabs_Title" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
<value>Tab-Layout, Kanäle, eigene Tabs</value>
</data>
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
<value>Datenschutz</value>
</data>
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
<value>Filter, Aufbewahrung, Bereinigung, Export</value>
</data>
<data name="Settings_Card_Database_Title" xml:space="preserve">
<value>Datenbank</value>
</data>
<data name="Settings_Card_Database_Subtext" xml:space="preserve">
<value>Speicher, Migration, alte Bereinigung</value>
</data>
<data name="Settings_Card_Information_Title" xml:space="preserve">
<value>Information</value>
</data>
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
<value>Über, Mitwirkende, Support</value>
</data>
<data name="Settings_Tab_Themes" xml:space="preserve">
<value>Themes</value>
</data>
<data name="Settings_Themes_Active" xml:space="preserve">
<value>Aktiv: {0}</value>
</data>
<data name="Settings_Themes_BuiltIns" xml:space="preserve">
<value>Eingebaute Themes</value>
</data>
<data name="Settings_Themes_Custom" xml:space="preserve">
<value>Eigene Themes</value>
</data>
<data name="Settings_Themes_OpenFolder" xml:space="preserve">
<value>Themes-Ordner öffnen</value>
</data>
<data name="Settings_Themes_ExportActive" xml:space="preserve">
<value>Aktives exportieren...</value>
</data>
<data name="Settings_Themes_ApplyChatColors_Hint" xml:space="preserve">
<value>Dieses Theme schlägt eigene Channel-Farben vor.</value>
</data>
<data name="Settings_Themes_ApplyChatColors_Apply" xml:space="preserve">
<value>Übernehmen</value>
</data>
<data name="Settings_Themes_ApplyChatColors_Keep" xml:space="preserve">
<value>Behalten</value>
</data>
</root> </root>
+81
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@@ -624,4 +624,85 @@
<data name="ChatTwoConflictAction" xml:space="preserve"> <data name="ChatTwoConflictAction" xml:space="preserve">
<value>Disable Chat 2 in /xlplugins, then re-enable Hellion Chat.</value> <value>Disable Chat 2 in /xlplugins, then re-enable Hellion Chat.</value>
</data> </data>
<data name="Settings_Card_General_Title" xml:space="preserve">
<value>General</value>
</data>
<data name="Settings_Card_General_Subtext" xml:space="preserve">
<value>Language and basic behaviour</value>
</data>
<data name="Settings_Card_Appearance_Title" xml:space="preserve">
<value>Appearance</value>
</data>
<data name="Settings_Card_Appearance_Subtext" xml:space="preserve">
<value>Window opacity, fonts, motion</value>
</data>
<data name="Settings_Card_Themes_Title" xml:space="preserve">
<value>Themes</value>
</data>
<data name="Settings_Card_Themes_Subtext" xml:space="preserve">
<value>Choose a theme or import your own</value>
</data>
<data name="Settings_Card_Window_Title" xml:space="preserve">
<value>Window</value>
</data>
<data name="Settings_Card_Window_Subtext" xml:space="preserve">
<value>Window position, frame, hide states</value>
</data>
<data name="Settings_Card_Chat_Title" xml:space="preserve">
<value>Chat</value>
</data>
<data name="Settings_Card_Chat_Subtext" xml:space="preserve">
<value>Chat behaviour, emotes, auto-tells</value>
</data>
<data name="Settings_Card_Tabs_Title" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
<value>Tab layout, channels, custom tabs</value>
</data>
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
<value>Privacy</value>
</data>
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
<value>Filter, retention, cleanup, export</value>
</data>
<data name="Settings_Card_Database_Title" xml:space="preserve">
<value>Database</value>
</data>
<data name="Settings_Card_Database_Subtext" xml:space="preserve">
<value>Storage, migration, legacy cleanup</value>
</data>
<data name="Settings_Card_Information_Title" xml:space="preserve">
<value>Information</value>
</data>
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
<value>About, credits, support</value>
</data>
<data name="Settings_Tab_Themes" xml:space="preserve">
<value>Themes</value>
</data>
<data name="Settings_Themes_Active" xml:space="preserve">
<value>Active: {0}</value>
</data>
<data name="Settings_Themes_BuiltIns" xml:space="preserve">
<value>Built-in themes</value>
</data>
<data name="Settings_Themes_Custom" xml:space="preserve">
<value>Custom themes</value>
</data>
<data name="Settings_Themes_OpenFolder" xml:space="preserve">
<value>Open themes folder</value>
</data>
<data name="Settings_Themes_ExportActive" xml:space="preserve">
<value>Export active...</value>
</data>
<data name="Settings_Themes_ApplyChatColors_Hint" xml:space="preserve">
<value>This theme suggests its own chat channel colours.</value>
</data>
<data name="Settings_Themes_ApplyChatColors_Apply" xml:space="preserve">
<value>Apply</value>
</data>
<data name="Settings_Themes_ApplyChatColors_Keep" xml:space="preserve">
<value>Keep current</value>
</data>
</root> </root>
@@ -0,0 +1,50 @@
using HellionChat.Util;
namespace HellionChat.Themes.Builtin;
internal static class Chat2Classic
{
public const string Slug = "chat2-classic";
public static Theme Build() => new(
Slug: Slug,
Name: "Chat 2 Klassik",
Author: "Upstream (Infi & Anna)",
Description: "Steel-blue accents on neutral dark grey, eckige Kanten. Vertraut für ChatTwo-Veteranen.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#3D6E92"),
Primary: ColourUtil.HexToRgba("#4682B4"),
PrimaryLight: ColourUtil.HexToRgba("#5C9DC8"),
PrimaryGlow: ColourUtil.HexToRgba("#4682B466"),
AccentDark: ColourUtil.HexToRgba("#3D6E92"),
Accent: ColourUtil.HexToRgba("#4682B4"),
AccentLight: ColourUtil.HexToRgba("#5C9DC8"),
Identity: ColourUtil.HexToRgba("#4682B4"),
WindowBg: ColourUtil.HexToRgba("#0F0F0FF2"),
ChildBg: ColourUtil.HexToRgba("#141414"),
FrameBg: ColourUtil.HexToRgba("#1A1A1A"),
Surface: ColourUtil.HexToRgba("#202020"),
SurfaceHover: ColourUtil.HexToRgba("#2C2C2C"),
Border: ColourUtil.HexToRgba("#404040"),
TextPrimary: ColourUtil.HexToRgba("#E6E6E6"),
TextMuted: ColourUtil.HexToRgba("#999999"),
TextDim: ColourUtil.HexToRgba("#666666"),
StatusSuccess: ColourUtil.HexToRgba("#5CB85C"),
StatusDanger: ColourUtil.HexToRgba("#D9534F"),
StatusWarning: ColourUtil.HexToRgba("#F0AD4E"),
StatusInfo: ColourUtil.HexToRgba("#4682B4")
),
Layout: new ThemeLayout(
WindowRounding: 0f, ChildRounding: 0f, PopupRounding: 0f,
FrameRounding: 0f, GrabRounding: 0f, TabRounding: 0f,
ScrollbarRounding: 0f, WindowBorderSize: 1f, FrameBorderSize: 1f
),
Typography: new ThemeTypography(),
IsBuiltIn: true
);
}
@@ -0,0 +1,77 @@
using HellionChat.Util;
namespace HellionChat.Themes.Builtin;
internal static class EventHorizon
{
public const string Slug = "event-horizon";
public static Theme Build() => new(
Slug: Slug,
Name: "Event Horizon",
Author: "Hellion Online Media",
Description: "Cosmic Purple auf Near-Black. Deep-Space-Stimmung.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#7B3FCF"),
Primary: ColourUtil.HexToRgba("#9D5CFF"),
PrimaryLight: ColourUtil.HexToRgba("#B585FF"),
PrimaryGlow: ColourUtil.HexToRgba("#9D5CFF99"),
AccentDark: ColourUtil.HexToRgba("#C9982E"),
Accent: ColourUtil.HexToRgba("#E0AB36"),
AccentLight: ColourUtil.HexToRgba("#F2C25C"),
Identity: ColourUtil.HexToRgba("#9D5CFF"),
WindowBg: ColourUtil.HexToRgba("#040308"),
ChildBg: ColourUtil.HexToRgba("#0A081A"),
FrameBg: ColourUtil.HexToRgba("#140F23"),
Surface: ColourUtil.HexToRgba("#1B1530"),
SurfaceHover: ColourUtil.HexToRgba("#251D40"),
Border: ColourUtil.HexToRgba("#9D5CFF44"),
TextPrimary: ColourUtil.HexToRgba("#E6E0F5"),
TextMuted: ColourUtil.HexToRgba("#9890B5"),
TextDim: ColourUtil.HexToRgba("#5A5570"),
StatusSuccess: ColourUtil.HexToRgba("#26A269"),
StatusDanger: ColourUtil.HexToRgba("#ED333B"),
StatusWarning: ColourUtil.HexToRgba("#E0AB36"),
StatusInfo: ColourUtil.HexToRgba("#9D5CFF")
),
Layout: new ThemeLayout(
WindowRounding: 6f, ChildRounding: 5f, PopupRounding: 5f,
FrameRounding: 4f, GrabRounding: 4f, TabRounding: 4f,
ScrollbarRounding: 4f, WindowBorderSize: 1f, FrameBorderSize: 1f
),
Typography: new ThemeTypography(),
IsBuiltIn: true,
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
{
// Event Horizon — Cosmic-Purple-Drift: helle Pastelle bekommen
// Lavender-Tinte, Akzent-Channels (Tell) ziehen Richtung Magenta-
// Lila. Channel-Identität bleibt klar erkennbar.
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#E6E0F5"),
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#F2C25C"),
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#FF9050"),
[HellionChat.Code.ChatType.TellIncoming] = ColourUtil.HexToRgba("#E090FF"),
[HellionChat.Code.ChatType.TellOutgoing] = ColourUtil.HexToRgba("#E090FF"),
[HellionChat.Code.ChatType.Party] = ColourUtil.HexToRgba("#90A0FF"),
[HellionChat.Code.ChatType.Alliance] = ColourUtil.HexToRgba("#FFAA80"),
[HellionChat.Code.ChatType.FreeCompany] = ColourUtil.HexToRgba("#9090E8"),
[HellionChat.Code.ChatType.NoviceNetwork] = ColourUtil.HexToRgba("#A0E090"),
[HellionChat.Code.ChatType.CrossParty] = ColourUtil.HexToRgba("#90A0FF"),
[HellionChat.Code.ChatType.Linkshell1] = ColourUtil.HexToRgba("#A0E090"),
[HellionChat.Code.ChatType.Linkshell2] = ColourUtil.HexToRgba("#F0B070"),
[HellionChat.Code.ChatType.Linkshell3] = ColourUtil.HexToRgba("#F2C25C"),
[HellionChat.Code.ChatType.Linkshell4] = ColourUtil.HexToRgba("#80E0B0"),
[HellionChat.Code.ChatType.Linkshell5] = ColourUtil.HexToRgba("#90A0FF"),
[HellionChat.Code.ChatType.Linkshell6] = ColourUtil.HexToRgba("#B585FF"),
[HellionChat.Code.ChatType.Linkshell7] = ColourUtil.HexToRgba("#E090FF"),
[HellionChat.Code.ChatType.Linkshell8] = ColourUtil.HexToRgba("#D0A0F0"),
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E0B870"),
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E0B870"),
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#9890B5"),
})
);
}
@@ -0,0 +1,76 @@
using HellionChat.Util;
namespace HellionChat.Themes.Builtin;
internal static class HellionArctic
{
public const string Slug = "hellion-arctic";
public static Theme Build() => new(
Slug: Slug,
Name: "Hellion Arctic",
Author: "Hellion Online Media",
Description: "Arctic Cyan + Ember Glow on industrial slate. Plugin default.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#0097A7"),
Primary: ColourUtil.HexToRgba("#00BED2"),
PrimaryLight: ColourUtil.HexToRgba("#4DD9E8"),
PrimaryGlow: ColourUtil.HexToRgba("#00BED299"),
AccentDark: ColourUtil.HexToRgba("#E85D04"),
Accent: ColourUtil.HexToRgba("#F97316"),
AccentLight: ColourUtil.HexToRgba("#FB923C"),
Identity: ColourUtil.HexToRgba("#0097A7"),
WindowBg: ColourUtil.HexToRgba("#070B12"),
ChildBg: ColourUtil.HexToRgba("#0C1220"),
FrameBg: ColourUtil.HexToRgba("#141E30"),
Surface: ColourUtil.HexToRgba("#1A2538"),
SurfaceHover: ColourUtil.HexToRgba("#22303F"),
Border: ColourUtil.HexToRgba("#00BED266"),
TextPrimary: ColourUtil.HexToRgba("#E6F4F1"),
TextMuted: ColourUtil.HexToRgba("#8FA3B5"),
TextDim: ColourUtil.HexToRgba("#566273"),
StatusSuccess: ColourUtil.HexToRgba("#5CB85C"),
StatusDanger: ColourUtil.HexToRgba("#D9534F"),
StatusWarning: ColourUtil.HexToRgba("#F0AD4E"),
StatusInfo: ColourUtil.HexToRgba("#00BED2")
),
Layout: new ThemeLayout(
WindowRounding: 4f, ChildRounding: 3f, PopupRounding: 3f,
FrameRounding: 2f, GrabRounding: 2f, TabRounding: 2f,
ScrollbarRounding: 2f, WindowBorderSize: 1f, FrameBorderSize: 1f
),
Typography: new ThemeTypography(),
IsBuiltIn: true,
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
{
// Hellion Arctic — FFXIV-Standard mit dezenter Cyan-Tinte in den
// blauen Channels (Party/FC). Channel-Identität bleibt klar.
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#FFFFFF"),
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#FFE066"),
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#FFA040"),
[HellionChat.Code.ChatType.TellIncoming] = ColourUtil.HexToRgba("#FF99CC"),
[HellionChat.Code.ChatType.TellOutgoing] = ColourUtil.HexToRgba("#FF99CC"),
[HellionChat.Code.ChatType.Party] = ColourUtil.HexToRgba("#80C0E8"),
[HellionChat.Code.ChatType.Alliance] = ColourUtil.HexToRgba("#FFB870"),
[HellionChat.Code.ChatType.FreeCompany] = ColourUtil.HexToRgba("#4DD9E8"),
[HellionChat.Code.ChatType.NoviceNetwork] = ColourUtil.HexToRgba("#A8E060"),
[HellionChat.Code.ChatType.CrossParty] = ColourUtil.HexToRgba("#80C0E8"),
[HellionChat.Code.ChatType.Linkshell1] = ColourUtil.HexToRgba("#A8E060"),
[HellionChat.Code.ChatType.Linkshell2] = ColourUtil.HexToRgba("#FFC080"),
[HellionChat.Code.ChatType.Linkshell3] = ColourUtil.HexToRgba("#FFE066"),
[HellionChat.Code.ChatType.Linkshell4] = ColourUtil.HexToRgba("#80E8A8"),
[HellionChat.Code.ChatType.Linkshell5] = ColourUtil.HexToRgba("#80C0E8"),
[HellionChat.Code.ChatType.Linkshell6] = ColourUtil.HexToRgba("#A8A0F0"),
[HellionChat.Code.ChatType.Linkshell7] = ColourUtil.HexToRgba("#FF99CC"),
[HellionChat.Code.ChatType.Linkshell8] = ColourUtil.HexToRgba("#E8B0F0"),
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8C880"),
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8C880"),
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#C0C0C0"),
})
);
}
+77
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@@ -0,0 +1,77 @@
using HellionChat.Util;
namespace HellionChat.Themes.Builtin;
internal static class MintGrove
{
public const string Slug = "mint-grove";
public static Theme Build() => new(
Slug: Slug,
Name: "Mint Grove",
Author: "Hellion Online Media",
Description: "Mint Green + Honey Amber auf Deep Forest. Naturthemen-tauglich.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#3CB371"),
Primary: ColourUtil.HexToRgba("#5DD39E"),
PrimaryLight: ColourUtil.HexToRgba("#8FE0B8"),
PrimaryGlow: ColourUtil.HexToRgba("#5DD39E99"),
AccentDark: ColourUtil.HexToRgba("#F4C870"),
Accent: ColourUtil.HexToRgba("#F9D580"),
AccentLight: ColourUtil.HexToRgba("#FCDD93"),
Identity: ColourUtil.HexToRgba("#5DD39E"),
WindowBg: ColourUtil.HexToRgba("#0A1410"),
ChildBg: ColourUtil.HexToRgba("#10201A"),
FrameBg: ColourUtil.HexToRgba("#162B22"),
Surface: ColourUtil.HexToRgba("#1E372B"),
SurfaceHover: ColourUtil.HexToRgba("#284335"),
Border: ColourUtil.HexToRgba("#5DD39E55"),
TextPrimary: ColourUtil.HexToRgba("#E8F5EA"),
TextMuted: ColourUtil.HexToRgba("#9BB5A5"),
TextDim: ColourUtil.HexToRgba("#5C6F65"),
StatusSuccess: ColourUtil.HexToRgba("#5DD39E"),
StatusDanger: ColourUtil.HexToRgba("#D9534F"),
StatusWarning: ColourUtil.HexToRgba("#E8B590"),
StatusInfo: ColourUtil.HexToRgba("#5DA9C7")
),
Layout: new ThemeLayout(
WindowRounding: 5f, ChildRounding: 4f, PopupRounding: 4f,
FrameRounding: 3f, GrabRounding: 3f, TabRounding: 3f,
ScrollbarRounding: 3f, WindowBorderSize: 1f, FrameBorderSize: 1f
),
Typography: new ThemeTypography(),
IsBuiltIn: true,
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
{
// Mint Grove — Naturthemen-Tönung: Honey-Amber in Yell-Familie,
// Mint-Drift in NoviceNetwork und Linkshell. Tell-Pink-Identität
// bleibt erhalten für Erkennbarkeit.
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#E8F5EA"),
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#F9D580"),
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#F0A050"),
[HellionChat.Code.ChatType.TellIncoming] = ColourUtil.HexToRgba("#F098C8"),
[HellionChat.Code.ChatType.TellOutgoing] = ColourUtil.HexToRgba("#F098C8"),
[HellionChat.Code.ChatType.Party] = ColourUtil.HexToRgba("#80B8D0"),
[HellionChat.Code.ChatType.Alliance] = ColourUtil.HexToRgba("#F0B070"),
[HellionChat.Code.ChatType.FreeCompany] = ColourUtil.HexToRgba("#80C8B0"),
[HellionChat.Code.ChatType.NoviceNetwork] = ColourUtil.HexToRgba("#8FE0B8"),
[HellionChat.Code.ChatType.CrossParty] = ColourUtil.HexToRgba("#80B8D0"),
[HellionChat.Code.ChatType.Linkshell1] = ColourUtil.HexToRgba("#8FE0B8"),
[HellionChat.Code.ChatType.Linkshell2] = ColourUtil.HexToRgba("#F0BC80"),
[HellionChat.Code.ChatType.Linkshell3] = ColourUtil.HexToRgba("#F9D580"),
[HellionChat.Code.ChatType.Linkshell4] = ColourUtil.HexToRgba("#80E0A0"),
[HellionChat.Code.ChatType.Linkshell5] = ColourUtil.HexToRgba("#80B8D0"),
[HellionChat.Code.ChatType.Linkshell6] = ColourUtil.HexToRgba("#A89DC0"),
[HellionChat.Code.ChatType.Linkshell7] = ColourUtil.HexToRgba("#F098C8"),
[HellionChat.Code.ChatType.Linkshell8] = ColourUtil.HexToRgba("#D0A8C8"),
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8C088"),
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8C088"),
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#9BB5A5"),
})
);
}
@@ -0,0 +1,76 @@
using HellionChat.Util;
namespace HellionChat.Themes.Builtin;
internal static class MoonlitBloom
{
public const string Slug = "moonlit-bloom";
public static Theme Build() => new(
Slug: Slug,
Name: "Moonlit Bloom",
Author: "Hellion Online Media",
Description: "Bloom Magenta + Soft Sage auf Deep Violet Night.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#C957D0"),
Primary: ColourUtil.HexToRgba("#E374E8"),
PrimaryLight: ColourUtil.HexToRgba("#EF8AF4"),
PrimaryGlow: ColourUtil.HexToRgba("#E374E899"),
AccentDark: ColourUtil.HexToRgba("#7AAC5C"),
Accent: ColourUtil.HexToRgba("#9CCB7C"),
AccentLight: ColourUtil.HexToRgba("#B6E297"),
Identity: ColourUtil.HexToRgba("#E374E8"),
WindowBg: ColourUtil.HexToRgba("#0E0C1F"),
ChildBg: ColourUtil.HexToRgba("#15122B"),
FrameBg: ColourUtil.HexToRgba("#1F1A38"),
Surface: ColourUtil.HexToRgba("#28224A"),
SurfaceHover: ColourUtil.HexToRgba("#332B5B"),
Border: ColourUtil.HexToRgba("#E374E844"),
TextPrimary: ColourUtil.HexToRgba("#ECE6F5"),
TextMuted: ColourUtil.HexToRgba("#9A8BB0"),
TextDim: ColourUtil.HexToRgba("#554B6E"),
StatusSuccess: ColourUtil.HexToRgba("#7AAC5C"),
StatusDanger: ColourUtil.HexToRgba("#E85C6A"),
StatusWarning: ColourUtil.HexToRgba("#E8B590"),
StatusInfo: ColourUtil.HexToRgba("#6278FF")
),
Layout: new ThemeLayout(
WindowRounding: 6f, ChildRounding: 5f, PopupRounding: 5f,
FrameRounding: 4f, GrabRounding: 4f, TabRounding: 4f,
ScrollbarRounding: 4f, WindowBorderSize: 1f, FrameBorderSize: 1f
),
Typography: new ThemeTypography(),
IsBuiltIn: true,
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
{
// Moonlit Bloom — Bloom-Magenta-Tönung. Sage-Drift in NoviceNetwork
// und Linkshell4. Tell-Pink-Identität bleibt sichtbar.
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#ECE6F5"),
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#F0D080"),
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#F09A60"),
[HellionChat.Code.ChatType.TellIncoming] = ColourUtil.HexToRgba("#EF8AF4"),
[HellionChat.Code.ChatType.TellOutgoing] = ColourUtil.HexToRgba("#EF8AF4"),
[HellionChat.Code.ChatType.Party] = ColourUtil.HexToRgba("#A0B0F0"),
[HellionChat.Code.ChatType.Alliance] = ColourUtil.HexToRgba("#F0B090"),
[HellionChat.Code.ChatType.FreeCompany] = ColourUtil.HexToRgba("#A8C8E8"),
[HellionChat.Code.ChatType.NoviceNetwork] = ColourUtil.HexToRgba("#9CCB7C"),
[HellionChat.Code.ChatType.CrossParty] = ColourUtil.HexToRgba("#A0B0F0"),
[HellionChat.Code.ChatType.Linkshell1] = ColourUtil.HexToRgba("#9CCB7C"),
[HellionChat.Code.ChatType.Linkshell2] = ColourUtil.HexToRgba("#F0BC92"),
[HellionChat.Code.ChatType.Linkshell3] = ColourUtil.HexToRgba("#F0D080"),
[HellionChat.Code.ChatType.Linkshell4] = ColourUtil.HexToRgba("#B6E297"),
[HellionChat.Code.ChatType.Linkshell5] = ColourUtil.HexToRgba("#A0B0F0"),
[HellionChat.Code.ChatType.Linkshell6] = ColourUtil.HexToRgba("#C098D8"),
[HellionChat.Code.ChatType.Linkshell7] = ColourUtil.HexToRgba("#EF8AF4"),
[HellionChat.Code.ChatType.Linkshell8] = ColourUtil.HexToRgba("#E8B0E8"),
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8B590"),
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8B590"),
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#9A8BB0"),
})
);
}
@@ -0,0 +1,41 @@
{
"schemaVersion": 1,
"slug": "example-custom",
"name": "Example Custom",
"author": "You",
"description": "Starting template — duplicate, rename, edit colors and reload.",
"colors": {
"primaryDark": "#0097A7",
"primary": "#00BED2",
"primaryLight": "#4DD9E8",
"primaryGlow": "#00BED299",
"accentDark": "#E85D04",
"accent": "#F97316",
"accentLight": "#FB923C",
"identity": "#0097A7",
"windowBg": "#070B12",
"childBg": "#0C1220",
"frameBg": "#141E30",
"surface": "#1A2538",
"surfaceHover": "#22303F",
"border": "#00BED266",
"textPrimary": "#E6F4F1",
"textMuted": "#8FA3B5",
"textDim": "#566273",
"statusSuccess": "#5CB85C",
"statusDanger": "#D9534F",
"statusWarning": "#F0AD4E",
"statusInfo": "#00BED2"
},
"layout": {
"windowRounding": 4,
"childRounding": 3,
"popupRounding": 3,
"frameRounding": 2,
"grabRounding": 2,
"tabRounding": 2,
"scrollbarRounding": 2,
"windowBorderSize": 1,
"frameBorderSize": 1
}
}
+13
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@@ -0,0 +1,13 @@
namespace HellionChat.Themes;
public sealed record Theme(
string Slug,
string Name,
string Author,
string Description,
ThemeColors Colors,
ThemeLayout Layout,
ThemeTypography Typography,
bool IsBuiltIn,
ThemeChatColors? ChatColors = null
);
+11
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@@ -0,0 +1,11 @@
using HellionChat.Code;
namespace HellionChat.Themes;
// Optional pro Theme. Wenn ein Theme ChatColors mitliefert, kann der
// User sie per Klick im Themes-Tab auf Configuration.ChatColours anwenden.
// Ein Theme ohne ChatColors (z.B. chat2-classic) lässt die User-Channel-
// Farben unverändert.
public sealed record ThemeChatColors(
IReadOnlyDictionary<ChatType, uint> Channels
);
+31
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@@ -0,0 +1,31 @@
namespace HellionChat.Themes;
// Color-Werte als 0xRRGGBBAA, RgbaToAbgr handled den Byte-Swap zu ImGui.
public sealed record ThemeColors(
uint PrimaryDark,
uint Primary,
uint PrimaryLight,
uint PrimaryGlow,
uint AccentDark,
uint Accent,
uint AccentLight,
uint Identity,
uint WindowBg,
uint ChildBg,
uint FrameBg,
uint Surface,
uint SurfaceHover,
uint Border,
uint TextPrimary,
uint TextMuted,
uint TextDim,
uint StatusSuccess,
uint StatusDanger,
uint StatusWarning,
uint StatusInfo
);
+131
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@@ -0,0 +1,131 @@
using System.Text.Json;
using HellionChat.Util;
namespace HellionChat.Themes;
internal static class ThemeJsonLoader
{
public const int SupportedSchemaVersion = 1;
public static Theme LoadFromString(string json)
{
if (string.IsNullOrWhiteSpace(json))
throw new FormatException("Theme JSON is empty");
JsonDocument doc;
try { doc = JsonDocument.Parse(json); }
catch (JsonException ex) { throw new FormatException("Theme JSON is not valid JSON", ex); }
using (doc)
{
var root = doc.RootElement;
var schemaVersion = ReadInt(root, "schemaVersion");
if (schemaVersion != SupportedSchemaVersion)
throw new FormatException($"Unsupported schemaVersion {schemaVersion}; expected {SupportedSchemaVersion}");
var slug = ReadString(root, "slug");
var name = ReadString(root, "name");
var author = ReadString(root, "author");
var description = ReadString(root, "description");
var colors = ReadColors(root.GetProperty("colors"));
var layout = ReadLayout(root.GetProperty("layout"));
ThemeChatColors? chatColors = null;
if (root.TryGetProperty("chatChannels", out var ch) && ch.ValueKind == JsonValueKind.Object)
chatColors = ReadChatColors(ch);
return new Theme(slug, name, author, description, colors, layout, new ThemeTypography(), IsBuiltIn: false, ChatColors: chatColors);
}
}
private static ThemeChatColors ReadChatColors(JsonElement el)
{
var dict = new Dictionary<HellionChat.Code.ChatType, uint>();
foreach (var prop in el.EnumerateObject())
{
// Property-Name ist der ChatType-Name als String (z.B. "Say", "Tell"),
// Value ist Hex wie bei den Theme-Colors. Unbekannte Channel-Names
// werden still übersprungen — Forward-Compat falls SE neue Channels
// einführt.
if (!Enum.TryParse<HellionChat.Code.ChatType>(prop.Name, ignoreCase: true, out var channel))
continue;
if (prop.Value.ValueKind != JsonValueKind.String)
continue;
var hex = prop.Value.GetString();
if (string.IsNullOrWhiteSpace(hex))
continue;
dict[channel] = HellionChat.Util.ColourUtil.HexToRgba(hex);
}
return new ThemeChatColors(dict);
}
public static Theme LoadFromFile(string path)
{
var json = File.ReadAllText(path);
return LoadFromString(json);
}
private static ThemeColors ReadColors(JsonElement el) => new(
PrimaryDark: ColourUtil.HexToRgba(ReadString(el, "primaryDark")),
Primary: ColourUtil.HexToRgba(ReadString(el, "primary")),
PrimaryLight: ColourUtil.HexToRgba(ReadString(el, "primaryLight")),
PrimaryGlow: ColourUtil.HexToRgba(ReadString(el, "primaryGlow")),
AccentDark: ColourUtil.HexToRgba(ReadString(el, "accentDark")),
Accent: ColourUtil.HexToRgba(ReadString(el, "accent")),
AccentLight: ColourUtil.HexToRgba(ReadString(el, "accentLight")),
Identity: ColourUtil.HexToRgba(ReadString(el, "identity")),
WindowBg: ColourUtil.HexToRgba(ReadString(el, "windowBg")),
ChildBg: ColourUtil.HexToRgba(ReadString(el, "childBg")),
FrameBg: ColourUtil.HexToRgba(ReadString(el, "frameBg")),
Surface: ColourUtil.HexToRgba(ReadString(el, "surface")),
SurfaceHover: ColourUtil.HexToRgba(ReadString(el, "surfaceHover")),
Border: ColourUtil.HexToRgba(ReadString(el, "border")),
TextPrimary: ColourUtil.HexToRgba(ReadString(el, "textPrimary")),
TextMuted: ColourUtil.HexToRgba(ReadString(el, "textMuted")),
TextDim: ColourUtil.HexToRgba(ReadString(el, "textDim")),
StatusSuccess: ColourUtil.HexToRgba(ReadString(el, "statusSuccess")),
StatusDanger: ColourUtil.HexToRgba(ReadString(el, "statusDanger")),
StatusWarning: ColourUtil.HexToRgba(ReadString(el, "statusWarning")),
StatusInfo: ColourUtil.HexToRgba(ReadString(el, "statusInfo"))
);
private static ThemeLayout ReadLayout(JsonElement el) => new(
WindowRounding: ReadFloat(el, "windowRounding"),
ChildRounding: ReadFloat(el, "childRounding"),
PopupRounding: ReadFloat(el, "popupRounding"),
FrameRounding: ReadFloat(el, "frameRounding"),
GrabRounding: ReadFloat(el, "grabRounding"),
TabRounding: ReadFloat(el, "tabRounding"),
ScrollbarRounding: ReadFloat(el, "scrollbarRounding"),
WindowBorderSize: ReadFloat(el, "windowBorderSize"),
FrameBorderSize: ReadFloat(el, "frameBorderSize")
);
private static string ReadString(JsonElement el, string name)
{
if (!el.TryGetProperty(name, out var v) || v.ValueKind != JsonValueKind.String)
throw new FormatException($"Theme JSON missing string property '{name}'");
return v.GetString() ?? throw new FormatException($"Theme JSON property '{name}' is null");
}
private static int ReadInt(JsonElement el, string name)
{
if (!el.TryGetProperty(name, out var v) || v.ValueKind != JsonValueKind.Number)
throw new FormatException($"Theme JSON missing number property '{name}'");
return v.GetInt32();
}
private static float ReadFloat(JsonElement el, string name)
{
if (!el.TryGetProperty(name, out var v) || v.ValueKind != JsonValueKind.Number)
throw new FormatException($"Theme JSON missing number property '{name}'");
return (float)v.GetDouble();
}
}
+73
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@@ -0,0 +1,73 @@
using System.Text.Json;
namespace HellionChat.Themes;
internal static class ThemeJsonWriter
{
public static string Serialize(Theme theme)
{
using var ms = new MemoryStream();
using (var writer = new Utf8JsonWriter(ms, new JsonWriterOptions { Indented = true }))
{
writer.WriteStartObject();
writer.WriteNumber("schemaVersion", ThemeJsonLoader.SupportedSchemaVersion);
writer.WriteString("slug", theme.Slug);
writer.WriteString("name", theme.Name);
writer.WriteString("author", theme.Author);
writer.WriteString("description", theme.Description);
writer.WriteStartObject("colors");
WriteColor(writer, "primaryDark", theme.Colors.PrimaryDark);
WriteColor(writer, "primary", theme.Colors.Primary);
WriteColor(writer, "primaryLight", theme.Colors.PrimaryLight);
WriteColor(writer, "primaryGlow", theme.Colors.PrimaryGlow);
WriteColor(writer, "accentDark", theme.Colors.AccentDark);
WriteColor(writer, "accent", theme.Colors.Accent);
WriteColor(writer, "accentLight", theme.Colors.AccentLight);
WriteColor(writer, "identity", theme.Colors.Identity);
WriteColor(writer, "windowBg", theme.Colors.WindowBg);
WriteColor(writer, "childBg", theme.Colors.ChildBg);
WriteColor(writer, "frameBg", theme.Colors.FrameBg);
WriteColor(writer, "surface", theme.Colors.Surface);
WriteColor(writer, "surfaceHover", theme.Colors.SurfaceHover);
WriteColor(writer, "border", theme.Colors.Border);
WriteColor(writer, "textPrimary", theme.Colors.TextPrimary);
WriteColor(writer, "textMuted", theme.Colors.TextMuted);
WriteColor(writer, "textDim", theme.Colors.TextDim);
WriteColor(writer, "statusSuccess", theme.Colors.StatusSuccess);
WriteColor(writer, "statusDanger", theme.Colors.StatusDanger);
WriteColor(writer, "statusWarning", theme.Colors.StatusWarning);
WriteColor(writer, "statusInfo", theme.Colors.StatusInfo);
writer.WriteEndObject();
writer.WriteStartObject("layout");
writer.WriteNumber("windowRounding", theme.Layout.WindowRounding);
writer.WriteNumber("childRounding", theme.Layout.ChildRounding);
writer.WriteNumber("popupRounding", theme.Layout.PopupRounding);
writer.WriteNumber("frameRounding", theme.Layout.FrameRounding);
writer.WriteNumber("grabRounding", theme.Layout.GrabRounding);
writer.WriteNumber("tabRounding", theme.Layout.TabRounding);
writer.WriteNumber("scrollbarRounding", theme.Layout.ScrollbarRounding);
writer.WriteNumber("windowBorderSize", theme.Layout.WindowBorderSize);
writer.WriteNumber("frameBorderSize", theme.Layout.FrameBorderSize);
writer.WriteEndObject();
if (theme.ChatColors is { Channels.Count: > 0 } cc)
{
writer.WriteStartObject("chatChannels");
foreach (var kvp in cc.Channels)
writer.WriteString(kvp.Key.ToString(), $"#{kvp.Value:X8}");
writer.WriteEndObject();
}
writer.WriteEndObject();
}
return System.Text.Encoding.UTF8.GetString(ms.ToArray());
}
private static void WriteColor(Utf8JsonWriter writer, string key, uint rgba)
{
writer.WriteString(key, $"#{rgba:X8}");
}
}
+14
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@@ -0,0 +1,14 @@
namespace HellionChat.Themes;
// Layout-Werte spiegeln die ImGuiStyleVar-Slots, die HellionStyle pusht.
public sealed record ThemeLayout(
float WindowRounding,
float ChildRounding,
float PopupRounding,
float FrameRounding,
float GrabRounding,
float TabRounding,
float ScrollbarRounding,
float WindowBorderSize,
float FrameBorderSize
);
+96
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@@ -0,0 +1,96 @@
using HellionChat.Themes.Builtin;
namespace HellionChat.Themes;
public sealed class ThemeRegistry
{
public const string DefaultSlug = HellionArctic.Slug;
private readonly Dictionary<string, Theme> _builtIns;
private readonly Dictionary<string, (Theme Theme, DateTime Stamp)> _customCache = new(StringComparer.OrdinalIgnoreCase);
private readonly string? _customThemesDir;
private Theme _active;
public ThemeRegistry(string? customThemesDir = null)
{
_builtIns = new Dictionary<string, Theme>(StringComparer.OrdinalIgnoreCase)
{
{ HellionArctic.Slug, HellionArctic.Build() },
{ Chat2Classic.Slug, Chat2Classic.Build() },
{ EventHorizon.Slug, EventHorizon.Build() },
{ MoonlitBloom.Slug, MoonlitBloom.Build() },
{ MintGrove.Slug, MintGrove.Build() },
};
_active = _builtIns[DefaultSlug];
_customThemesDir = customThemesDir;
}
public Theme Active => _active;
public Theme Get(string slug)
{
if (_builtIns.TryGetValue(slug, out var b)) return b;
var custom = LoadCustomBySlug(slug);
if (custom != null) return custom;
return _builtIns[DefaultSlug];
}
public IEnumerable<Theme> AllBuiltIns() => _builtIns.Values;
public IEnumerable<Theme> AllCustom() => RefreshCustomCache();
public void Switch(string slug) => _active = Get(slug);
// Custom-Themes werden lazy aus dem Verzeichnis geladen, Cache mit
// LastWriteTime-Token. Eine geänderte JSON wird beim nächsten Lookup
// neu eingelesen.
private Theme? LoadCustomBySlug(string slug)
{
if (_customThemesDir is null) return null;
if (!Directory.Exists(_customThemesDir)) return null;
foreach (var theme in RefreshCustomCache())
if (string.Equals(theme.Slug, slug, StringComparison.OrdinalIgnoreCase))
return theme;
return null;
}
private IEnumerable<Theme> RefreshCustomCache()
{
if (_customThemesDir is null || !Directory.Exists(_customThemesDir))
yield break;
var seenSlugs = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
foreach (var path in Directory.EnumerateFiles(_customThemesDir, "*.json"))
{
Theme? theme = null;
var stamp = File.GetLastWriteTimeUtc(path);
var key = path;
if (_customCache.TryGetValue(key, out var cached) && cached.Stamp == stamp)
{
theme = cached.Theme;
}
else
{
try
{
theme = ThemeJsonLoader.LoadFromFile(path);
_customCache[key] = (theme, stamp);
}
catch (Exception ex)
{
// Logging passiert in Plugin.cs durch den Aufrufer; hier still
// ignorieren, damit ein einzelnes kaputtes JSON nicht alle
// Custom-Themes blockt.
_ = ex;
continue;
}
}
if (theme is not null && seenSlugs.Add(theme.Slug))
yield return theme;
}
}
}
+8
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@@ -0,0 +1,8 @@
namespace HellionChat.Themes;
// Optional pro Theme. v1.1.0 nutzt das nicht aktiv; ist als Erweiterungspunkt
// für zukünftige Theme-Slots vorbereitet.
public sealed record ThemeTypography(
float? OverrideGlobalFontSizePt = null,
float? OverrideSymbolsFontSizePt = null
);
+6 -26
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@@ -494,9 +494,7 @@ public sealed class ChatLogWindow : Window
Flags |= ImGuiWindowFlags.NoTitleBar; Flags |= ImGuiWindowFlags.NoTitleBar;
if (LastViewport == ImGuiHelpers.MainViewport.Handle && !WasDocked) if (LastViewport == ImGuiHelpers.MainViewport.Handle && !WasDocked)
BgAlpha = Plugin.Config.HellionThemeEnabled BgAlpha = Plugin.Config.WindowOpacity;
? Plugin.Config.HellionThemeWindowOpacity
: Plugin.Config.WindowAlpha / 100f;
LastViewport = ImGui.GetWindowViewport().Handle; LastViewport = ImGui.GetWindowViewport().Handle;
WasDocked = ImGui.IsWindowDocked(); WasDocked = ImGui.IsWindowDocked();
@@ -523,28 +521,16 @@ public sealed class ChatLogWindow : Window
return FrameTime - lastActivityTime <= 1000 * Plugin.Config.InactivityHideTimeout; return FrameTime - lastActivityTime <= 1000 * Plugin.Config.InactivityHideTimeout;
} }
// Tracks the style instance pushed in PreDraw so PostDraw can pop the same
// one even if the user toggled OverrideStyle / ChosenStyle mid-frame.
// Without this, a config change between PreDraw and PostDraw could either
// leak a Push (no matching Pop) or pop nothing while we still have a frame
// pushed onto the ImGui stack.
private StyleModel? _pushedStyle;
public override void PreDraw() public override void PreDraw()
{ {
if (Plugin.Config.KeepInputFocus && Activate) if (Plugin.Config.KeepInputFocus && Activate)
ImGui.SetWindowFocus(WindowName); ImGui.SetWindowFocus(WindowName);
_pushedStyle = null; // Hellion Chat v1.1.0+ — Theme-Engine ist Source-of-Truth, kein
if (Plugin.Config is { OverrideStyle: true, ChosenStyle: not null }) // zusätzlicher Dalamud-StyleModel-Override mehr pro Window. Plugin.Draw
{ // pusht das aktive Hellion-Theme global; ChatLogWindow zeichnet sich
var style = StyleModel.GetConfiguredStyles()?.FirstOrDefault(s => s.Name == Plugin.Config.ChosenStyle); // damit konsistent zu Settings/Pop-Out/Wizard. Wer den Upstream-Look
if (style != null) // will, wählt das Built-In-Theme "Chat 2 Klassik" in Settings → Themes.
{
style.Push();
_pushedStyle = style;
}
}
} }
public override void PostDraw() public override void PostDraw()
@@ -555,12 +541,6 @@ public sealed class ChatLogWindow : Window
// doesn't get called if the input is disabled. // doesn't get called if the input is disabled.
if (Plugin.CurrentTab.InputDisabled) if (Plugin.CurrentTab.InputDisabled)
Activate = false; Activate = false;
if (_pushedStyle != null)
{
_pushedStyle.Pop();
_pushedStyle = null;
}
} }
public override void OnClose() public override void OnClose()
+86 -173
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@@ -1,3 +1,4 @@
using HellionChat.Themes;
using HellionChat.Util; using HellionChat.Util;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility.Raii; using Dalamud.Interface.Utility.Raii;
@@ -5,207 +6,119 @@ using Dalamud.Interface.Utility.Raii;
namespace HellionChat.Ui; namespace HellionChat.Ui;
/// <summary> /// <summary>
/// ImGui style override for Hellion Chat. Industrial HUD palette with three /// ImGui style override for Hellion Chat. v1.1.0 ist die Engine
/// distinct accents — cyan-teal as the primary action color, industrial /// theme-getrieben: PushGlobal nimmt eine Theme-Instance + Window-
/// amber for active state highlights, slate-violet for title bars and /// Opacity, die gesamten Color- und Style-Slots werden aus dem Theme
/// active tabs — on a deep-slate frame background with steel borders. /// gelesen statt aus einer fixen Konstanten-Tabelle.
///
/// Two entry points:
/// Push — local color stack, scoped via using-block. Use inside
/// Hellion-only surfaces (Privacy tab, first-run wizard).
/// PushGlobal — full color + style variable stack. Pushed once per frame
/// in Plugin.Draw so every Hellion-rendered window inherits
/// the look. Cheap to pop because ImGui keeps its own stack.
/// </summary> /// </summary>
internal static class HellionStyle internal static class HellionStyle
{ {
// Encoded as 0xRRGGBBAA, matching ChatTwo convention (see Settings.cs
// Ko-fi buttons). RgbaToAbgr handles the byte swap to the format ImGui
// expects. Hex values are sourced from the Hellion Online Media brand
// guide ("Arctic Cyan + Ember Glow", BRANDING.md in the website repo).
// Primary — Arctic Cyan, used for every interactive control (buttons,
// checks, sliders, separators when hovered). Three brand stages plus a
// hover that lifts to brand-color-light and a press that drops to
// brand-color-dark.
private const uint PrimaryRgba = 0x00BED2FF; // brand-color
private const uint PrimaryHoverRgba = 0x4DD9E8FF; // brand-color-light
private const uint PrimaryActiveRgba = 0x0097A7FF; // brand-color-dark
// Identity — brand-color-dark teal for window title bars and the
// active tab. Sits visibly below the primary cyan on buttons so the
// user sees "where am I" (deep teal) versus "what can I click"
// (brand cyan) without leaving the cyan family.
private const uint IdentityRgba = 0x0097A7FF; // brand-color-dark
private const uint IdentityHoverRgba = 0x4DD9E8FF; // brand-color-light
private const uint IdentityDeepRgba = 0x005670FF; // dimmer teal for unfocused-active tab
// Accent — Ember Orange for warm highlights on grips and scrollbar
// pulls. Replaces the previous industrial amber so the plugin matches
// the website's CTA palette. AccentActive is reserved for any future
// pressed-state on accent surfaces; the current slots only need
// AccentRgba and AccentHoverRgba.
private const uint AccentRgba = 0xF97316FF; // accent-color
private const uint AccentHoverRgba = 0xFB923CFF; // accent-color-light
// Surfaces — Hellion brand background ladder. Window darkest, frame
// hover ladder climbs into surface tones. Matches the website's
// background / background-medium / background-light / surface vars.
private const uint WindowBgRgba = 0x070B12FF; // background
private const uint ChildBgRgba = 0x0C1220FF; // background-medium
private const uint PopupBgRgba = 0x0C1220FF; // background-medium
private const uint FrameBgRgba = 0x141E30FF; // background-light
private const uint FrameBgHoverRgba = 0x1A2538FF; // surface
private const uint FrameBgActiveRgba = 0x22303FFF; // surface-hover
// Cyan-tinted border — matches website --border-brand (cyan @ 40% α).
private const uint BorderRgba = 0x00BED266;
private const uint BorderShadowRgba = 0x00000000;
// Headers / collapsing-headers / tree nodes / selectables — same
// surface ladder as frames so panels feel consistent.
private const uint HeaderRgba = 0x141E30FF;
private const uint HeaderHoverRgba = 0x1A2538FF;
private const uint HeaderActiveRgba = 0x22303FFF;
// Title bars — Identity teal on active so the focused window reads
// as "yours" without using accent or primary slots.
private const uint TitleBgRgba = 0x070B12FF;
private const uint TitleBgActiveRgba = IdentityRgba;
private const uint TitleBgCollapsedRgba = 0x05080EFF;
// Tabs — neutral inactive, Identity-light on hover, Identity teal on
// active. Unfocused-active uses the deeper Identity stage so an
// unfocused window's active tab still reads but does not pull focus.
private const uint TabRgba = 0x141E30FF;
private const uint TabHoveredRgba = IdentityHoverRgba;
private const uint TabActiveRgba = IdentityRgba;
private const uint TabUnfocusedRgba = 0x0C1220FF;
private const uint TabUnfocusedActiveRgba = IdentityDeepRgba;
// Scrollbar — Ember on grab so the pull stands out without competing
// with the cyan action buttons. Idle grab is a subtle surface tone,
// hover/active climb into accent.
private const uint ScrollbarBgRgba = 0x070B12FF;
private const uint ScrollbarGrabRgba = 0x22303FFF; // surface-hover
private const uint ScrollbarGrabHoveredRgba = AccentHoverRgba;
private const uint ScrollbarGrabActiveRgba = AccentRgba;
// Resize grip — same Ember treatment as the scrollbar.
private const uint ResizeGripRgba = 0x141E30FF;
private const uint ResizeGripHoveredRgba = AccentHoverRgba;
private const uint ResizeGripActiveRgba = AccentRgba;
// Separator and check mark / slider follow the primary cyan.
/// <summary> /// <summary>
/// Local color stack for Hellion-only surfaces. Cheap. Use inside a /// Local color stack auf Basis des aktiven Themes. Cheap. Use inside a
/// `using var _ = HellionStyle.Push();` block. /// `using var _ = HellionStyle.Push(theme);` block.
/// </summary> /// </summary>
internal static IDisposable Push() internal static IDisposable Push(Theme theme)
{ {
var c = theme.Colors;
var stack = new StackHandle(); var stack = new StackHandle();
stack.PushColor(ImGuiCol.Button, PrimaryRgba); stack.PushColor(ImGuiCol.Button, c.Primary);
stack.PushColor(ImGuiCol.ButtonHovered, PrimaryHoverRgba); stack.PushColor(ImGuiCol.ButtonHovered, c.PrimaryLight);
stack.PushColor(ImGuiCol.ButtonActive, PrimaryActiveRgba); stack.PushColor(ImGuiCol.ButtonActive, c.PrimaryDark);
stack.PushColor(ImGuiCol.FrameBg, FrameBgRgba); stack.PushColor(ImGuiCol.FrameBg, c.FrameBg);
stack.PushColor(ImGuiCol.FrameBgHovered, FrameBgHoverRgba); stack.PushColor(ImGuiCol.FrameBgHovered, c.SurfaceHover);
stack.PushColor(ImGuiCol.FrameBgActive, FrameBgActiveRgba); stack.PushColor(ImGuiCol.FrameBgActive, c.Surface);
stack.PushColor(ImGuiCol.Border, BorderRgba); stack.PushColor(ImGuiCol.Border, c.Border);
stack.PushColor(ImGuiCol.Header, HeaderRgba); stack.PushColor(ImGuiCol.Header, c.Surface);
stack.PushColor(ImGuiCol.HeaderHovered, HeaderHoverRgba); stack.PushColor(ImGuiCol.HeaderHovered, c.SurfaceHover);
stack.PushColor(ImGuiCol.HeaderActive, HeaderActiveRgba); stack.PushColor(ImGuiCol.HeaderActive, c.Identity);
stack.PushColor(ImGuiCol.CheckMark, PrimaryRgba); stack.PushColor(ImGuiCol.CheckMark, c.Primary);
stack.PushColor(ImGuiCol.SliderGrab, PrimaryRgba); stack.PushColor(ImGuiCol.SliderGrab, c.Primary);
stack.PushColor(ImGuiCol.SliderGrabActive, PrimaryHoverRgba); stack.PushColor(ImGuiCol.SliderGrabActive, c.PrimaryLight);
return stack; return stack;
} }
/// <summary> /// <summary>
/// Global color and style-variable stack pushed once per frame in /// Global color and style-variable stack pushed once per frame in
/// Plugin.Draw. Covers every ImGui surface the plugin renders so the /// Plugin.Draw. Drives every Hellion-rendered window from the active
/// Hellion look is consistent across upstream and Hellion tabs. /// theme's palette and layout values.
/// </summary> /// </summary>
/// <param name="windowOpacity">Window background alpha (0.51.0). Lower /// <param name="theme">Active theme from ThemeRegistry.</param>
/// values let the game shine through the plugin panes.</param> /// <param name="windowOpacity">Window background alpha (0.51.0).</param>
internal static IDisposable PushGlobal(float windowOpacity = 1.0f) internal static IDisposable PushGlobal(Theme theme, float windowOpacity = 1.0f)
{ {
var c = theme.Colors;
var l = theme.Layout;
var stack = new StackHandle(); var stack = new StackHandle();
// Mix the configured opacity into both the outer window and the
// inner content child backgrounds — without ChildBg following the
// slider the chat log stays opaque inside even when the user
// wants to see the game behind it during combat. Form fields and
// popups (FrameBg, PopupBg) still stay opaque so input is readable.
var alphaByte = (uint)Math.Clamp((int)(windowOpacity * 255f), 0x55, 0xFF); var alphaByte = (uint)Math.Clamp((int)(windowOpacity * 255f), 0x55, 0xFF);
var windowBgWithAlpha = (WindowBgRgba & 0xFFFFFF00u) | alphaByte; var windowBgWithAlpha = (c.WindowBg & 0xFFFFFF00u) | alphaByte;
var childBgWithAlpha = (ChildBgRgba & 0xFFFFFF00u) | alphaByte; var childBgWithAlpha = (c.ChildBg & 0xFFFFFF00u) | alphaByte;
// Layout — geometric edges, modest rounding, single-pixel borders. // Layout
stack.PushStyleVar(ImGuiStyleVar.WindowRounding, 4f); stack.PushStyleVar(ImGuiStyleVar.WindowRounding, l.WindowRounding);
stack.PushStyleVar(ImGuiStyleVar.ChildRounding, 3f); stack.PushStyleVar(ImGuiStyleVar.ChildRounding, l.ChildRounding);
stack.PushStyleVar(ImGuiStyleVar.PopupRounding, 3f); stack.PushStyleVar(ImGuiStyleVar.PopupRounding, l.PopupRounding);
stack.PushStyleVar(ImGuiStyleVar.FrameRounding, 2f); stack.PushStyleVar(ImGuiStyleVar.FrameRounding, l.FrameRounding);
stack.PushStyleVar(ImGuiStyleVar.GrabRounding, 2f); stack.PushStyleVar(ImGuiStyleVar.GrabRounding, l.GrabRounding);
stack.PushStyleVar(ImGuiStyleVar.TabRounding, 2f); stack.PushStyleVar(ImGuiStyleVar.TabRounding, l.TabRounding);
stack.PushStyleVar(ImGuiStyleVar.ScrollbarRounding, 2f); stack.PushStyleVar(ImGuiStyleVar.ScrollbarRounding, l.ScrollbarRounding);
stack.PushStyleVar(ImGuiStyleVar.WindowBorderSize, 1f); stack.PushStyleVar(ImGuiStyleVar.WindowBorderSize, l.WindowBorderSize);
stack.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 1f); stack.PushStyleVar(ImGuiStyleVar.FrameBorderSize, l.FrameBorderSize);
// Surfaces. // Surfaces
stack.PushColor(ImGuiCol.WindowBg, windowBgWithAlpha); stack.PushColor(ImGuiCol.WindowBg, windowBgWithAlpha);
stack.PushColor(ImGuiCol.ChildBg, childBgWithAlpha); stack.PushColor(ImGuiCol.ChildBg, childBgWithAlpha);
stack.PushColor(ImGuiCol.PopupBg, PopupBgRgba); stack.PushColor(ImGuiCol.PopupBg, c.ChildBg);
stack.PushColor(ImGuiCol.Border, BorderRgba); stack.PushColor(ImGuiCol.Border, c.Border);
stack.PushColor(ImGuiCol.BorderShadow, BorderShadowRgba); stack.PushColor(ImGuiCol.BorderShadow, 0u);
// Frames (input fields, combos, sliders). // Frames
stack.PushColor(ImGuiCol.FrameBg, FrameBgRgba); stack.PushColor(ImGuiCol.FrameBg, c.FrameBg);
stack.PushColor(ImGuiCol.FrameBgHovered, FrameBgHoverRgba); stack.PushColor(ImGuiCol.FrameBgHovered, c.SurfaceHover);
stack.PushColor(ImGuiCol.FrameBgActive, FrameBgActiveRgba); stack.PushColor(ImGuiCol.FrameBgActive, c.Surface);
// Title bars — tertiary identity on active. // Title bars
stack.PushColor(ImGuiCol.TitleBg, TitleBgRgba); stack.PushColor(ImGuiCol.TitleBg, c.WindowBg);
stack.PushColor(ImGuiCol.TitleBgActive, TitleBgActiveRgba); stack.PushColor(ImGuiCol.TitleBgActive, c.Identity);
stack.PushColor(ImGuiCol.TitleBgCollapsed, TitleBgCollapsedRgba); stack.PushColor(ImGuiCol.TitleBgCollapsed, c.WindowBg);
// Buttons — primary cyan. // Buttons
stack.PushColor(ImGuiCol.Button, PrimaryRgba); stack.PushColor(ImGuiCol.Button, c.Primary);
stack.PushColor(ImGuiCol.ButtonHovered, PrimaryHoverRgba); stack.PushColor(ImGuiCol.ButtonHovered, c.PrimaryLight);
stack.PushColor(ImGuiCol.ButtonActive, PrimaryActiveRgba); stack.PushColor(ImGuiCol.ButtonActive, c.PrimaryDark);
// Headers / selectables — slate with subtle steps. // Headers / selectables
stack.PushColor(ImGuiCol.Header, HeaderRgba); stack.PushColor(ImGuiCol.Header, c.Surface);
stack.PushColor(ImGuiCol.HeaderHovered, HeaderHoverRgba); stack.PushColor(ImGuiCol.HeaderHovered, c.SurfaceHover);
stack.PushColor(ImGuiCol.HeaderActive, HeaderActiveRgba); stack.PushColor(ImGuiCol.HeaderActive, c.Identity);
// Tabs — tertiary identity for the active tab. // Tabs
stack.PushColor(ImGuiCol.Tab, TabRgba); stack.PushColor(ImGuiCol.Tab, c.FrameBg);
stack.PushColor(ImGuiCol.TabHovered, TabHoveredRgba); stack.PushColor(ImGuiCol.TabHovered, c.PrimaryLight);
stack.PushColor(ImGuiCol.TabActive, TabActiveRgba); stack.PushColor(ImGuiCol.TabActive, c.Identity);
stack.PushColor(ImGuiCol.TabUnfocused, TabUnfocusedRgba); stack.PushColor(ImGuiCol.TabUnfocused, c.ChildBg);
stack.PushColor(ImGuiCol.TabUnfocusedActive, TabUnfocusedActiveRgba); stack.PushColor(ImGuiCol.TabUnfocusedActive, c.PrimaryDark);
// Scrollbar. // Scrollbar
stack.PushColor(ImGuiCol.ScrollbarBg, ScrollbarBgRgba); stack.PushColor(ImGuiCol.ScrollbarBg, c.WindowBg);
stack.PushColor(ImGuiCol.ScrollbarGrab, ScrollbarGrabRgba); stack.PushColor(ImGuiCol.ScrollbarGrab, c.Surface);
stack.PushColor(ImGuiCol.ScrollbarGrabHovered, ScrollbarGrabHoveredRgba); stack.PushColor(ImGuiCol.ScrollbarGrabHovered, c.AccentLight);
stack.PushColor(ImGuiCol.ScrollbarGrabActive, ScrollbarGrabActiveRgba); stack.PushColor(ImGuiCol.ScrollbarGrabActive, c.Accent);
// Resize grip — secondary amber on active. // Resize grip
stack.PushColor(ImGuiCol.ResizeGrip, ResizeGripRgba); stack.PushColor(ImGuiCol.ResizeGrip, c.FrameBg);
stack.PushColor(ImGuiCol.ResizeGripHovered, ResizeGripHoveredRgba); stack.PushColor(ImGuiCol.ResizeGripHovered, c.AccentLight);
stack.PushColor(ImGuiCol.ResizeGripActive, ResizeGripActiveRgba); stack.PushColor(ImGuiCol.ResizeGripActive, c.Accent);
// Check mark + slider grab — primary cyan. // Check mark + slider grab
stack.PushColor(ImGuiCol.CheckMark, PrimaryRgba); stack.PushColor(ImGuiCol.CheckMark, c.Primary);
stack.PushColor(ImGuiCol.SliderGrab, PrimaryRgba); stack.PushColor(ImGuiCol.SliderGrab, c.Primary);
stack.PushColor(ImGuiCol.SliderGrabActive, PrimaryHoverRgba); stack.PushColor(ImGuiCol.SliderGrabActive, c.PrimaryLight);
// Separator — primary cyan when hovered/active so the eye // Separator
// immediately sees that splitters are interactive. stack.PushColor(ImGuiCol.Separator, c.Border);
stack.PushColor(ImGuiCol.Separator, BorderRgba); stack.PushColor(ImGuiCol.SeparatorHovered, c.PrimaryLight);
stack.PushColor(ImGuiCol.SeparatorHovered, PrimaryHoverRgba); stack.PushColor(ImGuiCol.SeparatorActive, c.Primary);
stack.PushColor(ImGuiCol.SeparatorActive, PrimaryRgba);
return stack; return stack;
} }
+5 -24
View File
@@ -65,23 +65,12 @@ internal class Popout : Window
return FrameTime - lastActivityTime <= 1000 * Plugin.Config.InactivityHideTimeout; return FrameTime - lastActivityTime <= 1000 * Plugin.Config.InactivityHideTimeout;
} }
// Tracks the style instance pushed in PreDraw so PostDraw pops the same
// one even if config changes mid-frame. See AUDIT-2026-05-05 [CR-UI-5].
private StyleModel? _pushedStyle;
public override void PreDraw() public override void PreDraw()
{ {
_pushedStyle = null; // Hellion Chat v1.1.0+ — Theme-Engine ist Source-of-Truth, kein
if (Plugin.Config is { OverrideStyle: true, ChosenStyle: not null }) // zusätzlicher Dalamud-StyleModel-Override mehr pro Window. Plugin.Draw
{ // pusht das aktive Hellion-Theme global; Pop-Out zeichnet sich damit
var style = StyleModel.GetConfiguredStyles()?.FirstOrDefault(s => s.Name == Plugin.Config.ChosenStyle); // konsistent zum Haupt-Chat-Window.
if (style != null)
{
style.Push();
_pushedStyle = style;
}
}
Flags = ImGuiWindowFlags.None; Flags = ImGuiWindowFlags.None;
if (!Plugin.Config.ShowPopOutTitleBar) if (!Plugin.Config.ShowPopOutTitleBar)
Flags |= ImGuiWindowFlags.NoTitleBar; Flags |= ImGuiWindowFlags.NoTitleBar;
@@ -103,9 +92,7 @@ internal class Popout : Window
} }
else else
{ {
BgAlpha = Plugin.Config.HellionThemeEnabled BgAlpha = Plugin.Config.WindowOpacity;
? Plugin.Config.HellionThemeWindowOpacity
: Plugin.Config.WindowAlpha / 100f;
} }
} }
} }
@@ -212,12 +199,6 @@ internal class Popout : Window
{ {
if (Idx >= 0 && Idx < ChatLogWindow.PopOutDocked.Count) if (Idx >= 0 && Idx < ChatLogWindow.PopOutDocked.Count)
ChatLogWindow.PopOutDocked[Idx] = ImGui.IsWindowDocked(); ChatLogWindow.PopOutDocked[Idx] = ImGui.IsWindowDocked();
if (_pushedStyle != null)
{
_pushedStyle.Pop();
_pushedStyle = null;
}
} }
public override void OnClose() public override void OnClose()
+83 -31
View File
@@ -9,13 +9,21 @@ using Dalamud.Bindings.ImGui;
namespace HellionChat.Ui; namespace HellionChat.Ui;
internal enum SettingsView
{
Overview,
Detail,
}
public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
{ {
private readonly Plugin Plugin; internal readonly Plugin Plugin;
private Configuration Mutable { get; } private Configuration Mutable { get; }
private List<ISettingsTab> Tabs { get; } private List<ISettingsTab> Tabs { get; }
private int CurrentTab; private int CurrentTab;
private SettingsView View = SettingsView.Overview;
private readonly SettingsOverview Overview;
internal SettingsWindow(Plugin plugin) : base($"{Language.Settings_Title.Format(Plugin.PluginName)}###chat2-settings") internal SettingsWindow(Plugin plugin) : base($"{Language.Settings_Title.Format(Plugin.PluginName)}###chat2-settings")
{ {
@@ -31,10 +39,13 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
Plugin = plugin; Plugin = plugin;
Mutable = new Configuration(); Mutable = new Configuration();
Overview = new SettingsOverview(this);
Tabs = Tabs =
[ [
new General(Plugin, Mutable), new General(Plugin, Mutable),
new Appearance(Plugin, Mutable), new Appearance(Plugin, Mutable),
new SettingsTabs.Themes(Plugin, Mutable),
new SettingsTabs.Window(Plugin, Mutable), new SettingsTabs.Window(Plugin, Mutable),
new Chat(Plugin, Mutable), new Chat(Plugin, Mutable),
new SettingsTabs.Tabs(Plugin, Mutable), new SettingsTabs.Tabs(Plugin, Mutable),
@@ -72,40 +83,81 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
public override void Draw() public override void Draw()
{ {
if (ImGui.IsWindowAppearing()) if (ImGui.IsWindowAppearing())
Initialise();
using (var table = ImRaii.Table("##chat2-settings-table", 2))
{ {
if (table.Success) Initialise();
{ View = SettingsView.Overview;
ImGui.TableSetupColumn("tab", ImGuiTableColumnFlags.WidthFixed);
ImGui.TableSetupColumn("settings", ImGuiTableColumnFlags.WidthStretch);
ImGui.TableNextColumn();
var changed = false;
for (var i = 0; i < Tabs.Count; i++)
{
if (!ImGui.Selectable($"{Tabs[i].Name}###tab-{i}", CurrentTab == i))
continue;
CurrentTab = i;
changed = true;
}
ImGui.TableNextColumn();
var style = ImGui.GetStyle();
var height = ImGui.GetContentRegionAvail().Y - style.FramePadding.Y * 2 - style.ItemSpacing.Y - style.ItemInnerSpacing.Y * 2 - ImGui.CalcTextSize("A").Y;
using var child = ImRaii.Child("##chat2-settings", new Vector2(-1, height));
if (child.Success)
Tabs[CurrentTab].Draw(changed);
}
} }
ImGui.Separator(); // ESC im Detail-View kehrt zur Overview zurück. Window-Focus-Check ist
// Pflicht — sonst triggert ESC auch wenn der User ein anderes Fenster
// fokussiert hat und ESC fürs Game-Menü drückt (Codebase-Pattern siehe
// Util/SearchSelector.cs:37).
if (View == SettingsView.Detail
&& ImGui.IsWindowFocused(ImGuiFocusedFlags.RootAndChildWindows)
&& ImGui.IsKeyPressed(ImGuiKey.Escape))
{
View = SettingsView.Overview;
return;
}
if (View == SettingsView.Overview)
Overview.Draw();
else
DrawDetail();
ImGui.Separator();
DrawSaveButtons();
}
internal void OpenSection(int tabIndex)
{
CurrentTab = tabIndex;
View = SettingsView.Detail;
}
internal void OpenOverview()
{
View = SettingsView.Overview;
}
private void DrawDetail()
{
// Breadcrumb-Header — Akzent-Cyan, klickbar, führt zurück zur Overview
using (ImRaii.PushColor(ImGuiCol.Text, 0xFF00BED2u))
using (ImRaii.PushColor(ImGuiCol.Button, 0u))
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, 0x33FFFFFFu))
using (ImRaii.PushColor(ImGuiCol.ButtonActive, 0x55FFFFFFu))
{
if (ImGui.SmallButton("← Settings"))
{
View = SettingsView.Overview;
return;
}
}
ImGui.SameLine();
ImGui.TextUnformatted("·");
ImGui.SameLine();
ImGui.TextUnformatted(Tabs[CurrentTab].Name.Split("###")[0]);
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
// Section-Content in voller Breite. Die Tab-Liste links ist überholt:
// der User ist bereits über die Card-Übersicht navigiert, eine zweite
// Tab-Liste daneben würde nur den Vanilla-Look zurückbringen. Falls
// der User in eine andere Section will, geht er zurück zur Overview
// (Breadcrumb / ESC).
var style = ImGui.GetStyle();
var height = ImGui.GetContentRegionAvail().Y - style.FramePadding.Y * 2 - style.ItemSpacing.Y - style.ItemInnerSpacing.Y * 2 - ImGui.CalcTextSize("A").Y;
using var child = ImRaii.Child("##chat2-settings-detail", new Vector2(-1, height));
if (child.Success)
Tabs[CurrentTab].Draw(false);
}
private void DrawSaveButtons()
{
var save = ImGui.Button(Language.Settings_Save); var save = ImGui.Button(Language.Settings_Save);
ImGui.SameLine(); ImGui.SameLine();
+95
View File
@@ -0,0 +1,95 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using Dalamud.Interface.Utility.Raii;
using HellionChat.Resources;
using HellionChat.Util;
namespace HellionChat.Ui;
internal sealed class SettingsOverview
{
private readonly SettingsWindow _window;
// Card-Reihenfolge entspricht 1:1 dem Tabs-Index in SettingsWindow.
// Themes ist Card-Index 2, eingeschoben zwischen Appearance und Window.
private static readonly (FontAwesomeIcon Icon, string TitleKey, string SubtextKey)[] CardDefs =
[
(FontAwesomeIcon.SlidersH, "Settings_Card_General_Title", "Settings_Card_General_Subtext"),
(FontAwesomeIcon.Palette, "Settings_Card_Appearance_Title", "Settings_Card_Appearance_Subtext"),
(FontAwesomeIcon.Swatchbook, "Settings_Card_Themes_Title", "Settings_Card_Themes_Subtext"),
(FontAwesomeIcon.WindowMaximize, "Settings_Card_Window_Title", "Settings_Card_Window_Subtext"),
(FontAwesomeIcon.Comments, "Settings_Card_Chat_Title", "Settings_Card_Chat_Subtext"),
(FontAwesomeIcon.FolderTree, "Settings_Card_Tabs_Title", "Settings_Card_Tabs_Subtext"),
(FontAwesomeIcon.ShieldAlt, "Settings_Card_Privacy_Title", "Settings_Card_Privacy_Subtext"),
(FontAwesomeIcon.Database, "Settings_Card_Database_Title", "Settings_Card_Database_Subtext"),
(FontAwesomeIcon.InfoCircle, "Settings_Card_Information_Title", "Settings_Card_Information_Subtext"),
];
public SettingsOverview(SettingsWindow window)
{
_window = window;
}
public void Draw()
{
var avail = ImGui.GetContentRegionAvail();
var columns = avail.X >= 700f ? 3 : 2;
var cardWidth = (avail.X - (columns - 1) * 8f) / columns;
var cardHeight = 96f;
for (var i = 0; i < CardDefs.Length; i++)
{
var (icon, titleKey, subtextKey) = CardDefs[i];
var title = HellionStrings.ResourceManager.GetString(titleKey) ?? titleKey;
var subtext = HellionStrings.ResourceManager.GetString(subtextKey) ?? subtextKey;
DrawCard(i, icon, title, subtext, cardWidth, cardHeight);
if ((i + 1) % columns != 0 && i != CardDefs.Length - 1)
ImGui.SameLine();
}
}
private void DrawCard(int index, FontAwesomeIcon icon, string title, string subtext, float w, float h)
{
// BeginGroup macht den Card-Bereich zu einem einzelnen ImGui-Layout-Item.
// Damit funktioniert SameLine() im Caller-Loop — sonst tracked ImGui die
// einzelnen InvisibleButton/Text-Items separat und das Wrapping bricht.
ImGui.BeginGroup();
var cursorBefore = ImGui.GetCursorScreenPos();
var clicked = ImGui.InvisibleButton($"##settings-card-{index}", new Vector2(w, h));
var hovered = ImGui.IsItemHovered();
var bgColor = hovered ? 0xFF22303Fu : 0xFF1A2538u;
var draw = ImGui.GetWindowDrawList();
draw.AddRectFilled(cursorBefore, cursorBefore + new Vector2(w, h), bgColor, 4f);
// Inhalts-Overlay: Icon + Title + Subtext direkt mit DrawList in den
// Card-Bereich zeichnen, statt Cursor-Hopping mit SetCursorScreenPos.
// DrawList-Overlays ändern den Cursor nicht, BeginGroup/EndGroup
// hält den Layout-Anker stabil für SameLine.
var iconPos = cursorBefore + new Vector2(16f, 12f);
var titlePos = cursorBefore + new Vector2(16f, 40f);
var subtextPos = cursorBefore + new Vector2(16f, 62f);
var titleColor = ColourUtil.RgbaToAbgr(0xE6F4F1FFu);
var subtextColor = ColourUtil.RgbaToAbgr(0x8FA3B5FFu);
// Icon via FontAwesome — temporär den Font pushen, mit DrawList zeichnen
using (_window.Plugin.FontManager.FontAwesome.Push())
{
draw.AddText(iconPos, titleColor, icon.ToIconString());
}
draw.AddText(titlePos, titleColor, title);
draw.AddText(subtextPos, subtextColor, subtext);
ImGui.EndGroup();
if (clicked)
{
_window.OpenSection(index);
}
}
}
@@ -45,6 +45,13 @@ internal sealed class Appearance : ISettingsTab
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false)) using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{ {
// v1.1.0 — Diese Settings-UI wird in Phase J durch den dedizierten
// Themes-Tab ersetzt. Bis dahin bleiben die alten Toggles erhalten,
// damit die Settings-Seite kompiliert; sie schreiben in die mit
// [Obsolete] markierten Felder, die bis v1.2.0 als JSON-Safety-Net
// bestehen bleiben. Das pragma unterdrückt die CS0612-Warnungen
// gezielt für diesen Übergangs-Block.
#pragma warning disable CS0612, CS0618
ImGui.Checkbox(HellionStrings.Theme_Enabled_Name, ref Mutable.HellionThemeEnabled); ImGui.Checkbox(HellionStrings.Theme_Enabled_Name, ref Mutable.HellionThemeEnabled);
ImGuiUtil.HelpMarker(HellionStrings.Theme_Enabled_Description); ImGuiUtil.HelpMarker(HellionStrings.Theme_Enabled_Description);
@@ -81,6 +88,7 @@ internal sealed class Appearance : ISettingsTab
{ {
ImGuiUtil.DragFloatVertical(Language.Options_WindowOpacity_Name, ref Mutable.WindowAlpha, .25f, 0f, 100f, $"{Mutable.WindowAlpha:N2}%%", ImGuiSliderFlags.AlwaysClamp); ImGuiUtil.DragFloatVertical(Language.Options_WindowOpacity_Name, ref Mutable.WindowAlpha, .25f, 0f, 100f, $"{Mutable.WindowAlpha:N2}%%", ImGuiSliderFlags.AlwaysClamp);
} }
#pragma warning restore CS0612, CS0618
} }
} }
@@ -0,0 +1,70 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using HellionChat.Themes;
using HellionChat.Util;
namespace HellionChat.Ui.SettingsTabs;
internal static class ThemeMockup
{
// Zeichnet ein Mini-Chat-Window-Mockup mit den Theme-Werten direkt
// ins WindowDrawList. Keine Texture, keine Allocation pro Frame —
// alles via DrawList.AddRectFilled / AddText.
public static void Draw(Vector2 origin, Vector2 size, Theme theme)
{
var draw = ImGui.GetWindowDrawList();
var c = theme.Colors;
// Window-Bg
draw.AddRectFilled(origin, origin + size, ColourUtil.RgbaToAbgr(c.WindowBg | 0xFFu), theme.Layout.WindowRounding);
// Title-Bar
var titleHeight = 14f;
draw.AddRectFilled(
origin,
new Vector2(origin.X + size.X, origin.Y + titleHeight),
ColourUtil.RgbaToAbgr(c.Identity), theme.Layout.WindowRounding);
// Tab-Bar — 3 Mini-Tabs
var tabY = origin.Y + titleHeight + 4f;
var tabHeight = 12f;
for (var i = 0; i < 3; i++)
{
var tabX = origin.X + 6f + i * 28f;
var color = i == 0 ? c.FrameBg : c.ChildBg;
draw.AddRectFilled(
new Vector2(tabX, tabY),
new Vector2(tabX + 26f, tabY + tabHeight),
ColourUtil.RgbaToAbgr(color), theme.Layout.TabRounding);
if (i == 0) // Active-Pill
{
draw.AddRectFilled(
new Vector2(tabX, tabY + tabHeight - 2f),
new Vector2(tabX + 26f, tabY + tabHeight),
ColourUtil.RgbaToAbgr(c.Primary));
}
}
// Card-Row mit Mock-Sender + Text
var rowY = tabY + tabHeight + 6f;
var rowHeight = 18f;
draw.AddRectFilled(
new Vector2(origin.X + 6f, rowY),
new Vector2(origin.X + size.X - 6f, rowY + rowHeight),
ColourUtil.RgbaToAbgr(c.Surface), 2f);
// Akzent-Button rechts unten
var btnW = 28f;
var btnH = 10f;
var btnX = origin.X + size.X - btnW - 6f;
var btnY = origin.Y + size.Y - btnH - 6f;
draw.AddRectFilled(
new Vector2(btnX, btnY),
new Vector2(btnX + btnW, btnY + btnH),
ColourUtil.RgbaToAbgr(c.Accent), theme.Layout.FrameRounding);
// Border um das gesamte Mockup
draw.AddRect(origin, origin + size, ColourUtil.RgbaToAbgr(c.Border), theme.Layout.WindowRounding);
}
}
+223
View File
@@ -0,0 +1,223 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility.Raii;
using HellionChat.Resources;
using HellionChat.Themes;
using HellionChat.Util;
namespace HellionChat.Ui.SettingsTabs;
internal sealed class Themes : ISettingsTab
{
private readonly Plugin Plugin;
private readonly Configuration Mutable;
// Tracks ob der User die Apply-Frage für das aktive Theme bereits
// beantwortet hat. Banner wird nur angezeigt wenn das Theme ein
// ChatColors-Set hat UND noch keine Antwort vorliegt UND die aktuellen
// Mutable.ChatColours davon abweichen.
private string? _applyDismissedFor;
public string Name => HellionStrings.ResourceManager.GetString("Settings_Tab_Themes") ?? "Themes" + "###tabs-themes";
internal Themes(Plugin plugin, Configuration mutable)
{
Plugin = plugin;
Mutable = mutable;
}
public void Draw(bool changed)
{
var registry = Plugin.ThemeRegistry;
var active = registry.Get(Mutable.Theme);
var activeLabelTemplate = HellionStrings.ResourceManager.GetString("Settings_Themes_Active") ?? "Active: {0}";
ImGui.TextUnformatted(string.Format(activeLabelTemplate, active.Name));
using (ImRaii.PushColor(ImGuiCol.Text, 0xFF8FA3B5u))
ImGui.TextUnformatted(active.Author);
DrawChatColorsApplyBanner(active);
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
var builtInsLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_BuiltIns") ?? "Built-in themes";
ImGui.TextUnformatted(builtInsLabel);
ImGui.Spacing();
DrawThemeGrid(registry.AllBuiltIns(), active.Slug);
var customs = registry.AllCustom().ToList();
if (customs.Count > 0)
{
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
var customLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_Custom") ?? "Custom themes";
ImGui.TextUnformatted(customLabel);
ImGui.Spacing();
DrawThemeGrid(customs, active.Slug);
}
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
var openFolderLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_OpenFolder") ?? "Open themes folder";
if (ImGui.Button(openFolderLabel))
{
var dir = Path.Combine(Plugin.Interface.ConfigDirectory.FullName, "themes");
Directory.CreateDirectory(dir);
Dalamud.Utility.Util.OpenLink(dir);
}
ImGui.SameLine();
var exportLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_ExportActive") ?? "Export active...";
if (ImGui.Button(exportLabel))
{
var dir = Path.Combine(Plugin.Interface.ConfigDirectory.FullName, "themes");
Directory.CreateDirectory(dir);
var fileName = $"{active.Slug}.export.json";
var path = Path.Combine(dir, fileName);
var json = ThemeJsonWriter.Serialize(active);
File.WriteAllText(path, json);
Plugin.Log.Information($"Exported active theme '{active.Slug}' to {path}");
}
}
private void DrawThemeGrid(IEnumerable<Theme> themes, string activeSlug)
{
var avail = ImGui.GetContentRegionAvail();
var columns = avail.X >= 700f ? 3 : 2;
var cardWidth = (avail.X - (columns - 1) * 8f) / columns;
var cardHeight = 140f; // Mockup + Name + Author brauchen den Platz
var list = themes.ToList();
for (var i = 0; i < list.Count; i++)
{
DrawThemeCard(list[i], activeSlug, cardWidth, cardHeight);
// SameLine zwischen den Cards einer Reihe; am Spalten-Ende kein
// SameLine, dann beginnt automatisch eine neue Zeile.
if ((i + 1) % columns != 0 && i != list.Count - 1)
ImGui.SameLine();
}
}
private void DrawThemeCard(Theme theme, string activeSlug, float w, float h)
{
// BeginGroup macht den Card-Bereich zu einem einzelnen ImGui-Layout-Item.
// Damit funktioniert SameLine() im Caller-Loop — sonst tracked ImGui die
// einzelnen InvisibleButton-Items separat und das Wrapping bricht.
ImGui.BeginGroup();
var isActive = string.Equals(theme.Slug, activeSlug, StringComparison.OrdinalIgnoreCase);
var cursorBefore = ImGui.GetCursorScreenPos();
var clicked = ImGui.InvisibleButton($"##theme-card-{theme.Slug}", new Vector2(w, h));
var hovered = ImGui.IsItemHovered();
var draw = ImGui.GetWindowDrawList();
var bg = ColourUtil.RgbaToAbgr(theme.Colors.WindowBg | 0xFFu);
draw.AddRectFilled(cursorBefore, cursorBefore + new Vector2(w, h), bg, 4f);
if (isActive)
{
var border = ColourUtil.RgbaToAbgr(theme.Colors.Primary);
draw.AddRect(cursorBefore, cursorBefore + new Vector2(w, h), border, 4f, ImDrawFlags.None, 2f);
}
else if (hovered)
{
var border = ColourUtil.RgbaToAbgr(theme.Colors.PrimaryLight & 0xFFFFFF99u);
draw.AddRect(cursorBefore, cursorBefore + new Vector2(w, h), border, 4f, ImDrawFlags.None, 1f);
}
// Mini-Mockup oben — DrawList-Operation, kein Cursor-Hopping
var mockupOrigin = cursorBefore + new Vector2(12f, 12f);
var mockupSize = new Vector2(w - 24f, 60f);
ThemeMockup.Draw(mockupOrigin, mockupSize, theme);
// Name + Author direkt via DrawList (statt SetCursorScreenPos +
// TextUnformatted), damit der ImGui-Layout-Cursor stabil bleibt
// und die BeginGroup/EndGroup-Klammer den Card-Bereich als ein
// Layout-Item führt.
var textColor = ColourUtil.RgbaToAbgr(theme.Colors.TextPrimary);
var mutedColor = ColourUtil.RgbaToAbgr(theme.Colors.TextMuted);
draw.AddText(cursorBefore + new Vector2(12f, 80f), textColor, theme.Name);
draw.AddText(cursorBefore + new Vector2(12f, 100f), mutedColor, theme.Author);
ImGui.EndGroup();
if (clicked)
{
Mutable.Theme = theme.Slug;
Plugin.ThemeRegistry.Switch(theme.Slug);
_applyDismissedFor = null; // Banner für neues Theme wieder zeigen
}
}
private void DrawChatColorsApplyBanner(Theme active)
{
// Klassik hat per Design keine ChatColors — kein Banner.
if (active.ChatColors is not { Channels.Count: > 0 } themeChatColors)
return;
// User hat die Frage bereits für genau dieses Theme beantwortet.
if (_applyDismissedFor == active.Slug)
return;
// Wenn die aktuellen Channel-Colors bereits exakt mit dem Theme-Vorschlag
// übereinstimmen, gibt's nichts zu tun.
var alreadyMatching = themeChatColors.Channels.All(kvp =>
Mutable.ChatColours.TryGetValue(kvp.Key, out var current) && current == kvp.Value);
if (alreadyMatching)
return;
ImGui.Spacing();
// Dezent-Akzent-Banner mit Border in Theme-Primary
var border = ColourUtil.RgbaToAbgr(active.Colors.Primary);
var bgFill = ColourUtil.RgbaToAbgr((active.Colors.Surface & 0xFFFFFF00u) | 0xCCu);
var origin = ImGui.GetCursorScreenPos();
var width = ImGui.GetContentRegionAvail().X;
var height = 64f;
var draw = ImGui.GetWindowDrawList();
draw.AddRectFilled(origin, origin + new Vector2(width, height), bgFill, 4f);
draw.AddRect(origin, origin + new Vector2(width, height), border, 4f, ImDrawFlags.None, 1f);
var hint = HellionStrings.ResourceManager.GetString("Settings_Themes_ApplyChatColors_Hint")
?? "This theme suggests its own chat channel colours.";
var applyLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_ApplyChatColors_Apply")
?? "Apply";
var keepLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_ApplyChatColors_Keep")
?? "Keep current";
var textColor = ColourUtil.RgbaToAbgr(active.Colors.TextPrimary);
draw.AddText(origin + new Vector2(12f, 10f), textColor, hint);
// Buttons als InvisibleButton + DrawList-Overlay, damit sie konsistent
// zum Banner-Look bleiben.
using (ImRaii.PushColor(ImGuiCol.Button, active.Colors.Primary))
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, active.Colors.PrimaryLight))
using (ImRaii.PushColor(ImGuiCol.ButtonActive, active.Colors.PrimaryDark))
{
ImGui.SetCursorScreenPos(origin + new Vector2(12f, 32f));
if (ImGui.Button(applyLabel))
{
foreach (var kvp in themeChatColors.Channels)
Mutable.ChatColours[kvp.Key] = kvp.Value;
_applyDismissedFor = active.Slug;
}
}
ImGui.SameLine();
if (ImGui.Button(keepLabel))
{
_applyDismissedFor = active.Slug;
}
// Cursor unter den Banner setzen
ImGui.SetCursorScreenPos(origin + new Vector2(0f, height + 8f));
ImGui.Spacing();
}
}
+16
View File
@@ -62,4 +62,20 @@ internal static class ColourUtil {
return ((uint) a << 24) | ((uint) nb << 16) | ((uint) ng << 8) | nr; return ((uint) a << 24) | ((uint) nb << 16) | ((uint) ng << 8) | nr;
} }
public static uint HexToRgba(string hex)
{
ArgumentNullException.ThrowIfNull(hex);
var s = hex.StartsWith('#') ? hex[1..] : hex;
if (s.Length != 6 && s.Length != 8)
throw new FormatException($"Hex colour must be 6 or 8 hex digits, got {s.Length}: '{hex}'");
if (!uint.TryParse(s, System.Globalization.NumberStyles.HexNumber, System.Globalization.CultureInfo.InvariantCulture, out var value))
throw new FormatException($"Hex colour '{hex}' is not a valid hexadecimal value");
if (s.Length == 6)
value = (value << 8) | 0xFFu; // RRGGBB → RRGGBBFF
return value;
}
} }
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@@ -12,7 +12,7 @@ because no data ever leaves your machine on the maintainer's
infrastructure. Independently of that, the plugin is built so that infrastructure. Independently of that, the plugin is built so that
you can act on your own data the way the GDPR expects. you can act on your own data the way the GDPR expects.
Last reviewed: 2026-05-05 (HellionChat v1.0.3). Last reviewed: 2026-05-05 (HellionChat v1.1.0).
--- ---
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@@ -62,6 +62,13 @@ Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Inf
- **Mitgelieferte Hellion-Schrift** (Exo 2, OFL-1.1) als optionaler Default statt System-Font. - **Mitgelieferte Hellion-Schrift** (Exo 2, OFL-1.1) als optionaler Default statt System-Font.
- **Hellion-Logo** im Plugin-Bundle und in der Dalamud-Plugin-Liste. - **Hellion-Logo** im Plugin-Bundle und in der Dalamud-Plugin-Liste.
#### Custom Themes (v1.1.0)
HellionChat 1.1.0 bringt eine Theme-Engine mit fünf eingebauten Themes
(Hellion Arctic, Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove)
und ein JSON-basiertes Authoring-Format für eigene Themes. Schema und
Schritt-für-Schritt-Anleitung in [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md).
### Pop-Out Convenience (v0.6.0) ### Pop-Out Convenience (v0.6.0)
- **Eingabe-Bar in Pop-Out-Fenstern** als globaler Opt-In in Settings → Fenster → Fenster-Rahmen. Wenn aktiv hat jedes Pop-Out-Window unten einen kompakten Input mit kanal-farbigem Icon-Button und Text-Eingabe — kein Wechsel mehr ins Hauptfenster für eine schnelle Antwort. - **Eingabe-Bar in Pop-Out-Fenstern** als globaler Opt-In in Settings → Fenster → Fenster-Rahmen. Wenn aktiv hat jedes Pop-Out-Window unten einen kompakten Input mit kanal-farbigem Icon-Button und Text-Eingabe — kein Wechsel mehr ins Hauptfenster für eine schnelle Antwort.
@@ -302,6 +309,7 @@ Dokumentation lebt unter [`docs/`](docs/).
| [`docs/CONTRIBUTORS.md`](docs/CONTRIBUTORS.md) | Tester, Übersetzer und Code-Beiträger der Hellion-Seite. | | [`docs/CONTRIBUTORS.md`](docs/CONTRIBUTORS.md) | Tester, Übersetzer und Code-Beiträger der Hellion-Seite. |
| [`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md) | Entwicklungsgeschichte, vom Web-Stack zu C# / Dalamud, was ich aus dem Fork gelernt habe. | | [`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md) | Entwicklungsgeschichte, vom Web-Stack zu C# / Dalamud, was ich aus dem Fork gelernt habe. |
| [`docs/IPC.md`](docs/IPC.md) | IPC-Kanal-Reference, Tuple-Payload-Felder, Migrations-Diff für Drittplugins. | | [`docs/IPC.md`](docs/IPC.md) | IPC-Kanal-Reference, Tuple-Payload-Felder, Migrations-Diff für Drittplugins. |
| [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md) | Theme-Engine-Authoring-Guide (EN): JSON-Schema, Color-/Layout-Slots, Channel-Identity-Regeln, Validierung. |
| [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md) | Cherry-Pick-Policy gegenüber Chat 2. | | [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md) | Cherry-Pick-Policy gegenüber Chat 2. |
| [`docs/THIRD_PARTY_NOTICES.md`](docs/THIRD_PARTY_NOTICES.md) | NuGet-Dependencies mit Lizenzen, Bundled Assets, Network-Status pro Komponente. | | [`docs/THIRD_PARTY_NOTICES.md`](docs/THIRD_PARTY_NOTICES.md) | NuGet-Dependencies mit Lizenzen, Bundled Assets, Network-Status pro Komponente. |
| [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) | Offenlegung der KI-Unterstützung im Entwicklungsprozess. | | [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) | Offenlegung der KI-Unterstützung im Entwicklungsprozess. |
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@@ -12,6 +12,58 @@ und verlinkt für Details auf die Release-Pages.
--- ---
## [1.1.0] — 2026-05-05 — Theme Foundation
Erster großer UI-Cycle nach v1.0.0. Theme-Engine, fünf Built-In-Themes,
Custom-Themes via JSON, Settings-Card-Grid.
### Hinzugefügt
- **Theme-Engine** mit fünf Built-In-Themes: Hellion Arctic (Default),
Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove.
- **Settings → Themes** mit Mini-Mockup-Preview pro Theme. Klick auf
eine Card switcht sofort das ganze Plugin (Chat, Settings, Pop-Out).
- **Custom-Themes via JSON** in `pluginConfigs/HellionChat/themes/`.
Beim ersten Start wird `example-theme.json` als Vorlage abgelegt.
- **Optional Theme-Chat-Channel-Colors**: Themes können eigene
Channel-Farben mitliefern. Beim Switch erscheint ein Banner mit
*Übernehmen / Behalten* — nie automatisch.
- **Settings-Card-Grid**: neue Übersicht beim Öffnen, Card-Klick führt
in die Detail-Ansicht der Section. Breadcrumb + ESC führen zurück.
- **`docs/THEME-AUTHORING.md`** als Anleitung zum Schreiben eigener
Themes, mit Hellion-Forge-Branding.
### Geändert
- **Plugin-Icon** auf Hellion Forge Hammer (vorher ChatTwo-Derivat).
- **Settings-Detail-View** verwendet die volle Breite — die zweite
Tab-Liste links ist weg, weil die Card-Übersicht den Wechsel
übernimmt.
- **`HellionStyle.PushGlobal`** ist jetzt theme-driven (`PushGlobal(theme,
opacity)`) statt const-palette-driven.
- **Configuration v13 → v14**: alle User landen auf `hellion-arctic`.
Wer den Upstream-Look will, wählt `chat2-classic` in Settings →
Themes.
### Veraltet
- `Configuration.HellionThemeEnabled` und `HellionThemeWindowOpacity`
bleiben für ein Release lesbar als Safety-Net, werden aber nicht
mehr ausgewertet. Entfernung geplant in v1.2.0.
### Sicherheit
- Custom-Theme-JSON-Loader prüft `schemaVersion`, Pflichtfelder und
Hex-Format. Ungültige Themes werden mit Warning übersprungen, das
Plugin lädt mit Built-Ins weiter.
### Intern
- 51 lokale Unit-Tests (Theme-Records, Registry, JSON-Round-Trip,
Sanity pro Built-In-Theme). Tests sind gitignored.
---
## [1.0.3] — 2026-05-04 — Polish patch ## [1.0.3] — 2026-05-04 — Polish patch
Vier kleine Polish-Items aus dem Backlog gebündelt: Vier kleine Polish-Items aus dem Backlog gebündelt:
+27 -10
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@@ -12,22 +12,39 @@ Privacy-First-Schnittmenge des Plugins erweisen.
--- ---
## Nächster Cycle (v1.1.0) ## Nächster Cycle (v1.2.0)
**Layout Refresh** — sichtbare Modernisierung des Chat-Windows selbst.
- Top-Tabs-Refresh mit Akzent-Pill-Underline statt Background-Fill
- Sidebar-Tabs (existing) bekommen Icons + vertikale Pill am Window-Rand
- Bottom-Status-Bar (Channel-Indikator, Privacy-Badge, Tab-Count,
Tells, Version)
- Card-Rows als Default-Message-Rendering, mit Compact-Density-Toggle
- Per-Tab Custom-Icons im Tabs-Settings-Dialog
- Removal des deprecated `HellionThemeEnabled`/`HellionThemeWindowOpacity`
Configuration-Felder
Spec liegt in [[Hellion Chat UI Modernisierung Spec]] (Vault).
## v1.1.0 — Theme Foundation (released 2026-05-05)
Theme-Engine mit fünf Built-In-Themes, Settings-Card-Grid, Custom-
Themes via JSON, Theme-Authoring-Doku. Plugin-Icon auf Hellion Forge.
Siehe `docs/CHANGELOG.md` für Details.
Aus dem ursprünglichen v1.1.0-Plan (Ad-Block / Spam-Filter, Receive-
Suppressed-Tells-Toggle) wurden zugunsten der Theme-Engine zurück­
gestellt — beide Items leben weiter im Mittelfrist-Block.
## Mittelfristig (v1.2.x v1.3.0)
- **Ad-Block / Spam-Filter** — Hybrid-Konzept aus eigenem Light-Filter und - **Ad-Block / Spam-Filter** — Hybrid-Konzept aus eigenem Light-Filter und
optionaler `NoSoliciting`-IPC-Integration. Adressiert Werbe-Spam in optionaler `NoSoliciting`-IPC-Integration. Adressiert Werbe-Spam in
öffentlichen Channels und Tells. Größter Block des Cycles. öffentlichen Channels und Tells. Aus dem v1.1.0-Plan zurückgestellt.
- **Receive-Suppressed-Tells-Toggle** — Auto-Tell-Tabs greift auch wenn ein - **Receive-Suppressed-Tells-Toggle** — Auto-Tell-Tabs greift auch wenn ein
Drittplugin (z.B. XIVMessenger) die /tell-Anzeige global suppressed. Drittplugin (z.B. XIVMessenger) die /tell-Anzeige global suppressed.
Gleicher Hook-Layer wie Ad-Block, deshalb gebündelt. Gleicher Hook-Layer wie Ad-Block, deshalb gebündelt.
## Mittelfristig (v1.1.x v1.2.0)
- **Plugin-weite Theme-Varianten** — über die ChatColours-Presets aus v0.6.0
hinaus. Mehrere komplette Window-Themes (Frame, Surface, Border, Text)
inkl. Farbfamilien mit Helligkeits-Abstufungen. Anknüpfung an
Hellion-Online-Media-Brand-Themes (Event Horizon, Night Blue, Indigo Violet
und weitere).
- **Database-Viewer Inline-Search** — Volltext-Suche im DB-Viewer via - **Database-Viewer Inline-Search** — Volltext-Suche im DB-Viewer via
SQLite FTS5. Aktuell gibt es nur Datums- und Channel-Filter. SQLite FTS5. Aktuell gibt es nur Datums- und Channel-Filter.
- **TempTell Persistence** — Pin-Toggle auf TempTell-Tabs damit ausgewählte - **TempTell Persistence** — Pin-Toggle auf TempTell-Tabs damit ausgewählte
+185
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@@ -0,0 +1,185 @@
<p align="center">
<img src="images/hellion-forge.png" alt="Hellion Forge" width="180" />
</p>
# Theme Authoring Guide
> Built by **Hellion Forge** — the plugin workshop arm of [Hellion Online Media](https://hellion-media.de). HellionChat ships with five built-in themes; this guide walks you through writing your own.
## TL;DR
1. Open Settings → Themes → **Open themes folder**
2. Copy `example-theme.json` to `<your-name>.json` in the same folder
3. Edit the file with any text editor
4. Reload the plugin (toggle off/on in `/xlplugins`)
5. Your theme appears in the Custom-Themes section in Settings → Themes
That's the whole loop. The rest of this document is reference.
## File location
```
%APPDATA%\XIVLauncher\pluginConfigs\HellionChat\themes\
```
(or the equivalent path on Linux/macOS — Settings → Themes → "Open themes folder" opens it directly).
Each `*.json` file in this folder is loaded as one theme. The `example-theme.json` that HellionChat seeds on first launch is your starting template.
## File format
Theme JSON has four blocks:
```json
{
"schemaVersion": 1,
"slug": "your-slug",
"name": "Your Theme Name",
"author": "You",
"description": "One-line description shown under the theme name.",
"colors": { ... 21 color slots ... },
"layout": { ... 9 layout values ... },
"chatChannels": { ... optional, channel-name hex ... }
}
```
### Top-level fields
| Field | Type | Required | Notes |
|---|---|---|---|
| `schemaVersion` | int | yes | Always `1` for HellionChat 1.1.0. The plugin warns and skips themes with a different number. |
| `slug` | string | yes | Lowercase, hyphenated. Must be unique across all themes (built-in slugs are reserved). |
| `name` | string | yes | Display name in the picker. |
| `author` | string | yes | Shown small under the theme name. |
| `description` | string | yes | One short sentence. |
| `colors` | object | yes | All 21 slots required (see below). |
| `layout` | object | yes | All 9 slots required (see below). |
| `chatChannels` | object | no | Optional channel-name → hex map (see below). |
### Color slots
All values are 6-digit `#RRGGBB` or 8-digit `#RRGGBBAA` hex strings. Six-digit values get an implicit `FF` alpha.
| Slot | Role |
|---|---|
| `primary` | Brand color — used on buttons, sliders, check marks, highlighted separators. |
| `primaryDark` | Pressed-button stage. |
| `primaryLight` | Hovered-button / link-text stage. |
| `primaryGlow` | Glow / subtle accent (typically primary with ~60% alpha). |
| `accent` | Counter-accent — scrollbar grab on hover/active, resize grip, optional CTA. |
| `accentDark` / `accentLight` | Dark/light siblings of accent. |
| `identity` | Title-bar active color and active-tab color. Often equals `primaryDark`. |
| `windowBg` | Outermost window background. |
| `childBg` | Inner panel / popup background. |
| `frameBg` | Input fields, sliders, combos. |
| `surface` | Card surfaces, headers, selectables. |
| `surfaceHover` | Hovered card / header step. |
| `border` | Panel borders. Typically primary with ~40% alpha for a brand-tinted edge. |
| `textPrimary` | Body text. Soft off-white reads better than pure `#FFFFFF` on dark backgrounds. |
| `textMuted` | Captions, secondary lines. |
| `textDim` | Disabled / hint text, separators. |
| `statusSuccess` | Green-ish for success notifications. |
| `statusDanger` | Red for errors. |
| `statusWarning` | Amber for warnings. |
| `statusInfo` | Cyan-ish info. Often equals primary. |
### Layout slots
All values are floats in pixels. `BorderSize` is 0 or 1 (no thicker borders look right with ImGui's edge anti-aliasing).
| Slot | Typical range | Notes |
|---|---|---|
| `windowRounding` | 08 | 0 = sharp upstream look; 46 = softer "app" feel. |
| `childRounding` | 06 | Usually 1 less than `windowRounding`. |
| `popupRounding` | 06 | Same as `childRounding`. |
| `frameRounding` | 04 | For inputs, sliders. |
| `grabRounding` | 04 | Slider grab dot. |
| `tabRounding` | 04 | Tab corners. |
| `scrollbarRounding` | 04 | Scrollbar grab. |
| `windowBorderSize` | 0 or 1 | 1 reads better in dark themes. |
| `frameBorderSize` | 0 or 1 | Usually matches windowBorderSize. |
### Optional `chatChannels`
If present, your theme proposes its own chat-channel colors. Property names are `ChatType` enum values (case-insensitive). Unknown names are skipped silently — safe for forward-compat.
```json
"chatChannels": {
"Say": "#FFFFFF",
"Yell": "#FFE066",
"Shout": "#FFA040",
"TellIncoming": "#FF99CC",
"TellOutgoing": "#FF99CC",
"Party": "#80C0E8",
"FreeCompany": "#4DD9E8",
"NoviceNetwork": "#A8E060",
"Linkshell1": "#A8E060"
}
```
The user is asked **once per theme switch** whether to apply these colors — never auto-overwriting existing picks. The banner shows up only if your suggested colors differ from the user's current `Configuration.ChatColours`.
#### Channel-identity rule
**Don't break FFXIV channel identity.** Players have used these conventions for over a decade:
| Channel | Convention | Why |
|---|---|---|
| Say | white / off-white | Default-readable speech. |
| Yell | yellow | Urgent broadcast. |
| Shout | orange | Local urgent. |
| Tell | pink-magenta | Whisper, must stand out. |
| Party | light blue | Group ops. |
| FreeCompany | cyan-teal | Guild ops. |
| NoviceNetwork | lime-green | Mentor channel. |
A theme can tint these toward its brand family (e.g., a purple theme can shift Tell from `#FF99CC` to `#E090FF`), but **don't** flip them (Tell suddenly green, Yell suddenly cyan). RP groups and combat-spec setups depend on the visual hierarchy.
The four colored built-in themes (Hellion Arctic, Event Horizon, Moonlit Bloom, Mint Grove) all follow this rule — read their JSON for reference. Chat 2 Klassik intentionally ships without `chatChannels` so the user keeps their existing picks.
## Theme families
Naming convention `<color>-<modifier>` is recommended for theme families. The first member of a family is the lightest/brightest:
- `mint-grove` (current built-in, light mint)
- `forest-grove` (planned, dark emerald)
- `moss-grove` (planned, mid muted)
Code-wise families have no special handling — only the slug naming hints at the relationship. The picker may group families later, but that's not required.
## Validation and errors
When HellionChat loads your theme:
- **Schema mismatch** (`schemaVersion != 1`): theme is skipped, warning written to `/xllog`.
- **Missing required field** (e.g., no `slug`): theme is skipped, warning written.
- **Invalid hex** (e.g., `#GGHHII`): theme is skipped, warning written.
- **Unknown channel name** in `chatChannels`: that one channel is skipped silently, the rest of the theme loads normally.
Check `/xllog` after a plugin reload to see what loaded and what didn't.
## Testing your theme
1. Edit the JSON, save the file.
2. Reload the plugin: `/xlplugins` → toggle HellionChat off, then on.
3. Settings → Themes → click your theme card.
4. Watch every plugin window (chat, settings, pop-out) and pick something to fix.
5. Tweak. Reload. Repeat.
Tip: the **Settings → Themes** picker shows a mini-mockup per theme — your colors are visible before you switch.
## Sharing themes
Themes are JSON, so sharing is just a file. Drop it into someone's `pluginConfigs/HellionChat/themes/` folder and their plugin picks it up on next reload.
A community theme repository is on the Hellion Forge roadmap. Until then: share via Discord or any pastebin.
## Reference
- `docs/example-theme.json` (seeded automatically on first launch into `pluginConfigs/HellionChat/themes/`) — minimal valid theme.
- The five built-in themes live in source under `HellionChat/Themes/Builtin/`. They are a good reference for Color choices that work.
- [Hellion Online Media branding](https://hellion-media.de) — the Arctic Cyan + Ember Glow palette that drives the default Hellion Arctic theme.
---
<p align="center"><sub>HellionChat is a privacy-focused fork of <a href="https://github.com/Infiziert90/ChatTwo">Chat 2</a>, distributed under the EUPL-1.2.<br/>Theme engine and authoring guide are part of <strong>Hellion Forge</strong>.</sub></p>
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@@ -4,13 +4,13 @@ HellionChat ships and depends on a number of third-party components.
This document lists them, their licences and which of them touch the This document lists them, their licences and which of them touch the
network. It is the inventory referenced by `PRIVACY.md`. network. It is the inventory referenced by `PRIVACY.md`.
Last reviewed: 2026-05-05 (HellionChat v1.0.3). Last reviewed: 2026-05-05 (HellionChat v1.1.0).
--- ---
## Direct NuGet dependencies ## Direct NuGet dependencies
Pinned in `HellionChat/HellionChat.csproj`. Versions reflect the v1.0.3 build. Pinned in `HellionChat/HellionChat.csproj`. Versions reflect the v1.1.0 build.
| Package | Version | Licence | Network | Purpose | | Package | Version | Licence | Network | Purpose |
| --- | --- | --- | --- | --- | | --- | --- | --- | --- | --- |
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