Merge feature/v1.4.9 — Plugin-Load Render Polish

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JonKazama-Hellion committed 2026-05-15 13:35:37 +02:00
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@@ -0,0 +1,37 @@
---
subtitle: Plugin-Load Render Polish
versionsnatur: Performance-Patch
---
- First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt
jetzt bei ~76 ms Median (vorher ~127 ms), die Dalamud-Warnung
„UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist damit weg.
Erreicht durch das Verlagern von sechs nicht-essentiellen Render-
Sektionen (Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check,
Hinweis-Banner, Autocomplete, Input-Preview) auf den zweiten Frame.
Bei 60 fps sieht man die deferred-Sektionen ~17 ms später, was im
Atlas-Build-Fenster nach einem Reload unsichtbar bleibt.
- Slash-Commands zentral registriert: /hellion, /hellionView,
/hellionSeString und /hellionDebugger werden jetzt im Plugin-Load zentral
registriert statt erst beim ersten Öffnen ihres Ziel-Fensters. Heißt: die
Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster
nie geöffnet wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am
selben Pfad.
- Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für
MessageStore.Connect, MessageStore.Migrate, FilterAllTabs und den
Auto-Translate-Warmup bleiben auf Information-Level eingeschaltet. Falls
eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht
der Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den
Debug-Filter einschalten muss.
- ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die
komplette ChatTwo-IPC-Surface (`GetChatInputState`,
`ChatInputStateChanged`, `Register`, `Unregister`, `Available`,
`Invoke`) zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter
dem `ChatTwo.*`-Namensraum. Drittseitige Integrationen die nur auf
ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
AllaganTools, funktionieren damit weiter ohne Code-Änderung auf
ihrer Seite. Die Conflict-Detection blockiert das parallele Laden
von ChatTwo, daher kein Namensraum-Konflikt im Live-Betrieb.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-
Aufwand. Nach dem Update läuft das Plugin gegen die bestehende
v17-Datenbank weiter.
+1 -1
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@@ -1,7 +1,7 @@
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
<PropertyGroup>
<!-- Independent versioning; see yaml changelog for upstream Chat 2 base -->
<Version>1.4.8</Version>
<Version>1.4.9</Version>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<!-- Use lock file to pin exact versions -->
+38 -23
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@@ -35,6 +35,44 @@ tags:
- Replacement
- Privacy
changelog: |-
**v1.4.9 — Plugin-Load Render Polish (2026-05-15)**
Tenth sub-patch of the v1.4.x polish-sweep series. First-frame
render cost drops from ~127 ms median to ~76 ms median,
comfortably under Dalamud's 100 ms HITCH warning threshold.
- First-frame defer: six non-essential rendering sections inside
ChatLogWindow skip their first Draw and run one frame later
(bottom status bar, channel-name SeString chunks, window bounds
check, v0.6.1 hint banner, autocomplete, input-preview
calculation). User-visible delay is ~17 ms at 60 fps, hidden
inside the post-reload font-atlas build window.
- Slash-command centralisation: /hellion, /hellionView,
/hellionSeString and /hellionDebugger are registered in
LoadAsync instead of inside the corresponding window
constructors. The plugin-manager Open and configuration buttons
hang on the same path.
- Plugin-load profiling logs stay on at Information level
(MessageStore connect/migrate, FilterAllTabs, auto-translate
warmup) as a regression tripwire — a future load past 100 ms
will show up in /xllog without a Debug filter.
- ChatTwo IPC compatibility layer: HellionChat now mirrors
ChatTwo's full IPC surface (GetChatInputState,
ChatInputStateChanged, Register, Unregister, Available,
Invoke) under the ChatTwo.* namespace in addition to our
existing HellionChat.* provider gates. Third-party
integrations that historically only subscribe to ChatTwo's
IPC — for example Artisan's and AllaganTools' context-menu
hooks — keep working without requiring a code change on their
side. Conflict detection prevents ChatTwo from loading in
parallel with HellionChat, so there is no slot-collision risk
at runtime.
- Migration v17 stays (no schema bump).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.4.8 — Hook-Layer and Polish Quick-Wins (2026-05-14)**
Ninth sub-patch of the v1.4.x polish-sweep series. Hook-layer
@@ -151,27 +189,4 @@ changelog: |-
---
**v1.4.5 — UX and Robustness (2026-05-12)**
Sixth sub-patch of the v1.4.x polish-sweep series. Chat-log draw
failures surface as a notification, the first-run wizard has an
explicit "Later" option, the input history clears on plugin reload,
and the status bar version slot stops clipping in narrow windows.
- Chat window draw errors now show a one-shot notification instead
of failing silently — stack trace stays in /xllog
- First-run wizard: explicit "Later — keep defaults" button.
Closing the X no longer silently accepts the defaults; the wizard
reopens on the next plugin load if nothing was picked
- InputHistoryService clears on plugin dispose so the previous
session's typed commands don't bleed into the next load
- Status bar hides the version slot when the chat window is too
narrow to fit all five slots without overlap
- Internal: explicit session-only Auto-Tell-Tab invariant in
Plugin.cs plus a pinning test in the Build-Suite
- Internal: FontManager falls back to the system font if the
embedded Hellion font resource is missing — logs a Warning
---
Full history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
+23
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@@ -19,6 +19,17 @@ internal sealed class TypingIpc : IDisposable
private ICallGateProvider<ChatInputState> StateQueryGate { get; }
private ICallGateProvider<ChatInputState, object?> StateChangedGate { get; }
// v1.4.9 R4: ChatTwo IPC compatibility mirror. Some third-party plugins
// have a no-fork policy and subscribe only to ChatTwo.*-prefixed IPC
// gates. HellionChat replaces ChatTwo (conflict detection prevents
// parallel loading), so mirroring the ChatTwo provider slots lets those
// plugins keep working without code changes on their side. The tuple
// shape is textually identical to ChatTwo's IPC surface (same member
// order, same underlying types — ChatType is `ushort` in both repos)
// so Dalamud's IPC marshalling matches across plugin boundaries.
private ICallGateProvider<ChatInputState> ChatTwoStateQueryGate { get; }
private ICallGateProvider<ChatInputState, object?> ChatTwoStateChangedGate { get; }
private ChatInputState LastState;
private bool HasState;
@@ -33,7 +44,16 @@ internal sealed class TypingIpc : IDisposable
"HellionChat.ChatInputStateChanged"
);
// v1.4.9 R4: ChatTwo-prefixed compatibility slots (see class-level comment).
ChatTwoStateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>(
"ChatTwo.GetChatInputState"
);
ChatTwoStateChangedGate = Plugin.Interface.GetIpcProvider<ChatInputState, object?>(
"ChatTwo.ChatInputStateChanged"
);
StateQueryGate.RegisterFunc(GetState);
ChatTwoStateQueryGate.RegisterFunc(GetState);
}
private ChatInputState BuildState()
@@ -67,10 +87,13 @@ internal sealed class TypingIpc : IDisposable
HasState = true;
LastState = state;
StateChangedGate.SendMessage(state);
// v1.4.9 R4: mirror on ChatTwo-prefixed slot for no-fork-policy plugins.
ChatTwoStateChangedGate.SendMessage(state);
}
public void Dispose()
{
StateQueryGate.UnregisterFunc();
ChatTwoStateQueryGate.UnregisterFunc();
}
}
+49
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@@ -19,6 +19,26 @@ internal sealed class IpcManager : IDisposable
object?
> InvokeGate { get; }
// v1.4.9 R4: ChatTwo IPC compatibility mirror. Third-party plugins with
// a no-fork policy (e.g. Artisan, AllaganTools) only subscribe to the
// ChatTwo.*-prefixed context-menu integration gates. Mirroring all four
// provider slots under the ChatTwo namespace lets those plugins keep
// working without code changes on their side. Conflict detection
// prevents ChatTwo and HellionChat from loading in parallel, so no slot
// collision risk.
private ICallGateProvider<string> ChatTwoRegisterGate { get; }
private ICallGateProvider<string, object?> ChatTwoUnregisterGate { get; }
private ICallGateProvider<object?> ChatTwoAvailableGate { get; }
private ICallGateProvider<
string,
PlayerPayload?,
ulong,
Payload?,
SeString?,
SeString?,
object?
> ChatTwoInvokeGate { get; }
internal List<string> Registered { get; } = [];
public IpcManager()
@@ -41,7 +61,32 @@ internal sealed class IpcManager : IDisposable
object?
>("HellionChat.Invoke");
// v1.4.9 R4: ChatTwo-prefixed mirrors of the four context-menu slots
// above. Share the same Register/Unregister backing methods so a
// plugin that subscribes via either namespace lands in the same
// Registered list. SendMessage on Invoke fans out to both gates.
ChatTwoRegisterGate = Plugin.Interface.GetIpcProvider<string>("ChatTwo.Register");
ChatTwoRegisterGate.RegisterFunc(Register);
ChatTwoAvailableGate = Plugin.Interface.GetIpcProvider<object?>("ChatTwo.Available");
ChatTwoUnregisterGate = Plugin.Interface.GetIpcProvider<string, object?>(
"ChatTwo.Unregister"
);
ChatTwoUnregisterGate.RegisterAction(Unregister);
ChatTwoInvokeGate = Plugin.Interface.GetIpcProvider<
string,
PlayerPayload?,
ulong,
Payload?,
SeString?,
SeString?,
object?
>("ChatTwo.Invoke");
AvailableGate.SendMessage();
ChatTwoAvailableGate.SendMessage();
}
internal void Invoke(
@@ -54,6 +99,8 @@ internal sealed class IpcManager : IDisposable
)
{
InvokeGate.SendMessage(id, sender, contentId, payload, senderString, content);
// v1.4.9 R4: fan out the same event to plugins listening on ChatTwo.Invoke.
ChatTwoInvokeGate.SendMessage(id, sender, contentId, payload, senderString, content);
}
private string Register()
@@ -72,6 +119,8 @@ internal sealed class IpcManager : IDisposable
{
UnregisterGate.UnregisterAction();
RegisterGate.UnregisterFunc();
ChatTwoUnregisterGate.UnregisterAction();
ChatTwoRegisterGate.UnregisterFunc();
Registered.Clear();
}
}
+4 -1
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@@ -206,7 +206,10 @@ internal class MessageManager : IAsyncDisposable
Plugin.LogProxy.Error(ex, "Error in FilterAllTabs");
}
Plugin.LogProxy.Debug($"FilterAllTabs took {stopwatch.ElapsedMilliseconds}ms");
// v1.4.9 R3 profiling: Information so the xllog tail surfaces this
// without a Debug filter. Belt-and-suspenders for future plugin-load
// regressions; remains in place after Sub-Task 3.4 Befund.
Plugin.LogProxy.Information($"FilterAllTabs took {stopwatch.ElapsedMilliseconds}ms");
});
}
+15
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@@ -237,14 +237,26 @@ internal class MessageStore : IDisposable
private SqliteConnection Connect()
{
// v1.4.9 R3 profiling: trace cost of SQLite open + pragma-apply. Paired
// with the Migrate-Stopwatch below — Connect alone is the cheap half
// (Open + a handful of PRAGMAs); the expensive half typically lives in
// Migrate, especially on a large DB after a schema bump.
var connectSw = System.Diagnostics.Stopwatch.StartNew();
var conn = new SqliteConnection(BuildConnectionString(DbPath));
conn.Open();
ApplyPragmas(conn);
connectSw.Stop();
_logger.Information($"MessageStore.Connect took {connectSw.ElapsedMilliseconds}ms");
return conn;
}
private void Migrate()
{
// v1.4.9 R3 profiling: trace cost of the schema-migration chain. On a
// large DB after a fresh schema bump this is the dominant SQLite cost
// at plugin-load, not Connect.
var migrateSw = System.Diagnostics.Stopwatch.StartNew();
using var cmd = Connection.CreateCommand();
cmd.CommandText = "PRAGMA user_version;";
var userVersion = Convert.ToInt32(cmd.ExecuteScalar());
@@ -276,6 +288,9 @@ internal class MessageStore : IDisposable
foreach (var migration in migrationsToDo)
migration();
migrateSw.Stop();
_logger.Information($"MessageStore.Migrate took {migrateSw.ElapsedMilliseconds}ms");
}
private void Migrate0()
+84 -6
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@@ -189,8 +189,8 @@ public sealed class Plugin : IAsyncDalamudPlugin
if (Config.Version < 16)
{
throw new InvalidOperationException(
$"HellionChat v1.4.8 requires config schema v16, got v{Config.Version}. "
+ "Please install v1.4.2 first to migrate the configuration, then upgrade to v1.4.8."
$"HellionChat v1.4.9 requires config schema v16, got v{Config.Version}. "
+ "Please install v1.4.2 first to migrate the configuration, then upgrade to v1.4.9."
);
}
Config.Version = 17;
@@ -289,6 +289,12 @@ public sealed class Plugin : IAsyncDalamudPlugin
cancellationToken.ThrowIfCancellationRequested();
// Populate the command dictionary + UiBuilder hooks BEFORE
// Commands.Initialise() walks the dictionary and registers each
// entry with Dalamud's CommandManager (Commands.cs:15-28). Adding
// wrappers after Initialise() would leak them — they'd live in
// the dictionary but never reach Dalamud.
SetupCommands();
Commands.Initialise();
// Daily retention sweep — fire-and-forget, skips when disabled
@@ -424,7 +430,6 @@ public sealed class Plugin : IAsyncDalamudPlugin
Framework.Update += FrameworkUpdate;
Interface.UiBuilder.Draw += Draw;
Interface.LanguageChanged += LanguageChanged;
Interface.UiBuilder.OpenMainUi += OpenMainUi;
}
catch
{
@@ -455,7 +460,6 @@ public sealed class Plugin : IAsyncDalamudPlugin
Exception? failure = null;
// Unsubscribe hooks first — mirrors the hooks-last subscribe order in LoadAsync.
failure = CaptureFailure(failure, () => Interface.UiBuilder.OpenMainUi -= OpenMainUi);
failure = CaptureFailure(failure, () => Interface.LanguageChanged -= LanguageChanged);
failure = CaptureFailure(failure, () => Interface.UiBuilder.Draw -= Draw);
failure = CaptureFailure(failure, () => Framework.Update -= FrameworkUpdate);
@@ -505,6 +509,11 @@ public sealed class Plugin : IAsyncDalamudPlugin
await Framework
.RunOnFrameworkThread(() =>
{
// TearDown slash-commands + UiBuilder hooks before windows
// tear down. Slash-commands holding handlers that reach
// the windows would otherwise see a half-torn Plugin.
failure = CaptureFailure(failure, TearDownCommands);
failure = CaptureFailure(
failure,
() => GameFunctions.GameFunctions.SetChatInteractable(true)
@@ -683,11 +692,80 @@ public sealed class Plugin : IAsyncDalamudPlugin
}
}
private void OpenMainUi()
// Central slash-command + UiBuilder.OpenConfigUi/OpenMainUi subscribe so
// the four lazy windows (Settings, DbViewer, SeStringDebugger, Debugger)
// have working entry points before they're constructed.
private void SetupCommands()
{
SettingsWindow.IsOpen = !SettingsWindow.IsOpen;
// ChatLogWindow.cs:128 already registers /hellion (ToggleChat). The
// description-arg here keeps the Dalamud help list populated.
Commands.Register("/hellion", "Perform various actions with Hellion Chat.").Execute +=
OnHellionSettingsCommand;
Commands
.Register(
"/hellionView",
"Get access to your message history, with simple filter options.",
true
)
.Execute += OnHellionViewCommand;
Commands.Register("/hellionDebugger", showInHelp: false).Execute +=
OnHellionDebuggerCommand;
#if DEBUG
// SeStringDebugger.cs lives under #if DEBUG too; keep this out of release builds.
Commands.Register("/hellionSeString", showInHelp: false).Execute +=
OnHellionSeStringCommand;
#endif
// Plugin-Manager "Settings" button. Was in Settings.cs:67 pre-v1.4.9.
Interface.UiBuilder.OpenConfigUi += OnOpenConfigUi;
// Plugin-Manager "Open" button. Was in Plugin.cs LoadAsync pre-v1.4.9
// (separate OpenMainUi handler that flipped SettingsWindow.IsOpen).
Interface.UiBuilder.OpenMainUi += OnOpenMainUi;
}
private void TearDownCommands()
{
Interface.UiBuilder.OpenMainUi -= OnOpenMainUi;
Interface.UiBuilder.OpenConfigUi -= OnOpenConfigUi;
Commands.Register("/hellion", "Perform various actions with Hellion Chat.").Execute -=
OnHellionSettingsCommand;
Commands
.Register(
"/hellionView",
"Get access to your message history, with simple filter options.",
true
)
.Execute -= OnHellionViewCommand;
Commands.Register("/hellionDebugger", showInHelp: false).Execute -=
OnHellionDebuggerCommand;
#if DEBUG
Commands.Register("/hellionSeString", showInHelp: false).Execute -=
OnHellionSeStringCommand;
#endif
}
private void OnHellionSettingsCommand(string command, string arguments)
{
// /hellion with args is intentionally a no-op (matches pre-v1.4.9
// Settings.cs:76-80 behaviour).
if (string.IsNullOrWhiteSpace(arguments))
SettingsWindow.Toggle();
}
private void OnOpenConfigUi() => SettingsWindow.Toggle();
private void OnOpenMainUi() => SettingsWindow.Toggle();
private void OnHellionViewCommand(string _, string __) => DbViewer.Toggle();
private void OnHellionDebuggerCommand(string _, string __) => DebuggerWindow.Toggle();
#if DEBUG
private void OnHellionSeStringCommand(string _, string __) => SeStringDebugger.Toggle();
#endif
private void RunRetentionSweepIfDue()
{
if (!Config.RetentionEnabled)
+61 -15
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@@ -636,6 +636,15 @@ public sealed class ChatLogWindow : Window
IsOpen = true;
}
// v1.4.9 R2: defer non-essential rendering on the first Draw call so the
// plugin-load stays under Dalamud's 100ms HITCH warning threshold. First-
// frame ImGui layout cost on a populated ChatLog ~127ms — deferring six
// non-essential sections (StatusBar, ChannelName chunks, PositionReset/
// BoundsCheck, HintBanner, AutoComplete, InputPreview.CalculatePreview)
// shaves ~33ms down to ~94ms. User sees the deferred sections one frame
// (~17ms at 60fps) late, invisible inside the post-reload Atlas-Build.
private bool _firstFrameDone;
public override void Draw()
{
DrewThisFrame = true;
@@ -643,7 +652,11 @@ public sealed class ChatLogWindow : Window
{
DrawChatLog();
AddPopOutsToDraw();
DrawAutoComplete();
// v1.4.9 R2: AutoComplete renders nothing until the user starts
// typing a command — safe to skip on the first frame. ~6ms.
if (_firstFrameDone)
DrawAutoComplete();
}
catch (Exception ex)
{
@@ -665,6 +678,13 @@ public sealed class ChatLogWindow : Window
// input focus, which breaks every other ImGui window.
Activate = false;
}
finally
{
// Flag flips after the first Draw completes (success or caught
// exception). Sub-methods read it to decide whether to render
// non-essential UI sections.
_firstFrameDone = true;
}
}
private static bool IsChatMode =>
@@ -680,18 +700,25 @@ public sealed class ChatLogWindow : Window
LastWindowSize = currentSize;
LastWindowPos = ImGui.GetWindowPos();
// Manual reset snaps unconditionally; on-load check only fires when the
// stored position has no overlap with any visible viewport.
if (RequestPositionReset)
// v1.4.9 R2: skip the bounds-check chain on the first frame. The
// EnsureWindowOnScreen viewport iteration is ~10ms first-frame and
// not user-visible — frame 1 catches the same check before the
// user notices a mispositioned window.
if (_firstFrameDone)
{
RequestPositionReset = false;
DidOnLoadBoundsCheck = true;
ApplySafeDefaultPosition("manual-reset");
}
else if (!DidOnLoadBoundsCheck)
{
DidOnLoadBoundsCheck = true;
EnsureWindowOnScreen("on-load");
// Manual reset snaps unconditionally; on-load check only fires when the
// stored position has no overlap with any visible viewport.
if (RequestPositionReset)
{
RequestPositionReset = false;
DidOnLoadBoundsCheck = true;
ApplySafeDefaultPosition("manual-reset");
}
else if (!DidOnLoadBoundsCheck)
{
DidOnLoadBoundsCheck = true;
EnsureWindowOnScreen("on-load");
}
}
if (resized)
@@ -700,12 +727,17 @@ public sealed class ChatLogWindow : Window
LastViewport = ImGui.GetWindowViewport().Handle;
WasDocked = ImGui.IsWindowDocked();
if (IsChatMode && Plugin.InputPreview.IsDrawable)
// v1.4.9 R2: CalculatePreview triggers InputPreview's first-frame
// lazy init (~3-5ms). User-typing-driven, safe to defer one frame.
if (_firstFrameDone && IsChatMode && Plugin.InputPreview.IsDrawable)
Plugin.InputPreview.CalculatePreview();
// Render the hint banner first so it sits above the tab area at full
// window width. ImGui accounts for its height automatically.
DrawV061HintBannerIfNeeded();
// v1.4.9 R2: skip on first frame (~3-5ms layout cost). The banner
// is a v0.6.1 migration notice that returns the same result frame 1.
if (_firstFrameDone)
DrawV061HintBannerIfNeeded();
if (Plugin.Config.SidebarTabView)
DrawTabSidebar();
@@ -938,7 +970,11 @@ public sealed class ChatLogWindow : Window
// v1.2.0 — Bottom-Status-Bar. Letzter Render-Step in DrawChatLog,
// damit alle Zeilen-Operationen davor keine Layout-Sprünge auslösen.
Plugin.StatusBar.Draw(Plugin);
// v1.4.9 R2: skip on the first frame; ~12ms of first-frame layout
// cost. User sees the StatusBar 1 frame (~17ms at 60fps) later
// which is hidden inside the post-reload Atlas-Build window.
if (_firstFrameDone)
Plugin.StatusBar.Draw(Plugin);
}
internal Dictionary<string, InputChannel> GetValidChannels()
@@ -989,6 +1025,16 @@ public sealed class ChatLogWindow : Window
private void DrawChannelName(Tab activeTab)
{
// v1.4.9 R2: plain-text fallback on the first frame. ReadChannelName
// builds SeString chunks and DrawChunks runs SeString-Renderer layout
// — together ~18ms first-frame. Frame 1 renders the real chunks; the
// user sees the tab name for ~17ms during the post-reload window.
if (!_firstFrameDone)
{
ImGui.TextUnformatted(activeTab.Name);
return;
}
var currentChannel = ReadChannelName(activeTab);
if (!currentChannel.SequenceEqual(PreviousChannel))
PreviousChannel = currentChannel;
+1 -17
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@@ -93,29 +93,13 @@ public class DbViewer : Window
RespectCloseHotkey = false;
DisableWindowSounds = true;
Plugin
.Commands.Register(
"/hellionView",
"Get access to your message history, with simple filter options.",
true
)
.Execute += Toggle;
}
public void Dispose()
{
Plugin
.Commands.Register(
"/hellionView",
"Get access to your message history, with simple filter options.",
true
)
.Execute -= Toggle;
// Slash-command tear-down moved to Plugin.TearDownCommands.
}
private void Toggle(string _, string __) => Toggle();
public override void Draw()
{
var totalPages = (int)Math.Ceiling((double)Count / RowPerPage);
+1 -5
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@@ -28,17 +28,13 @@ public class DebuggerWindow : Window, IDisposable
RespectCloseHotkey = false;
DisableWindowSounds = true;
Plugin.Commands.Register("/hellionDebugger", showInHelp: false).Execute += Toggle;
}
public void Dispose()
{
Plugin.Commands.Register("/hellionDebugger", showInHelp: false).Execute -= Toggle;
// Slash-command tear-down moved to Plugin.TearDownCommands.
}
private void Toggle(string _, string __) => Toggle();
public override unsafe void Draw()
{
var agent = (nint)AgentItemDetail.Instance();
+1 -9
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@@ -29,21 +29,13 @@ public class SeStringDebugger : Window
RespectCloseHotkey = false;
DisableWindowSounds = true;
#if DEBUG
Plugin.Commands.Register("/hellionSeString", showInHelp: false).Execute += Toggle;
#endif
}
public void Dispose()
{
#if DEBUG
Plugin.Commands.Register("/hellionSeString", showInHelp: false).Execute -= Toggle;
#endif
// Slash-command tear-down moved to Plugin.TearDownCommands.
}
private void Toggle(string _, string __) => Toggle();
public override void Draw()
{
if (Plugin.MessageManager.LastMessage.Sender == null)
+1 -13
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@@ -60,23 +60,11 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
DisableWindowSounds = true;
Initialise();
Plugin
.Commands.Register("/hellion", "Perform various actions with Hellion Chat.")
.Execute += Command;
Plugin.Interface.UiBuilder.OpenConfigUi += Toggle;
}
public void Dispose()
{
Plugin.Interface.UiBuilder.OpenConfigUi -= Toggle;
Plugin.Commands.Register("/hellion").Execute -= Command;
}
private void Command(string command, string args)
{
if (string.IsNullOrWhiteSpace(args))
Toggle();
// Slash-command + OpenConfigUi tear-down moved to Plugin.TearDownCommands.
}
private void Initialise()
+6 -1
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@@ -62,7 +62,12 @@ internal static class AutoTranslate
{
var sw = Stopwatch.StartNew();
AllEntries();
Plugin.LogProxy.Debug($"Warming up auto-translate took {sw.ElapsedMilliseconds}ms");
// v1.4.9 R3 profiling: Information so the xllog tail surfaces this
// without a Debug filter. Belt-and-suspenders for future plugin-load
// regressions; remains in place after Sub-Task 3.4 Befund.
Plugin.LogProxy.Information(
$"Warming up auto-translate took {sw.ElapsedMilliseconds}ms"
);
})
{
IsBackground = true,
+20 -15
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@@ -2,7 +2,7 @@
[![Build](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/actions/workflows/build.yml/badge.svg?branch=main)](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/actions/workflows/build.yml)
[![License: EUPL-1.2](https://img.shields.io/badge/License-EUPL--1.2-blue.svg)](LICENSE)
[![Latest release](https://img.shields.io/badge/release-v1.4.8-brightgreen)](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/latest)
[![Latest release](https://img.shields.io/badge/release-v1.4.9-brightgreen)](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/latest)
[![Dalamud API](https://img.shields.io/badge/Dalamud-API_15-purple)](https://github.com/goatcorp/Dalamud)
[![.NET](https://img.shields.io/badge/.NET-10.0-512BD4)](https://dotnet.microsoft.com/)
[![FFXIV](https://img.shields.io/badge/FFXIV-Dawntrail-c3a37f)](https://www.finalfantasyxiv.com/)
@@ -11,7 +11,7 @@
<img src="docs/images/hellion-forge.png" alt="Hellion Forge" width="180" />
</p>
**Version 1.4.8** — Privacy-first chat plugin for FINAL FANTASY XIV / Dalamud, built on
**Version 1.4.9** — Privacy-first chat plugin for FINAL FANTASY XIV / Dalamud, built on
[Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
Hellion Chat is a privacy-first plugin built on the Chat 2 foundation. The majority of the engine comes from Chat 2
@@ -286,19 +286,24 @@ An optional submission to the Dalamud main plugin repo (in addition to the custo
## Project Status
**Version 1.4.8** — Hook-Layer and Polish Quick-Wins. The Database Viewer now has an optional FTS5 full-text search
across the entire chat history. Toggle "Full-text search" next to the search bar; the index is built asynchronously on
first run after the update with a progress toast, and the toggle stays disabled until the build completes. Multi-word
terms match as exact phrases by default; power users can opt into raw FTS5 `MATCH` syntax by wrapping their own
double-quotes. Custom theme files auto-reload when edited while the theme is active — save the JSON in your editor and
the live render picks up the change within a second, no picker click. Retention sweep no longer blocks the framework
thread (`Framework.Run(...).Wait()` replaced by `Framework.RunOnTick(...)`), removing the ~194 ms hitch per sweep. Status
bar height is now derived from `GetTextLineHeightWithSpacing()` plus a DPI-aware spacer so the bar renders correctly at
Windows display scaling above 100 %. Receive-suppressed-tells routing is postponed to v1.5.x; the investigation in this
cycle showed that the FFXIV `ContentIdResolverHook` does not fire when other plugins suppress tells via
`CheckMessageHandled`, which means tell-partner identification breaks for AutoTellTab routing — the fix lives next to
the planned ad-block hook layer where the same `RaptureLogModule` patch surface comes up anyway. Migration v17 stays
(no schema bump). Ninth sub-patch of the v1.4.x polish sweep series (as of 2026-05-14).
**Version 1.4.9** — Plugin-Load Render Polish. First-frame render cost is now well under Dalamud's 100 ms HITCH
warning threshold (~76 ms median, down from ~127 ms). The gain comes from deferring six non-essential rendering
sections on the very first Draw — bottom status bar, channel-name SeString chunks, window bounds check, hint
banner, autocomplete and input-preview calculation — so the initial ImGui layout cost is spread between frame 0
and frame 1 instead of all hitting at once. At 60 fps the user sees those sections one frame (~17 ms) later, which
is invisible inside the post-reload font-atlas build window. Slash commands `/hellion`, `/hellionView`,
`/hellionSeString` and `/hellionDebugger` are now registered centrally during plugin load so they work before
their target window is opened the first time. The configuration-button entry in Dalamud's plugin manager hangs on
the same path. Three plugin-load profiling logs (auto-translate warm-up, message-store connect, tab filter) stay
on at Information level as a regression tripwire — if a future change pushes the load past 100 ms again, the cost
is right there in `/xllog`. The release also ships a ChatTwo IPC compatibility layer: HellionChat now mirrors
ChatTwo's full IPC surface (`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`,
`Invoke`) under the `ChatTwo.*` namespace in addition to our existing `HellionChat.*` provider gates, so
third-party integrations that historically only subscribe to ChatTwo's IPC (Artisan's and AllaganTools' context-
menu hooks are the practical examples) keep working without requiring a code change on their side. Conflict
detection prevents ChatTwo from loading in parallel with HellionChat, so there is no slot-collision risk at
runtime. Migration v17 stays (no schema bump). Tenth sub-patch of the v1.4.x polish sweep series (as of
2026-05-15).
Hellion Chat is a standalone plugin, no longer a fork in the repository sense. Fully completed:
+36
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@@ -10,6 +10,42 @@ to the release pages for details.
---
## Hellion Chat 1.4.9 — Plugin-Load Render Polish (2026-05-15)
Tenth sub-patch of the v1.4.x polish-sweep series. First-frame render cost drops from ~127 ms median down to
~76 ms median — comfortably under Dalamud's 100 ms HITCH warning threshold. The remaining ~13 ms gap to ChatTwo
upstream (~63 ms median) is the cost of HellionChat-only features (sidebar tab view, custom status bar,
Honorific integration).
- First-frame defer: six non-essential rendering sections inside `ChatLogWindow` skip their first Draw and run
one frame later. Covered sections are the bottom status bar, channel-name SeString chunks, window bounds
check, v0.6.1 hint banner, autocomplete and input-preview calculation. At 60 fps the user sees those sections
~17 ms after plugin reload — invisible inside the ~2.5 s font-atlas build window every reload runs through
anyway. Frame 1 stays well under 100 ms too (~40 ms), so no secondary HITCH warning appears.
- Slash-command centralisation: `/hellion`, `/hellionView`, `/hellionSeString` and `/hellionDebugger` are now
registered during `LoadAsync` instead of inside the corresponding window constructors. The commands work
before their target window is opened the first time, and Dalamud's plugin-manager configuration / open
buttons (`UiBuilder.OpenConfigUi` / `OpenMainUi`) hang on the same path.
- Plugin-load profiling logs stay on: `MessageStore.Connect`, `MessageStore.Migrate`, `FilterAllTabs` and the
auto-translate warm-up timing log are now Information level rather than Debug. They serve as a tripwire so a
future regression past 100 ms shows up directly in `/xllog` without re-enabling Debug.
- ChatTwo IPC compatibility layer: HellionChat now mirrors ChatTwo's full IPC surface
(`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`, `Invoke`) under the
`ChatTwo.*` namespace in addition to our existing `HellionChat.*` provider gates. Third-party
integrations that historically only subscribe to ChatTwo's IPC — for example Artisan's and AllaganTools'
context-menu hooks — keep working without requiring a code change on their side. Conflict detection
prevents ChatTwo from loading in parallel with HellionChat, so there is no slot-collision risk at
runtime.
- Migration v17 stays (no schema bump).
- Internal: hypothesis-triage during the R2 cycle falsified three of the four candidate root causes
(font-atlas sync, theme-apply ABGR-cache init, multiple-window render). Actual cause is `DrawList` setup
cost distributed across ~10 ImGui sections inside ChatLogWindow (5-20 ms each). The six selective defers
above are the pragmatic fix — a clean structural rewrite would belong in the v1.5.x DI-container cycle.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.4.8 — Hook-Layer and Polish Quick-Wins (2026-05-14)
Ninth sub-patch of the v1.4.x polish-sweep series. Hook-layer cluster (FTS5 full-text search, ad-block foundation
+30 -4
View File
@@ -10,14 +10,40 @@ the plugin's privacy-first scope during brainstorming.
---
## Next Cycle (v1.4.9)
## Next Cycle (v1.4.10)
**Plugin-Load Render Polish.** Erststart-Frame-Hitch (~110 ms UiBuilder) and the related Font-Atlas + Auto-Translate
warmup costs surface every load and are reproducible in `/xlstats`. The cycle also unblocks the lazy-window refactor
sketched in `feedback_lazy_window_dalamud` and the slash-command centralisation that comes with it.
**Render Clipper, Symbol-Picker and Final-Cleanup.** Reserve items inherited from the v1.4.9 plan that did not need to
land in the HITCH-cut: an `ImGuiListClipper` for variable-height messages in `DrawMessages` (the OtterGui `ImGuiClip.cs`
wrapper is the idiom anchor), a Symbol Picker popup for the chat input (`imgui_demo.cpp` Popups & Modal Windows section
is the pattern reference), plus the carry-over from v1.4.9: structural First-Frame-Layout rewrite if the v1.4.9 selective
defers turn out to be too narrow once user-side regressions surface. Lazy-Window-Init naive is **not** in scope — the
v1.4.9 Stage-2 diagnose falsified that path (`WindowSystem.windows` is non-thread-safe, Game-Freeze under reload stress,
no measurable HITCH delta). A clean DI-container adoption (Lightless `PluginHostFactory` pattern) belongs in v1.5.x and
will revisit the question with the right threading model.
---
## v1.4.9 — Plugin-Load Render Polish (released 2026-05-15)
Tenth sub-patch of the v1.4.x Polish Sweep series. First-frame HITCH drops from ~127 ms median to ~76 ms median (4-reload
sample), comfortably under Dalamud's 100 ms warning threshold. Mechanism: a single `_firstFrameDone` flag inside
`ChatLogWindow` defers six non-essential rendering sections (bottom status bar, channel-name SeString chunks, window
bounds check, v0.6.1 hint banner, autocomplete, input-preview calculation) from frame 0 to frame 1. User sees those
sections ~17 ms (60 fps) later, invisible inside the ~2.5 s font-atlas build window after every reload. Slash-command
registration moved from individual window constructors to a central `SetupCommands` / `TearDownCommands` pair in
`Plugin.cs` — `/hellion`, `/hellionView`, `/hellionSeString` and `/hellionDebugger` work before their target windows are
opened the first time, and Dalamud's plugin-manager `OpenConfigUi` / `OpenMainUi` buttons hang on the same path.
Plugin-load profiling logs (auto-translate warmup, `MessageStore.Connect`, `MessageStore.Migrate`, `FilterAllTabs`) stay
on at Information level as a regression tripwire. The release also ships a ChatTwo IPC compatibility layer: HellionChat
mirrors ChatTwo's full IPC surface (`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`,
`Invoke`) under the `ChatTwo.*` namespace in addition to our existing `HellionChat.*` provider gates, so third-party
integrations that only subscribe to ChatTwo's IPC (Artisan, AllaganTools) keep working without a code change on their
side. Conflict detection prevents ChatTwo from loading in parallel, so there is no slot-collision risk at runtime.
Migration v17 stays (no schema bump). Hypothesis-triage falsified
three of four candidate root causes (font-atlas sync fallback, theme-apply ABGR-cache init, multiple-window render via
lazy-init) — actual cost distributes evenly across ~10 ImGui sections inside ChatLogWindow, so structural rewrite is
deferred to v1.5.x DI-container cycle.
## v1.4.8 — Hook-Layer and Polish Quick-Wins (released 2026-05-14)
Ninth sub-patch of the v1.4.x Polish Sweep series. Database Viewer gains an optional FTS5 full-text search across the
+6 -6
View File
@@ -3,7 +3,7 @@
"Author": "Jon Kazama (Hellion Forge)",
"Name": "Hellion Chat",
"InternalName": "HellionChat",
"AssemblyVersion": "1.4.8.0",
"AssemblyVersion": "1.4.9.0",
"Description": "A Hellion Forge plugin — privacy-focused chat replacement for FINAL FANTASY XIV, built for EU, US and JP data rules.\n\nBy default only your own conversations are stored. Public chat, NPC dialogue, system messages and battle logs are discarded at the storage layer unless you opt in. Retention windows are configurable per channel, history can be wiped retroactively, and everything can be exported on demand.\n\nFeatures:\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with preview and Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with three profiles: Privacy-First, Casual, Full History\n- Bilingual UI (EN/DE) with live language switching\n- Own config and database — no shared state with other plugins\n\nBased on Chat 2 by Infi and Anna (EUPL-1.2).\nSupport: https://discord.gg/X9V7Kcv5gR",
"ApplicableVersion": "any",
"RepoUrl": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat",
@@ -14,12 +14,12 @@
"CanUnloadAsync": false,
"LoadPriority": 0,
"Punchline": "A Hellion Forge plugin. Privacy-first chat for FFXIV, built to stay out of your way.",
"Changelog": "**v1.4.8 — Hook-Layer and Polish Quick-Wins (2026-05-14)**\n\nNinth sub-patch of the v1.4.x polish-sweep series. Hook-layer cluster (DbViewer FTS5 full-text search, ad-block foundation investigation) plus three polish quick-wins.\n\n- DbViewer full-text search: optional FTS5 index across the full chat history. Built asynchronously on first load after the update with a progress toast. The local page-filter remains available as the default mode. Queries match as exact phrases -- multi-word terms must appear together in order; advanced users can opt into raw FTS5 MATCH syntax by wrapping their own double-quotes.\n- Custom theme files now auto-reload when edited while the theme is active -- no need to re-click the theme in the picker.\n- Retention sweep no longer blocks the framework thread, removing the ~194ms mini-hitch per sweep.\n- Status bar renders correctly at Windows display scaling > 100%.\n- Receive-suppressed-tells routing investigated this cycle and postponed to v1.5.x: when other plugins suppress tells via CheckMessageHandled, the FFXIV chat pipeline skips the RaptureLogModule.AddMsgSourceEntry path so HellionChat's ContentIdResolverHook does not fire and tell-partner identification breaks. The fix belongs next to the planned ad-block hook layer where the same patch surface comes up.\n- Internal: messages.Id is declared BLOB but stored as TEXT (Microsoft.Data.Sqlite Guid binding). FTS bulk insert and LoadByGuids match the TEXT storage form on both sides. Migration v17 stays (no schema bump).\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n---\n\n**v1.4.7 — Backlog Cleanup and Mid-Features (2026-05-13)**\n\nEighth sub-patch of the v1.4.x polish-sweep series. First user-visible feature bundle since v1.4.5 — pinned tell tabs that survive relog, opt-in Honorific glow rendering, and a configurable sidebar.\n\n- TempTell Pin: right-click a TempTell tab in the sidebar to pin it. Pinned tabs survive relog, keep their conversation history (loaded on demand from the message store), and stay bound to the same /tell partner. Hard cap of 5 pinned tabs in a pool separate from the 15-tab auto-tell pool — total ceiling is 20 tabs. New 'Angepinnt' / 'Pinned' section in the sidebar with its own divider header\n- Honorific Glow outline now renders when the title carries a Glow colour. Opt-in via Settings → Integrations → 'Render glow outlines (Honorific)' (default off, dodges the per-frame DrawList overhead on low-end hardware). Gradient (Color3 / GradientColourSet / Wave / Pulse) is parsed but rendered statically — a later cycle will port the full animation\n- Sidebar width is now configurable in Theme & Layout (range 44–160 px). Default stays icon-only; widen to fit section headers like 'Aktive Tells (3)' without truncation\n- Settings Save no longer pops the chat input back to /tell with a pinned partner — Configuration.UpdateFrom now preserves the runtime CurrentChannel across the persistent-tab merge, and TabSwitched deep-clones the seeded channel instead of sharing the previous tab's UsedChannel\n- Util/ImGuiUtil.cs DrawArrows IconButton id now uses (id + 1).ToString() instead of the operator-precedence quirk id + 1.ToString() — generated IDs stay numerically stable\n- Internal: IPluginLogProxy indirection over Dalamud's IPluginLog routes all ~91 Plugin.Log call sites through a testable proxy. MessageStore.Migrate0 can now run in xUnit without loading Dalamud.dll, closing the gap F12.1 left in v1.4.6\n- Internal: TempTab counter switched from an Interlocked cached field to a derived Tabs.Count(predicate) — pin-state transitions are cold-path and don't need lock-free reads\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n---\n\n**v1.4.6 — Code Hygiene and Refactor (2026-05-12)**\n\nMaintenance patch. No user-visible behaviour changes; tightens the development feedback loop, fixes two upstream-inherited bugs, and prepares the code for the v1.4.7 backlog cleanup.\n\n- preflight.sh gains a csharpier reflow check and a markdownlint pass so style drift and markdown violations are caught at the pre-push gate\n- FontManager fallback catches the full set of atlas-toolkit throws (IO, InvalidOperation, ArgumentException) — a corrupt font config no longer takes down the whole atlas build\n- BrandingLinks and IntegrationLinks URLs validated on plugin load — a typo in a future URL rotation now throws at startup\n- Cherry-picked from ChatTwo upstream f35b7d3: Chat.SetChannel no longer leaks the native Utf8String when the linkshell check rejects the channel\n- Cherry-picked from ChatTwo upstream f35b7d3: Tab.Clone now deep-clones UsedChannel and TellTarget — PopOut and Temp tabs no longer mutate each other's channel state\n- Active-tab underline scales with DPI and rounds to physical pixels for crisp rendering above 100% scaling\n- IconButton width parameter no longer subtracts HUD-scaled padding from a raw int (measured width pasLine truncated
"Changelog": "**v1.4.9 — Plugin-Load Render Polish (2026-05-15)**\n\nTenth sub-patch of the v1.4.x polish-sweep series. First-frame render cost drops from ~127 ms median to ~76 ms median, comfortably under Dalamud's 100 ms HITCH warning threshold.\n\n- First-frame defer: six non-essential rendering sections inside ChatLogWindow skip their first Draw and run one frame later (bottom status bar, channel-name SeString chunks, window bounds check, v0.6.1 hint banner, autocomplete, input-preview calculation). User-visible delay is ~17 ms at 60 fps, hidden inside the post-reload font-atlas build window.\n- Slash-command centralisation: /hellion, /hellionView, /hellionSeString and /hellionDebugger are registered in LoadAsync instead of inside the corresponding window constructors. The plugin-manager Open and configuration buttons hang on the same path.\n- Plugin-load profiling logs stay on at Information level (MessageStore connect/migrate, FilterAllTabs, auto-translate warmup) as a regression tripwire — a future load past 100 ms will show up in /xllog without a Debug filter.\n- ChatTwo IPC compatibility layer: HellionChat now mirrors ChatTwo's full IPC surface (GetChatInputState, ChatInputStateChanged, Register, Unregister, Available, Invoke) under the ChatTwo.* namespace in addition to our existing HellionChat.* provider gates. Third-party integrations that historically only subscribe to ChatTwo's IPC — for example Artisan's and AllaganTools' context-menu hooks — keep working without requiring a code change on their side. Conflict detection prevents ChatTwo from loading in parallel with HellionChat, so there is no slot-collision risk at runtime.\n- Migration v17 stays (no schema bump).\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n---\n\n**v1.4.8 — Hook-Layer and Polish Quick-Wins (2026-05-14)**\n\nNinth sub-patch of the v1.4.x polish-sweep series. Hook-layer cluster (DbViewer FTS5 full-text search, ad-block foundation investigation) plus three polish quick-wins.\n\n- DbViewer full-text search: optional FTS5 index across the full chat history. Built asynchronously on first load after the update with a progress toast. The local page-filter remains available as the default mode. Queries match as exact phrases -- multi-word terms must appear together in order; advanced users can opt into raw FTS5 MATCH syntax by wrapping their own double-quotes.\n- Custom theme files now auto-reload when edited while the theme is active -- no need to re-click the theme in the picker.\n- Retention sweep no longer blocks the framework thread, removing the ~194ms mini-hitch per sweep.\n- Status bar renders correctly at Windows display scaling > 100%.\n- Receive-suppressed-tells routing investigated this cycle and postponed to v1.5.x: when other plugins suppress tells via CheckMessageHandled, the FFXIV chat pipeline skips the RaptureLogModule.AddMsgSourceEntry path so HellionChat's ContentIdResolverHook does not fire and tell-partner identification breaks. The fix belongs next to the planned ad-block hook layer where the same patch surface comes up.\n- Internal: messages.Id is declared BLOB but stored as TEXT (Microsoft.Data.Sqlite Guid binding). FTS bulk insert and LoadByGuids match the TEXT storage form on both sides. Migration v17 stays (no schema bump).\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n---\n\n**v1.4.7 — Backlog Cleanup and Mid-Features (2026-05-13)**\n\nEighth sub-patch of the v1.4.x polish-sweep series. First user-visible feature bundle since v1.4.5 — pinned tell tabs that survive relog, opt-in Honorific glow rendering, and a configurable sidebar.\n\n- TempTell Pin: right-click a TempTell tab in the sidebar to pin it. Pinned tabs survive relog, keep their conversation history (loaded on demand from the message store), and stay bound to the same /tell partner. Hard cap of 5 pinned tabs in a pool separate from the 15-tab auto-tell pool — total ceiling is 20 tabs. New 'Angepinnt' / 'Pinned' section in the sidebar with its own divider header\n- Honorific Glow outline now renders when the title carries a Glow colour. Opt-in via Settings → Integrations → 'Render glow outlines (Honorific)' (default off, dodges the per-frame DrawList overhead on low-end hardware). Gradient (Color3 / GradientColourSet / Wave / Pulse) is parsed but rendered statically — a later cycle will port the full animation\n- Sidebar width is now configurable in Theme & Layout (range 44–160 px). Default stays icon-only; widen to fit section headers like 'Aktive Tells (3)' without truncation\n- Settings Save no longer pops the chat input back to /tell with a pinned partner — Configuration.UpdateFrom now preserves the runtime CurrentChannel across the persistent-tab merge, and TabSwitched deep-clones the seeded channel instead of sharing the previous tab's UsedChannel\n- Util/ImGuiUtil.cs DrawArrows IconButton id now uses (id + 1).ToString() instead of the operator-precedencLine truncated
"AcceptsFeedback": true,
"DownloadLinkInstall": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/download/v1.4.8/latest.zip",
"DownloadLinkUpdate": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/download/v1.4.8/latest.zip",
"DownloadLinkTesting": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/download/v1.4.8/latest.zip",
"TestingAssemblyVersion": "1.4.8.0",
"DownloadLinkInstall": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/download/v1.4.9/latest.zip",
"DownloadLinkUpdate": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/download/v1.4.9/latest.zip",
"DownloadLinkTesting": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/download/v1.4.9/latest.zip",
"TestingAssemblyVersion": "1.4.9.0",
"IconUrl": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png",
"ImageUrls": [
"https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/chatWindow.png",