- Allow temp channels again for fixed tabs
- French and Chinese loc update
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@@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Version>1.29.18</Version>
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<Version>1.29.19</Version>
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<TargetFramework>net8.0-windows</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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@@ -463,8 +463,6 @@ internal class UsedChannel
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internal void SetChannel(InputChannel channel)
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{
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UseTempChannel = false;
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TempTellTarget = null;
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Channel = channel;
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}
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}
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Generated
+3
-3
@@ -188,10 +188,10 @@
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<value>Permettre le redimensionnement du chat</value>
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</data>
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<data name="Popout_CanMove_Name">
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<value>Allow moving window</value>
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<value>Autoriser le déplacement de la fenêtre</value>
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</data>
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<data name="Popout_CanResize_Name">
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<value>Allow resizing window</value>
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<value>Autoriser le redimensionnement de la fenêtre</value>
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</data>
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<data name="Options_ShowTitleBar_Name">
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<value>Afficher la barre de titre du chat</value>
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@@ -1292,7 +1292,7 @@
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<value>Date</value>
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</data>
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<data name="DbViewer_TableField_Type" xml:space="preserve">
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<value>Channel</value>
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<value>Canal</value>
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</data>
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<data name="DbViewer_TableField_Sender" xml:space="preserve">
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<value>Expéditeur</value>
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Generated
+3
-3
@@ -188,10 +188,10 @@
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<value>允许调整聊天窗口大小</value>
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</data>
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<data name="Popout_CanMove_Name">
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<value>Allow moving window</value>
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<value>允许移动窗口</value>
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</data>
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<data name="Popout_CanResize_Name">
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<value>Allow resizing window</value>
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<value>允许调整窗口大小</value>
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</data>
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<data name="Options_ShowTitleBar_Name">
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<value>显示聊天窗口标题栏</value>
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@@ -1292,7 +1292,7 @@
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<value>日期</value>
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</data>
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<data name="DbViewer_TableField_Type" xml:space="preserve">
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<value>Channel</value>
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<value>频道</value>
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</data>
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<data name="DbViewer_TableField_Sender" xml:space="preserve">
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<value>发送人</value>
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@@ -9,7 +9,6 @@ using ChatTwo.GameFunctions.Types;
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using ChatTwo.Resources;
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using ChatTwo.Util;
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Interface;
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@@ -485,8 +484,9 @@ public sealed class ChatLogWindow : Window
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// the text input in a tab with input disabled. The usual way that
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// Activate gets disabled is via the text input callback, but that
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// doesn't get called if the input is disabled.
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if (Plugin.CurrentTab.InputDisabled == true)
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if (Plugin.CurrentTab.InputDisabled)
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Activate = false;
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if (Plugin.Config is { OverrideStyle: true, ChosenStyle: not null })
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StyleModel.GetConfiguredStyles()?.FirstOrDefault(style => style.Name == Plugin.Config.ChosenStyle)?.Pop();
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}
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