docs(changelog): document v12 -> v13 tab reset and pre-v13 backup
Adds a "Default tab layout sharpened" block between the Safety and Crash-class sections in both yaml and repo.json. Explains the new five-tab structure, calls out that the reset is one-time, that all non-tab settings are preserved, and that the live config is backed up to pluginConfigs/HellionChat.json.pre-v13-backup before the wipe so users can restore manually. The actual code change shipped in the previous commit; this commit is purely the user-facing communication so the in-game migration notification has matching written context.
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@@ -83,6 +83,26 @@ changelog: |-
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- NuGet restore now honors packages.lock.json so transitive
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- NuGet restore now honors packages.lock.json so transitive
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dependencies don't drift between machines or CI runs
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dependencies don't drift between machines or CI runs
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Default tab layout sharpened (one-time tab reset on first start):
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The first-run tab layout is reorganized into five thematic tabs
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based on external tester feedback. General contains only Say,
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Yell and Shout (immediate-surroundings public chat). System
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absorbs the gameplay-event streams (NpcDialogue, Loot, Crafting,
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Gathering, PF recruitment pings) and announcement noise
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(BattleSystem, FreeCompanyAnnouncement, PvpTeamAnnouncement)
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that previously lived in General. FreeCompany, Group and
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Linkshell each own their channel set. The static Tell tab is
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gone — Auto-Tell-Tabs spawns per-conversation tabs on demand.
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The Beginner / Novice-Network preset is no longer added by
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default but is still available via Settings, Tabs.
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This is a one-time tab-layout reset for users on config version
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12 or older. Privacy, Retention, Theme and every other setting
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is preserved. Your previous tab configuration is written to
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pluginConfigs/HellionChat.json.pre-v13-backup so you can restore
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it manually if you prefer the old layout.
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Crash-class fixes (formerly latent in upstream):
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Crash-class fixes (formerly latent in upstream):
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- MathUtil.HasOverlap now uses a correct AABB test; identical or
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- MathUtil.HasOverlap now uses a correct AABB test; identical or
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