- Handle NBSP payloads

- Use ingame version of axis font
This commit is contained in:
Infi
2024-11-21 08:34:24 +01:00
parent 56eff572b7
commit 1a1995759a
14 changed files with 60 additions and 95 deletions
+3 -5
View File
@@ -13,7 +13,7 @@ internal sealed class About : ISettingsTab
{
public string Name => string.Format(Language.Options_About_Tab, Plugin.PluginName) + "###tabs-about";
private readonly List<string> _translators =
private readonly List<string> Translators =
[
"q673135110", "Akizem", "d0tiKs",
"Moonlight_Everlit", "Dark32", "andreycout",
@@ -28,7 +28,7 @@ internal sealed class About : ISettingsTab
internal About()
{
_translators.Sort((a, b) => string.Compare(a.ToLowerInvariant(), b.ToLowerInvariant(), StringComparison.Ordinal));
Translators.Sort((a, b) => string.Compare(a.ToLowerInvariant(), b.ToLowerInvariant(), StringComparison.Ordinal));
}
public void Draw(bool changed)
@@ -85,10 +85,8 @@ internal sealed class About : ISettingsTab
using var translatorChild = ImRaii.Child("translators");
if (translatorChild)
{
foreach (var translator in _translators)
{
foreach (var translator in Translators)
ImGui.TextUnformatted(translator);
}
}
}
}