feat(safety): refuse to load when Chat 2 is also active
When the user has both Hellion Chat and upstream Chat 2 installed and loaded, the parallel chat-window replacement and Hook collisions can crash FFXIV at frame boundaries. The new detector inspects IDalamudPluginInterface.InstalledPlugins and throws an InvalidOperationException with a localized message if Chat 2 is loaded, which Dalamud surfaces cleanly instead of letting the load proceed into a runtime crash. Bilingual messages (EN/DE) follow the existing HellionStrings pattern.
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@@ -0,0 +1,27 @@
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using System.Linq;
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using ChatTwo.Resources;
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using Dalamud.Plugin;
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namespace ChatTwo;
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internal static class ChatTwoConflictDetector
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{
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private const string UpstreamInternalName = "ChatTwo";
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public static void ThrowIfChatTwoIsLoaded(IDalamudPluginInterface pluginInterface)
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{
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var conflict = pluginInterface.InstalledPlugins
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.FirstOrDefault(p =>
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p.InternalName == UpstreamInternalName &&
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p.IsLoaded);
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if (conflict is null)
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return;
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var message = HellionStrings.ChatTwoConflictTitle + "\n\n" +
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HellionStrings.ChatTwoConflictBody + "\n\n" +
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HellionStrings.ChatTwoConflictAction;
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throw new System.InvalidOperationException(message);
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}
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}
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@@ -94,6 +94,12 @@ public sealed class Plugin : IDalamudPlugin
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public Plugin()
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{
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// Refuse to start if upstream Chat 2 is loaded — prevents IPC
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// channel collisions and double-replacement of the in-game chat
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// window. Throwing here makes Dalamud abort the load cleanly with
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// our localized message instead of crashing FFXIV mid-frame.
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ChatTwoConflictDetector.ThrowIfChatTwoIsLoaded(Interface);
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try
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{
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GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime();
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+5
@@ -270,4 +270,9 @@ internal class HellionStrings
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internal static string Hint_v061_PopOutHeader_Body => Get(nameof(Hint_v061_PopOutHeader_Body));
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internal static string Hint_v061_PopOutHeader_Ack => Get(nameof(Hint_v061_PopOutHeader_Ack));
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internal static string Hint_v061_PopOutHeader_OpenSettings => Get(nameof(Hint_v061_PopOutHeader_OpenSettings));
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// Hellion Chat — v1.0.0 Chat 2 parallel-load conflict detection
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internal static string ChatTwoConflictTitle => Get(nameof(ChatTwoConflictTitle));
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internal static string ChatTwoConflictBody => Get(nameof(ChatTwoConflictBody));
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internal static string ChatTwoConflictAction => Get(nameof(ChatTwoConflictAction));
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}
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@@ -609,4 +609,13 @@
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<data name="Hint_v061_PopOutHeader_OpenSettings" xml:space="preserve">
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<value>Einstellungen öffnen</value>
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</data>
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<data name="ChatTwoConflictTitle" xml:space="preserve">
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<value>Hellion Chat kann nicht starten, solange Chat 2 geladen ist.</value>
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</data>
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<data name="ChatTwoConflictBody" xml:space="preserve">
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<value>Hellion Chat ist ein eigenständiger Fork von Chat 2. Beide Plugins ersetzen dasselbe Chat-Fenster im Spiel und würden zur Laufzeit kollidieren.</value>
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</data>
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<data name="ChatTwoConflictAction" xml:space="preserve">
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<value>Chat 2 in /xlplugins deaktivieren, danach Hellion Chat erneut aktivieren.</value>
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</data>
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</root>
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@@ -609,4 +609,13 @@
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<data name="Hint_v061_PopOutHeader_OpenSettings" xml:space="preserve">
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<value>Open Settings</value>
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</data>
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<data name="ChatTwoConflictTitle" xml:space="preserve">
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<value>Hellion Chat cannot start while Chat 2 is loaded.</value>
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</data>
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<data name="ChatTwoConflictBody" xml:space="preserve">
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<value>Hellion Chat is a standalone fork of Chat 2. Both plugins replace the same in-game chat window and would conflict at runtime if loaded together.</value>
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</data>
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<data name="ChatTwoConflictAction" xml:space="preserve">
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<value>Disable Chat 2 in /xlplugins, then re-enable Hellion Chat.</value>
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</data>
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</root>
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