- Switch to new font api,
- Fix null ref on login
- Fix game freeze from chat link handler
This commit is contained in:
Infi
2024-04-03 00:57:49 +02:00
parent 1ab389256b
commit 1cafb45825
17 changed files with 243 additions and 396 deletions
+35 -64
View File
@@ -15,55 +15,22 @@ namespace ChatTwo;
public sealed class Plugin : IDalamudPlugin {
internal const string PluginName = "Chat 2";
internal static string Name => PluginName;
[PluginService]
internal static IPluginLog Log { get; private set; }
[PluginService]
internal DalamudPluginInterface Interface { get; init; }
[PluginService]
internal IChatGui ChatGui { get; init; }
[PluginService]
internal IClientState ClientState { get; init; }
[PluginService]
internal ICommandManager CommandManager { get; init; }
[PluginService]
internal ICondition Condition { get; init; }
[PluginService]
internal IDataManager DataManager { get; init; }
[PluginService]
internal IFramework Framework { get; init; }
[PluginService]
internal IGameGui GameGui { get; init; }
[PluginService]
internal IKeyState KeyState { get; init; }
[PluginService]
internal IObjectTable ObjectTable { get; init; }
[PluginService]
internal IPartyList PartyList { get; init; }
[PluginService]
internal ITargetManager TargetManager { get; init; }
[PluginService]
internal ITextureProvider TextureProvider { get; init; }
[PluginService]
internal IGameInteropProvider GameInteropProvider { get; init; }
[PluginService]
internal IGameConfig GameConfig { get; init; }
[PluginService] internal static IPluginLog Log { get; private set; } = null!;
[PluginService] internal static DalamudPluginInterface Interface { get; private set; } = null!;
[PluginService] internal static IChatGui ChatGui { get; private set; } = null!;
[PluginService] internal static IClientState ClientState { get; private set; } = null!;
[PluginService] internal static ICommandManager CommandManager { get; private set; } = null!;
[PluginService] internal static ICondition Condition { get; private set; } = null!;
[PluginService] internal static IDataManager DataManager { get; private set; } = null!;
[PluginService] internal static IFramework Framework { get; set; } = null!;
[PluginService] internal static IGameGui GameGui { get; private set; } = null!;
[PluginService] internal static IKeyState KeyState { get; private set; } = null!;
[PluginService] internal static IObjectTable ObjectTable { get; private set; } = null!;
[PluginService] internal static IPartyList PartyList { get; private set; } = null!;
[PluginService] internal static ITargetManager TargetManager { get; private set; } = null!;
[PluginService] internal static ITextureProvider TextureProvider { get; private set; } = null!;
[PluginService] internal static IGameInteropProvider GameInteropProvider { get; private set; } = null!;
[PluginService] internal static IGameConfig GameConfig { get; private set; } = null!;
internal Configuration Config { get; }
internal Commands Commands { get; }
@@ -83,39 +50,43 @@ public sealed class Plugin : IDalamudPlugin {
public Plugin() {
this.GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime();
this.Config = this.Interface!.GetPluginConfig() as Configuration ?? new Configuration();
this.Config = Interface.GetPluginConfig() as Configuration ?? new Configuration();
this.Config.Migrate();
if (this.Config.Tabs.Count == 0) {
this.Config.Tabs.Add(TabsUtil.VanillaGeneral);
}
this.LanguageChanged(this.Interface.UiLanguage);
this.LanguageChanged(Interface.UiLanguage);
this.Commands = new Commands(this);
this.Common = new XivCommonBase(this.Interface);
this.TextureCache = new TextureCache(this.TextureProvider!);
this.Common = new XivCommonBase(Interface);
this.TextureCache = new TextureCache(TextureProvider);
this.Functions = new GameFunctions.GameFunctions(this);
this.Store = new Store(this);
this.Ipc = new IpcManager(this.Interface);
this.Ipc = new IpcManager(Interface);
this.ExtraChat = new ExtraChat(this);
this.Ui = new PluginUi(this);
Ui.BuildFonts();
this.Store = new Store(this); // requires Ui
// let all the other components register, then initialise commands
this.Commands.Initialise();
if (this.Interface.Reason is not PluginLoadReason.Boot) {
if (Interface.Reason is not PluginLoadReason.Boot) {
this.Store.FilterAllTabs(false);
}
this.Framework!.Update += this.FrameworkUpdate;
this.Interface.LanguageChanged += this.LanguageChanged;
Framework.Update += FrameworkUpdate;
Interface.UiBuilder.Draw += Ui.Draw;
Interface.LanguageChanged += LanguageChanged;
}
#pragma warning restore CS8618
public void Dispose() {
this.Interface.LanguageChanged -= this.LanguageChanged;
this.Framework.Update -= this.FrameworkUpdate;
Interface.LanguageChanged -= LanguageChanged;
Interface.UiBuilder.Draw -= Ui.Draw;
Framework.Update -= FrameworkUpdate;
GameFunctions.GameFunctions.SetChatInteractable(true);
this.Ui.Dispose();
@@ -129,7 +100,7 @@ public sealed class Plugin : IDalamudPlugin {
}
internal void SaveConfig() {
this.Interface.SavePluginConfig(this.Config);
Interface.SavePluginConfig(this.Config);
}
internal void LanguageChanged(string langCode) {
@@ -149,11 +120,11 @@ public sealed class Plugin : IDalamudPlugin {
};
private void FrameworkUpdate(IFramework framework) {
if (this.DeferredSaveFrames >= 0 && this.DeferredSaveFrames-- == 0) {
this.SaveConfig();
if (DeferredSaveFrames >= 0 && DeferredSaveFrames-- == 0) {
SaveConfig();
}
if (!this.Config.HideChat) {
if (!Config.HideChat) {
return;
}